The puzzle filters "not enough residues in the core" or "fragment Score" could be explained better.
Clicking on "show all" lights up the entire structure in red. But what is the problem? Is the vague concept of the "core" not sufficiently tightly packed, so I need to compress that structure (never helps) or do I need to mutate all sidechains to something better or what?
It's like saying one has a specific problem, and then outlining the entire general structure to be included in this specific problem.
Potential solutions to solve the filters would be nice.
Or a better functionality of the "show all" function.
also on this topic, though specific to an older puzzle:
http://foldit-dev.cs.washington.edu/portal/node/997609
Same topic, different filter.
Puzzle914 Contact map: gained points +200
Points from matching predicted contacts
Show
When clicking on "show" nothing happens.
Where are those predicted contact points? Contacts between which bases? Or contacts to another docking molecule? And should I have more of them, or have them close together? Could the predicted contact points be displayed in 3D, so we could hit them where they ought to be?
Could be explained better or programmed better, same as above
You can see some of that info in the contact map (open it under Actions). Here is more info: http://fold.it/portal/node/997598
yes, Susume, thanks for thelink., I 've worked a bit with the boxplots in eterna.
I am still looking for some (potential?) changes in the "not enough residues" part… :-)
If you are optimizing the performance of an Access database, the best place to start is with the Performance Analyzer.