Crashes on today's Dev Prev

Started by brow42

brow42 Lv 1

Player post your log.txt in this thread for today's devprev release.

Players quickly reporting multiple crashes. I was hand folding a new 586 and did not notice, although I ran Zero Length Bands just to hear the sound. Went to try other scripts because of the crash reports, but before I do so, I'm going to quicksave. Ctrl Shift 1 - Boom. Notice this repeated error in the log:

Autosave error.
Error opening for write.
(......\rosetta_source\src\game\application\novice\verify_util.cc:93)

And the tail end of my stack:
UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +9827573 bytes (no line)
3: library_main +1562311 bytes (no line)
4: library_main +1562850 bytes (no line)
5: library_main +506251 bytes (no line)

B_2 Lv 1

Posted on front page as well. Autosaves not working at all. I started a new puzzle with the new client and there are no autosaves after 6 to 10 attempts to run recipes.

WinXP

Crash log:

Tool on_action_complete called
Tool on_action_complete called
Autosave error.
Error opening for write.
(......\rosetta_source\src\game\application\novice\verify_util.cc:93)
Unhandled exception in thread 2B2A6F08 (class interactive::application::Thread): Error opening for write.
(......\rosetta_source\src\game\application\novice\verify_util.cc:93)

ERROR: Unhandled exception: Error opening for write.

ERROR:: Exit from: ......\rosetta_source\src\interactive\application\Thread.cc line: 210

Susume Lv 1

New devprev on Win 7:
Opened 582, added track, started and stopped a script, started a second script, client crashed.
Opened snow flea, added track, started and stopped a script, wiggled, shook, started 2nd script, client crashed.
Opened snow flea, switched track, started a script, script ran for a few seconds then client crashed.

Unable to attach log file, but here's the end of it:

Playing sound: 4
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
Unhandled exception in thread 1D4E0D00 (class interactive::application::Thread): Error opening for write.
(......\rosetta_source\src\game\application\novice\verify_util.cc:93)

ERROR: Unhandled exception: Error opening for write.

ERROR:: Exit from: ......\rosetta_source\src\interactive\application\Thread.cc line: 210

UNHANDLED EXCEPTION
1: library_main +3615939 bytes (no line)
2: library_main +2443913 bytes (no line)
3: library_main +2522771 bytes (no line)
4: library_main +2333395 bytes (no line)
5: library_main +2334678 bytes (no line)
6: library_main +2675729 bytes (no line)
7: library_main +2272542 bytes (no line)
8: library_main +2584935 bytes (no line)
9: library_main +777731 bytes (no line)
10: library_main +2260573 bytes (no line)
11: library_main +2260359 bytes (no line)
12: library_main +17436 bytes (no line)
13: library_main +32 bytes (no line)
14: no symbol (no line)
15: no symbol (no line)
16: no symbol (no line)
17: BaseThreadInitThunk +18 bytes (no line)
18: RtlInitializeExceptionChain +99 bytes (no line)
19: RtlInitializeExceptionChain +54 bytes (no line)

brow42 Lv 1

Players are reporting crashes upon switching scripts. It may be that the first script does not use quicksave. It may also be that the first script and second script behave differently because for the first script, the save slot is 'Fresh', and for the second script, a save now exists.

Susume Lv 1

This time I was able to start and stop Blue Fuse (which does not quicksave) several times without crashing. As soon as I started a Rav3n_pl script (which quicksaves at the beginning), it crashed on the quicksave.

spmm Lv 1

note that other comments from colleagues who are in bed, were that: mac was ok - suggestion that the path in windows was still set for programmer path rather than user machines whould explain difference in compilations