I know this been discussed above but we really need to pause any filter execution.
1) It is not a filter function because we cant make a pause request in every "for" and "while"
2) It makes impossible to play often other 3D Games with long-time filters active
3) We should_not edit every filter we've downloaded
Pretty sure it is possible enough to implement "pause" in the program core. Just a bit of system programming guys.
I'm having a hard time understanding what the OP is asking for.
If it is the ability to pause a recipe/script, that's an old feedback that has a lot of votes.
I'm not sure what "pausing filters" means, and what it has to do with other 3D games and their "filters", or downloading "filters".
Sure, I mean enabling the option of pausing any recipe that is running.
The problem is that i pretty often have my PC executing a long-time recipe. But i need it for hour or two to run some high-fps games. So now I have to stop executing the recipe and run it again from the beginning after i played the games.
I just want to have an option of pausing on and off execution of the recipe.
You can always use the Task Manager to alter Foldit's Priority and Affinity. You could put it on lower Priority and make it run on just one CPU. It also helps to move the protein out of view and then minimize Foldit.
Unfortunately, last Foldit versions are very slow.
Minimizing program window cannot resolve this situation.
It seems that process is often writeing something to disk so plus to the cpu load, the computer perfomance is slow even for comfort browsing.
Just turning off the filters?
I believe that is already possible via Lua
–disable filters to save cpu
behavior.SetSlowFiltersDisabled(true)
–reenable
behavior.SetSlowFiltersDisabled(false)