With the new Layer Filters in place, client computational speed has decreased a lot and regular puzzle are even slower than before.
A) I would like to suggest that the new Layer Filters, where applicable, be only contributing to the final score (or computation pass) of a tool iteration, not as long as the tool is running but only at the very end before it stops.
and/or
B) Provide a mechanism for turning OFF the Layer Filters with the provision that the score will be uploaded to the Foldit site "only" after the Layer Filters are turned ON again. Thus allowing speedier folding but still proper filtering of the score.
That way trying to build a new protein shape with new AA would be easier, less jerky and above all faster. Right now, even with a well know protein chain, on denovo, it is hard to reach a stable configuration and recipes take so long to run.
Other suggestions please!
This is even with the new devprev client that sped things up a bit?
Yes beta,
Even with latest devprev. Partly because score "oscillates" a bit and won't stop an iteration or it makes it impossible to achieve a stable score due to one of the Layer Scores going up and down (in huge step).
Thanks for the quick reply, bertro.
We'll try to see what we can do!
We have tended to avoid option B as we thought players would be averse to it. We would love more input from others about how they feel about this sort of feature.
Maybe talk about it in global chat and/or with an announcement/question on Foldit web page
We have tended to avoid option B as we thought players would be averse to it. We would love more input from others about how they feel about this sort of feature.
We had a meeting about this today and this seems like the best option.
That way, if a player doesn't want to deal with the red line through their score, they can just keep the filters on.
We'll schedule a scientist chat explaining why these filters are so crucial once we get this suggestion implemented and working in the game.
I've implemented a checkbox that will turn the slow filters on/off. It should go out in the next devprev.
edit: and yes, there are lua functions to set/get this flag.