Timo van der Laan Lv 1
Is it possible to only block Shake, Wiggle and Rebuild in Lua scripts on these puzzles? Then info gathering and banding scripts can still work. It is a pain to do everything by hand.
Is it possible to only block Shake, Wiggle and Rebuild in Lua scripts on these puzzles? Then info gathering and banding scripts can still work. It is a pain to do everything by hand.
This is a neat idea. I miss scaffolding sheets.
We may consider this in the future, but for now we would like to be more conservative in what we make available.
I miss multiple hand tools and simply won't touch the solo. If GUI scripts are allowed (don't ask me why), then I don't see the point of disallowing similar dumb sequences of shake, wiggle in Lua, like some simple fuse scripts. The key "problem" with scripts overtaking humans, I think, is that you can let a script try out many alternatives and automatically pick the most favorable solution among the outcomes. save.Quickload and recentbest.Restore are the commands that allow a script to start over at some point, so they are the roots of all evil in my opinion.
Just noticed that GUI scripts also allow recentbest decision making. So one can build pretty intelligent GUI scripts, albeit subject to a linear control flow - I don't think it's quite Turing complete. One just needs the time and motivation to enter them, or rather, in a way to generate GUI scripts with an external tool. You can't write a DRW that searches for the worst scoring segments not visited yet, but you can create an X,Y segment DRW recipe that rebuilds all triplets over the X segments and gets the best score among them, Y times in a row. Pretty neat for a handfolding tool.
No X,Y DRW yet… Apparently there is no rebuild command in GUI scripts yet. But the road to completely mindless GUI scripts is being paved as we speak.