Enzyme2 Lv 1
the current HBond Network puzzles would greatly benefit from the implementation of this function.
I would also like to see rotamer positions as a finite set where snap positions become unavailable similar to the current CanMutate(). I believe a finite set of snap positions could be created which would contain similar wiggle results to the snap positions currently available. With a finite set of snap positions to pull from, a GetSnapPosition() could easily be created which APPROXIMATES a given sidecahin position.
Exact results are not required because as stated earlier, even knowing the current snap position, if you snap to it it may return different results