Developer Preview Release Soon

Started by jflat06

jflat06 Staff Lv 1

Hey everyone!

We're about to release an update to the developer preview with the following list of features and fixes:

  • Beginner Puzzles
  • Beginner puzzles now have a wiki link in the top score panel to a help page specific to that puzzle
  • Veteran players can now still play the <150 puzzles, but will not get credit

  • Selection Interface
  • The move tool no longer pops up automatically while selecting a single residue. This should make it easier to double click residues. There is now a button + hotkey (3) to bring up the move tool in the Selection Interface.
  • 'Remove band' hotkey changed from z to r to be consistent with the original interface, and to avoid an existing collision with the 'undo' hotkey.
  • For consistency's sake, you may now rebuild 1-2 segments in the selection interface (although, like the original interface, no actual rebuild will take place. The game simply makes a cut behind the scenes and then executes a closure algorithm).

  • Contact Map Puzzles - A new type of puzzle has been added. These puzzles are extremely similar to Exploration Puzzles, but instead of trying to move away from the starting structure, you will be trying to MATCH the predicted contacts of the native.

  • Electron Density
  • Density notes can now change colors. Right click on a density note to change its color.
  • Denisty notes are now saved.
  • The hotkey Shift+E can be used to open the Electron Density panel. The hotkey for Show Ligand Constraints is now Ctrl+Shift+E.
  • 'Align' has been renamed to 'Center'

  • Filters
  • Bonuses gained text changed to just state the number of points gained from filters

  • Centroid
  • Fixed a crash when inserting cutpoints involving a proline
  • Fixed a crash when using the 'show expected residue burial' option
  • Fixed 'sticky wiggle' in centroid

  • Chat
  • There is now a "Veteran" chat tab. This will show up for those who have > 150 global soloist points.
  • The puzzle chat tab has been removed.

  • LuaV2
  • A lua function has been added which will return a table of subscore names (puzzle.GetPuzzleSubscoreNames())

  • Visualizations
  • Backbone Issues is now turned off by default

  • General
  • Many buttons that bring up dialog panels (such as the density panel) will now close the panel if it is open.
  • Memory usage should be significantly reduced.

  • Bug Fixes
  • The electron density panel will no longer hide when you change tracks
  • Switching puzzles will no longer kick you out of the selection interface
  • The backbone issues visualization will no longer show up in tutorial puzzles
  • Precise wiggle and slow filter check boxes are now disabled during tool running, since this is not safe and was causing crashes

jflat06 Staff Lv 1

They will not - the <150 puzzles are only part of the Beginner category, so they wont even show up on those lists. :)

Timo van der Laan Lv 1

It is perfectly safe to only disable this checkbox when a wiggle is runnng. So pls enable it when a shake is done. I sometimes dont like the speed a recipe is running and want to change it without stopping and starting up the recipe.

Susume Lv 1

I second Timo's point– I often want to change the precise wiggle setting during a script without stopping and restarting - I just wait until a shake is running and change the wiggle precision then. Please enable that checkbox when a wiggle is not running.

spmm Lv 1

There is now a button + hotkey (3) to bring up the move tool in the Selection Interface.

ok - click a segment to highlight it
then the button appears or you can hit number 3

I rarely use double click which 'selects' a whole piece of secondary structure plus the whole loop to the next piece, so this extra step to get the move tool which I turn on and off constantly, is imho - a real pain and a distraction.

Because it is the selection interface I select the bits I want.

It increases the likelihood of hitting the wrong key in error and having a very nasty moment.

It is now different to the way the move tool works in the standard interface and where possible tools should be the same.

Also the move tool is really hard to see and get 'lit' especially when you are looking at the whole peptide, not close in. I am forever freezing or adding bands accidentally.

Can we please not have this extra step?

spmm Lv 1

screen shot shows the slightly expanded chat rooms, notifications, scoreboard, behaviour, cookbook and filter window.

this is a 1024x768 resolution

spot the move tool and get a cursor on it :)

spmm Lv 1

Using the gallery puzzle.

Thank you for the hot key shift * e turns the panel on and off.

Notes are preserved across tracks

Clearing all notes in one track with the lovely new button, didn't clear them in the other track which is great.

Saved the solution, cleared all the notes, reloaded the saved solution and the multi-coloured notes were preserved.
wonderful :D

wisky Lv 1

The Wiki Help addition for the beginner puzzles is a great idea! My only suggestion (and this will be submitted as a feedback) is to add this feature to the tutorial puzzles too! Even though the tutorial puzzles already explain fully what to do. But I digress.