Update News

Started by jflat06

jflat06 Staff Lv 1

General

  • A change to our solution format, which will let us track down bugs more easily.

Bug Fixes

  • Fixed a memory leak in the ResidueIE filter.

tamirh Lv 1

  • General
  • Clashing importance slider is now linear again
  • Fixed problem where stop button would draw in incorrect location
  • Band length dialog should now always show correct default value

  • Filters
  • A new filter has been added called the 'Layer Score Filter'
    It will provide feedback for getting appropriate numbers of residues in the core vs. on the surface
    It will be enabled in some future design puzzles

  • Backend
  • There were many changes to the backend Rosetta code, these should improve performance in some cases and increase the stability of the program.

  • Intro puzzles
  • Close the gap
    Made puzzle solution more clear by hiding voids when puzzle score is close to completion.
  • Flippin Sheets
    Improved instructions

tamirh Lv 1

  • General
  • GUI Script editor CI slider now has 2 decimal points of precision
  • The "show expected residue burials" view option should now properly turn on/off at all times
  • ResidueIE Score Filter no longer applies to locked residues

  • Crash Fixes
  • Crash when switching between puzzles
  • Crash when opening alignment panel
  • Crash when creating a new track
  • Crash when turning on "show expected residue burials"

tamirh Lv 1

  • Locales
  • Translation files have been updated with new strings

  • Crash Fixes
  • Crash when LayerScore Filter and 'Show expected residue burials' are both enabled
  • Crash with 'Show expected residue burials' when there were ligands in the puzzle
  • Crash with disulfides on symmetric puzzles
  • Crash when calling certain Lua functions with incorrect input types

  • General
  • Clashing importance now has a text edit box so you can type in desired values
  • Added warning about solutions becoming evolver when playing offline
  • Fixed typo in intro level text

  • Solution Files
  • The solution save file format has been updated, solutions saved in this version of the game will not open in older versions

tamirh Lv 1

  • General
  • Updating Polish and Russian translations
  • Puzzles with LayerScore enabled should run much smoother now
  • Rare crash when changing puzzles
  • New Disulfide Count Score Filter
  • Electron density scoring has been improved

  • Symmetry
  • Reduced stopping time for Mutate Sidechains in the case of symmetric proteins
  • The foldability of the monomer may now be weighted higher in symmetry files
  • Extra information has been added to some filters to explain them better
  • Performance improvements (stutter issue) on puzzles with the LayerScore filter enabled

tamirh Lv 1

  • General
  • Intro puzzle level number shows up in title.
  • A new checkbox has been added to the behavior panel that allows you to disable slow filters
  • bool behavior.GetSlowFiltersDisabled()
  • void behavior.SetSlowFiltersDisabled(bool setting)

  • Bug Fixes
  • The behavior panel will now properly update when opened if options were changed from scripts
  • Showing isosurface on puzzles with multiple chains will now work

  • LUA structure.GetAminoAcid() / get_aa()
  • Virtual residues will now return 'vrt'
  • Sugars will now return 'unk'
  • DNA will now return 'da' for "ADE", 'dc' for "CYT", 'dg' for "GUA", and 'dt' for "THY"
  • RNA will now return 'ra' for "RAD", 'rc' for "RCY", 'rg' for "RGU", and 'ru' for "URA"

  • LUA structure.GetSecondaryStructure() / get_ss
  • Will return 'M' instead of '_'

RicGray Lv 1

  • General
  • Bug fix where client was dropping logging information that it was supposed to send to the client. This will cause bandwidth usage to return to previous levels.

tamirh Lv 1

  • General
  • ResidueIE scoring has been fixed
  • Removed log.txt output that was too verbose (affects puzzles with symmetry and layer filters)
  • GUI Recipes can now mutate to best identities, and set amino acids directly
  • Bug in score function has been fixed. Puzzles may score slightly higher
    – Some tutorials should be easier to beat by following instructions.

  • UI
  • Added 'protein/color/pulse_working_color' and 'protein/color/pulse_eye_catch' to theme.txt
  • A search box has been added to the puzzle select menu
  • Breakdown of score parts in the segment info (TAB) popup now have a single point of decimal precision
  • Breakdown of score parts in the segment info (TAB) popup have more categories so less will be put into 'other'
  • Filters text is now more relevant and accurate
  • Disabled filters are now colored correctly
  • Added an option to color symmetric chains differently

  • Centroid Mode
  • New puzzles will be able to be posted with 'centroid mode'. This type of puzzle will not do calculations on all of the sidechain atoms so it will be able to run much faster on larger sized puzzles. More info on this in an upcoming blog post.

beta_helix Staff Lv 1

  • General
  • Unused chat tabs will be hidden (group tab will not show if you are not in a group, none will show if you are offline)
  • You can now import/export LUA V2 scripts directly from the client. Importing will override the current script (keeping parent/title/description data)
  • Adding ability to color backbone/sidechains by aa (each AA has a unique color). These colors can be changed in theme.txt
  • Updated translation files with new strings
  • There is now a "Share with Scientists" button in the client that can be used for sharing buggy/important structures.
  • You may now have 10 self-shared solutions, 10 group-shared solutions, and 3 scientist-shared solutions.

  • Bug Fixes
  • Relative scoring should now work on electron density puzzles

RicGray Lv 1

*Bug Fixes

  • Fix bug in intro puzzles where extraneous tools were available when they should not have been.
  • Fix crashing bug due to localization errors.