Suggestions: Streamline mouse user interface interaction

Started by jas0501

jas0501 Lv 1

The following is an array of suggestion to streamline the moused-click interface.

  1. I think the mouse interface could be improved by eliminating the need to click stop. The act of selecting the next action would imply a termination of the current action.

  2. A compliment to that would be a way to single click a local wiggle from component to component. Maybe double click a component to stop the current wiggle and start a wiggle on the clicked component.

  3. A alternate stop method would be a click in the white space.


  1. A user defined list of frequent operations in a white-space dropdown would be a nice addition. Then a list of operation could be a click away not at the corners. It would also provide an opportunity to present list like:
    o stop -> shake
    o stop -> global wiggle,
    o stop -> clear bands -> re local wiggle
    o rotate clockwise 1 tick
    o rotate counter-clockwise 1 tick
    o straighten 1 tick
    as single drop-down click select actions

  1. It would be nice to provide a convert range so that the components between two locks could all be converted to coiled or sheets instead of converting each one.

  1. A macro mechansm of some type would be nice. For example a way to cycle through n components in a row, doing a wiggle -> shake by just starting with one and having the click do the {stop -> shake -> select next component -> local wiggle} via a single click would permit easy cycling along a portion of the protean.

  1. The tweak interface could be streamlined by offering a rotate - clockwise
    rotate - counter-clockwise
    straighten
    and have the way of only moving one tweak at a time.

For compacted protean the arrows are often obscured and getting the interface to only rotate a single tick is a bit clumsy.

jas0501 Lv 1

Glad UI steamlining is on the slate. Looking forward to it.

Thanks.

I stated:
"5. It would be nice to provide a convert range so that the components between two locks could all be converted to coiled or sheets instead of converting each one."

and have since discoverd that left-button drag converts the items dragged over. Cool!

So 5 is covered.