Hey everyone,
We've just released an update with the following fixes and changes:
Release Notes:
- Reworked the objectives panel.
- Reworked the puzzle menu.
- Added a visualization for the rest of the protein to the Trim Tool.
- Updated the icons for the trim/untrim actions.
- Trimmed solutions behave like cutpoint solutions and do not get credit until untrimmed.
- Several bug fixes for Education mode.
- Fix issue where language selection wasn't being properly saved.
As always, thank you to our devprev players for helping test this release!
For example, it crashed during login.
It also crashed when I choose some certain recipes.
This is log.txt:
args passed:
'D:\Foldit\Foldit.exe'
args used:
'D:\Foldit\Foldit.exe'
'-resources'
'cmp-resources-11ff280360882ecdb36f25b66777a67c/resources'
'-database'
'cmp-database-5076c29ae70736b91a1808a6593075fd/database'
'-interactive_game'
'novice'
'-boinc_url'
'https://fold.it'
'-interactive:interactive_residue_types'
'-ignore_unrecognized_res'
'-in::use_truncated_termini'
'-out:levels'
'all:warning'
'interactive:info'
'standalone:info'
'game:info'
'-out:no_color'
'-load_PDB_components'
'false'
interactive.util.options_dict: {0} Loading options file
standalone.application.StandaloneViewPresetList: {0} StandaloneViewPresetList->load_preset_files(): successfully loaded view preset files
standalone.application.StandaloneViewPresetList: {0} StandaloneViewPresetList->load_preset_files(): successfully loaded view preset files
game.application.GameApplication: {0} Initializing
game.application.GameApplication: {0} boinc base url: https://fold.it
interactive.sound/SoundTheme: {0} SoundTheme::load: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_00.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_01.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_02.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_03.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_04.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\sounds/organic_01/rotamer_land_05.ogg
standalone.application.StandaloneApplication: {0} (@init_machine_log)intro_level_version_ is 0
interactive.util.options_dict: {0} We're loading in the hotkeys
interactive.util.options_dict: {0} We loaded in the hotkeys
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} SVM classifier successfully loaded
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} Feature list successfully loaded
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} Valid classifier feature list
interactive.remote.RemoteThread: {0} REMOTE Local Address: 192.168.56.1
standalone.application.StandaloneApplication: {0} about to create view_options_button_
interactive.application.shared.ToolApplication: {0} setting side chain mode to: 2 Show All (Slow)
interactive.remote.RemoteDialog: {0} Found remote enable option: 0
game.application.AlphaFoldDialog: {0} POS UDim< rel:0 abs:730 self:0 >:UDim< rel:0 abs:52.5 self:0 >
game.application.boinc.Updater: {0} checking updates…
game.application.boinc.Boinc: {0} Error contacting server using URL: https://fold.it/comm/component_csv/win_x86/main
game.application.boinc.Updater: {0} Server returned nothing (no headers, no data): Error contacting server.
game.application.boinc.Updater: {0} Looks like we're having a hard time connection to the server. This can be caused boinc_url param missing the slash at the end of it.
game.application.boinc.Updater: {0} cleaning up old components:
game.application.boinc.Updater: {0} no known components.
standalone.application.StandaloneApplication: {0} Show splash!
standalone.application.StandaloneApplication: {0} Playing: sounds/organic_01/splashscreen.ogg
standalone.application.StandaloneApplication: {0} Converting any old-style quicksaves and autosaves…
standalone.application.GeneralOptionsPanel: {0} buildid: 20220714-9144c40722-win_x86
game.application.GameApplication: {0} Ended pre-login init
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.GameApplication: {0} About to show the puzzle screen…
game.application.GameApplication: {0} Trying to get the puzzle list…
game.application.GameApplication: {0} Loading cache…
game.application.GameApplication: {0} Parsing puzzle URL…
game.application.GameApplication: {0} Parsing contests…
game.application.GameApplication: {0} Parsing macros…
game.application.GameApplication: {0} Saving the cache…
standalone.application.intro.level_util: {0} JM level version = 0
standalone.application.intro.level_util: {0} Using file: cmp-resources-11ff280360882ecdb36f25b66777a67c\resources\levels/campaign_2020.intros
standalone.application.intro.level_util: {0} Using f
Thanks for the bug report Zhang Ruichong! Unfortunately, I'm having trouble reproducing any crashes, I don't see any clues in the log output.
Have you found a way to reliably reproduce the crashes? If you can post some steps that always cause a crash, that would be really helpful!