auntdeen Lv 1
Since I still can't seem to fold my way out of a paper bag, at thom001's suggestion, I ran the following tests on Sidechain Accuracy, using puzzle 512. Although I have a September client available, it would not load that puzzle.
All testing was done from a reset of 512. Testing was done with Sidechain Flipper v2.2 (global script), stopped after the 6th segment was processed. The tests would strongly suggest that:
1) the current Main client is either not accessing the correct number of rotamers, or is not processing them properly (that score is lowest, other than October client).
2) for use during sidechain improvement scripts, the BSSA & ESSA sliders are apparently worthless - the best setting is, for both, at 1 rather than the defaults.
Although these results are only from the beginning of the script, it is likely that there would be more differences if run to end.
Current Main:
1=6 (improve)
2=1
3=9
4=1
5=20
6=18 (improve)
score = 9867
Current new Beta (run with BSSA & ESSA defaults):
1=10 (improve)
2=1 (says immediate improvement but didn't)
3=9
4=1
5=20
6=18 (improve)
score = 9870
Current new Beta (run with BSSA & ESSA at 1.0):
1=10 (improve)
2=1
3=19
4=1
5=37
6=28 (improve)
score = 9875
Current new Beta (run with BSSA & ESSA at 0):
1=1
2=1
3=1
4=1
5=1
6=1
score = no improvement
Current new Beta (run with BSSA at 1.0 ESSA at 0):
1=10 (improve)
2=1
3=1
4=1
5=1
6=1
score = 9856
Current new Beta (run with BSSA at 0 & ESSA at 1.0):
1=1
2=1
3=19
4=1
5=37
6=28 (improve)
score = 9873
November Beta:
1=6 (improve)
2=1 (says immediate improvement but didn't)
5=9
4=1
5=20
6=18 (improve)
score = 9873
October Beta:
1=6 (improve)
2=1
3=9
4=1
5=20,
6=19 (improve)
score = 9858