hey there
i think it would be helpful if the segments which can be edited/folded (i hope you know what i mean) in design puzzles are numbered consecutively.
it would help especially with rebuilding scripts.
right now you can just run a script for a very limited region of the protein, because it tries to rebuild blocked or frozen you don't want us to work on and this waste much of time.
greetz
mott
I think numbering of segments would also be helpful in other things besides just design puzzles. It would also help players keep track of where different parts are moving.
I'm thinking you might want to number 'added' segments something like 6a, 6b, when added between segment 6 and 7.
Ok, just found out there is already numbers. So let me clarify, adding an option to View which shows the numbers on the segments would help keep track of them.
I think its's really up to scriptwriters to handle this problem.
press Tab on any segment to find out its number as well as more information about that residue
I think we need an IsLocked() function for this, at minimum, first. I spent a lot of time spinning 529 around and tabbing to find the unlocked ranges.
Certainly something like this is needed to distinguish locked areas. I tried selection.IsSelected(): it gives the desired results sometimes but in what seems to be an irritatingly irreproducible way.
certainly an IsLocked() function makes sense.
assigning…
if frozen segment numbers could be subtracted from total numbered segments, the remaining foldable segments would be left for the scripts to work on, and it would be much more efficent.
Done, should be in for next release.