A slider for band strength similar to clash importance in the behavior tab. Sometimes I want to change strength of groups of bands while wiggling. Also allow negative band strength for pushing things apart (like in some other suggestions). The sliders should have maximums of +/-10 like in the GUI recipe maker rather than when you right click to change strength (maximum is only 1.5).
The ability to group bands with tags and change their strength as one unit. This would allow you to keep values for bands connecting sheets separate from other structural bands. There should be one general slider for each band group. Combine this with the ability to assign negative values to bands and it will be much easier to structure the molecule with bands and, it will be much easier to manage bands.
-General band strength slider in behavior tab
-Negative band strength values
-Band grouping
<pre>I like the above ideas, but the band equalizer & bandsliders2
recipes do some of these things.
Since we now have 3 Behavior sliders (Clashing Importance,
Sidechain H-Bonds, and Backbone H-Bonds) and similar LUA
commands, I would like to suggest a slider & LUA commands
to vary the Band Importance. The Band Importance could be
a number from 0 to 3. 1 treats all of the bands like normal,
but 0 acts like all the bands are disabled. As you lower
the setting from 1 to 0, the effective strength of all bands
decreases. As you raise the setting from 1 to 3, the
effective strength of all bands increases. When you return
the slider to 1, all of the bands return to their original
effective strengths. The Band Importance slider should not
change which bands are enabled. It should also not change
any of the band lengths or true band strengths.
The Band Importance slider would let players vary the
effective band strengths on the fly while wiggle, shake,
or recipes are running. This might help force stubborn
proteins to better obey constraints a player has set
using bands.</pre></code>
<pre>https://foldit.fandom.com/wiki/Foldit_Lua_Functions#behavior.GetBandStrengthFactor
lists the following unimplemented/disabled functions:
behavior.GetBandStrengthFactor
behavior.SetBandStrengthFactor
so some code for the Band Importance may already exist.</pre>