jflat06 Staff Lv 1
Hey everyone! We've just released an update which introduces several changes.
The biggest item is the new alignment tool. Before, the alignment tool worked by having players select the alignment that they want, and then by pressing thread, Foldit would try to fit onto the template. One of the big problems with the old alignment tool is that this didn't always work: if there was too big of a gap in the alignment, the alignment would fail.
The new tool avoids this problem completely through the use of cutpoints. Now when there is a gap in the alignment, a cutpoint is inserted, that the player has to remove before getting credit for the puzzle. This ensures that the alignment tool nearly always works. The other nice benefit of this new style is that it's fast - whenever you make a change to the alignment, you can see the results of your threading instantly, in a what-you-see-is-what-you-get interface.
Be sure the check out the new tutorial levels for the alignment panel!
Also in this update is a fix for the Shake Accuracy slider. The previous behavior of shake (before sliders) should now be available by using a Shake Accuracy of 2. We've also added several new sliders. The first of the new sliders is a global band strength slider. The others let you adjust how many different sidechain positions shake tries for both exposed and buried sidechains. Be sure to check these out as well!
A full list of changes is listed below:
General
Version release date and number available in general options
Sliders
Global band strength added
Sliders for buried and exposed sidechain accuracy added
View Options
Option added to disable guide pulsing
Cookbook
The cookbook is now horizonally resizable
Alignment Panel
The alignment panel has been reworked -
Instead of failing to thread, it will insert cutpoints into the puzzle where there are gaps, and players will have to resolve these before getting credit.
When threading, changes to the sequence alignment in the alignment panel will be immediately reflected on the player's protein.
Intro Puzzles
New intro puzzles for the new alignment tool and cutpoints
Move Tool
Large sphere removed from the move tool to make working on smaller pieces easier
LUA
Added lua interface for the new sliders
Bug Fixes
Wiggle Accuracy slider should behave better - default changed to 2 (the value foldit used before sliders existed)
band.GetLength() should work correctly now
Wiggle should behave better, and the backbone shouldn't get stuck in unideal conformations as often
Local Wiggle from scripting should behave better