Make Wiggle Low the Default Setting

Started by karstenw

karstenw Lv 1

–If I am working in low wiggle and the client crashes, I often forget to change settings. I end up working in auto. Once that happens there is no going back (for the most part), this is extremely frustrating to say the least.
–If I am working in auto or medium (and the default were to be low), it's only an inconvenience if I forget to change settings. I can just move it up and continue on.

wisky Lv 1

I'm inclined to agree with you, kars, but the devs have already stated they wanted the default wiggle power to be able to correct unidealities in the protein's backbone.

I still think low default would be a better option.

Deleted user

I give my vote to this too and if the devs really want to correct unidealities then they just have to merge the low and auto so that we don't need to change it and that their default is our default.

AsDawnBreaks Lv 1

My solution: Add tutorials for wiggle power and let players decide. There you go.

Because, you see, if we set it to low, we'll have all of the new players handing in solutions filled with unidealities, and further behind in their scoring that they already may be (if they don't know about the usage of medium/high).

Plus all the users that would be annoyed with wiggle switching to low and loosing their idea of potential work…

Timo van der Laan Lv 1

I only not want to work in low in the endgame OR to repair a bad part using local wiggle.
Pls make low the default or let the players decide what their default should be. And NEVER NEVER change the setting when changing tracks or puzzles. The current behavior is frustrating to say the least.

spmm Lv 1

ADB - if the default is low no one looses anything. You only loose if you change tracks or crash and reopen and get set to auto.

I don't really think people need to have a tutorial to try out low, auto and medium choices.

It should be the players choice of default in the same way it is the player choice of strategy to suit their playing style.

It certainly should not change unexpectedly and it not be obvious that a change has been made.

It is hard to see the difference between selected or unselected buttons in the dialog.

Have you tried opening one of your groups highest scoring solutions, selecting all and pushing the 2 key on your computer to idealise it? You may find the top scorers are also ' handing in solutions filled with unidealities'.

spmm Lv 1

This is about precise wiggle, remember that one?

http://fold.it/portal/node/996208

Precise wiggle is better at getting to the absolute top of the nearest peak in the score function. But until the end of a search, the extra effort can actually be detrimental as it makes it easier to get stuck at local maxima in the score function. In our automated Rosetta protocols, we find it best to use less precise minimization (wiggle) until near the end of a search trajectory. I'd expect that optimal strategies in FoldIt would similarly start wtih less extensive wiggle searches at the beginning and make them more intensive towards the end.

The practical difference between precise wiggle and medium wiggle (idealisation) is not entirely clear to me.