Shinobi Lv 1
Foldit is not very stable on Mac, but I can usually use it for long enough to do something useful before it crashes (one hour or so).
But with Puzzle #122, as soon as I pull on something, or after two or three Wobbles with rubber bands and Shakes, it crashes.
System is an iMac Core Duo 2GHz 2GB RAM with MacOS 10.5.6.
Crashes with a SIGBUS (bad access) here:
Thread 8 Crashed:
0 game_library.dylib 0x011c8165 void std::_Construct<core::pose::PDBInfo::AtomRecord, core::pose::PDBInfo::AtomRecord>(core::pose::PDBInfo::AtomRecord, core::pose::PDBInfo::AtomRecord const&) + 15
1 game_library.dylib 0x011c81a4 core::pose::PDBInfo::AtomRecord std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<core::pose::PDBInfo::AtomRecord const*, std::vector<core::pose::PDBInfo::AtomRecord, std::allocator > >, core::pose::PDBInfo::AtomRecord*>(__gnu_cxx::__normal_iterator<core::pose::PDBInfo::AtomRecord const*, std::vector<core::pose::PDBInfo::AtomRecord, std::allocator > >, __gnu_cxx::__normal_iterator<core::pose::PDBInfo::AtomRecord const*, std::vector<core::pose::PDBInfo::AtomRecord, std::allocator > >, core::pose::PDBInfo::AtomRecord*, __false_type) + 34
2 game_library.dylib 0x011c8a36 std::vector<core::pose::PDBInfo::AtomRecord, std::allocator >::operator=(std::vector<core::pose::PDBInfo::AtomRecord, std::allocator > const&) + 358
3 game_library.dylib 0x011c9e39 core::pose::PDBInfo::replace_res(unsigned long, unsigned long) + 75
4 game_library.dylib 0x011a6f70 core::conformation::Conformation::notify_observers(core::conformation::ConformationEvent) const + 284
5 game_library.dylib 0x011abb79 core::conformation::Conformation::residues_replace(unsigned long, core::conformation::Residue const&) + 467
6 game_library.dylib 0x011abc10 core::conformation::Conformation::replace_residue(unsigned long, core::conformation::Residue const&, bool) + 74
7 game_library.dylib 0x0106a444 core::pack::pack_rotamers_run(core::pose::Pose&, utility::pointer::owning_ptr, utility::pointer::owning_ptr, utility::pointer::owning_ptr, std::vector<int, std::allocator >) + 1026
8 game_library.dylib 0x0106b0a4 core::pack::pack_rotamers(core::pose::Pose&, core::scoring::ScoreFunction const&, utility::pointer::owning_ptr) + 388
9 game_library.dylib 0x015bdec1 interactive::application::shared::exp::AutoTool::on_thread_run() + 3467
10 game_library.dylib 0x0158a7b7 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::shared::exp::ThreadMixin>, boost::_bi::list1<boost::_bi::value<interactive::application::shared::exp::ThreadMixin*> > >::operator()() + 43
11 game_library.dylib 0x01523a93 boost::function0<void, std::allocator >::operator()() const + 79
12 game_library.dylib 0x01498635 interactive::application::Thread::thread_entry_func() + 35
13 game_library.dylib 0x014989b9 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::Thread>, boost::_bi::list1<boost::_bi::value<interactive::application::Thread*> > >::operator()() + 43
14 game_library.dylib 0x0168a618 boost::function0<void, std::allocator >::operator()() const + 34
15 game_library.dylib 0x0168a591 thread_proxy + 99
16 libSystem.B.dylib 0x9190f095 _pthread_start + 321
17 libSystem.B.dylib 0x9190ef52 thread_start + 34
Please fix asap as I'm unable to compete!