jflat06 Staff Lv 1
Hey everyone,
We've just pushed the changes that were in the developer preview into the main game. The following fixes and features should be available to everyone, thanks to effort put in by our devprev testers!
- Beginner Puzzles
- Beginner puzzles now have a wiki link in the top score panel to a help page specific to that puzzle
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Veteran players can now still play the <150 puzzles, but will not get credit
- Selection Interface
- The move tool no longer pops up automatically while selecting a single residue. This should make it easier to double click residues. There is now a button + hotkey (3) to bring up the move tool in the Selection Interface.
- 'Remove band' hotkey changed from z to r to be consistent with the original interface, and to avoid an existing collision with the 'undo' hotkey.
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For consistency's sake, you may now rebuild 1-2 segments in the selection interface (although, like the original interface, no actual rebuild will take place. The game simply makes a cut behind the scenes and then executes a closure algorithm).
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Contact Map Puzzles - A new type of puzzle has been added. These puzzles are extremely similar to Exploration Puzzles, but instead of trying to move away from the starting structure, you will be trying to MATCH the predicted contacts of the native.
- Electron Density
- Density notes can now change colors. Right click on a density note to change its color.
- Denisty notes are now saved.
- The hotkey Shift+E can be used to open the Electron Density panel. The hotkey for Show Ligand Constraints is now Ctrl+Shift+E.
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'Align' has been renamed to 'Center'
- Filters
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Bonuses gained text changed to just state the number of points gained from filters
- Centroid
- Fixed a crash when inserting cutpoints involving a proline
- Fixed a crash when using the 'show expected residue burial' option
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Fixed 'sticky wiggle' in centroid
- Chat
- There is now a "Veteran" chat tab. This will show up for those who have > 150 global soloist points.
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The puzzle chat tab has been removed.
- LuaV2
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A lua function has been added which will return a table of subscore names (puzzle.GetPuzzleSubscoreNames())
- Visualizations
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Backbone Issues is now turned off by default
- General
- Many buttons that bring up dialog panels (such as the density panel) will now close the panel if it is open.
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Memory usage should be significantly reduced.
- Bug Fixes
- The electron density panel will no longer hide when you change tracks
- Switching puzzles will no longer kick you out of the selection interface
- The backbone issues visualization will no longer show up in tutorial puzzles
- Precise wiggle and slow filter check boxes are now disabled during tool running, since this is not safe and was causing crashes