Serious issues rebuilding helices

Started by auntdeen

brow42 Lv 1

I'm pretty sure rebuild ignores CI, at least since I joined a year ago. Would a dev please confirm this? Scripts like DRW change the CI all the way to zero, and if it has no effect, then people should know this, to save time when hand rebuilding.

Today I couldn't get a helix to rebuild. I had to rebuild it to a sheet, and fix all the former cutpoints (which are now pretty obvious) before getting even close to a good helix rebuild.

gitwut Lv 1

It's odd that I haven't encountered a helix yet that I couldn't use rebuild for shaping, since I use it almost exclusively to form/re-form Helices. The times I've encountered problems, it was due to not having enough slack on the surrounding loops or when a helix and sheet were conjoined (no intervening loop segments).

Slack is usually easy enough to add, but when dealing with conjoined helix and sheet, I temporarily change one or two sheet segments to loops and then rebuild. Neither freezing the sheet nor cutting (without converting a sheet segment to loop) seems to work for me when they're conjoined. Have these methods failed on your puzzles as well?

Since I'm relatively new (5-2012), I've just assumed that this is the way rebuild and helices work.

auntdeen Lv 1

No cutpoints in the GUI no script puzzle (see pix above), and I didn't insert / use any. That's what finally made me realize that something was wrong.

auntdeen Lv 1

@gitwit - you bring up an interesting point.

Yes, you must have enough slack to form a helix, and formation will fail if you don't. The series of pix above for the GUI No Script puzzle, however, shows a helix attempt on a free end - so there was plenty of room for the helix to form properly - usually those are the easiest to form.

Thanks for contributing to the conversation, every post here will help the devs nail down what is going on!

brow42 Lv 1

I tried to rebuild one of the helices in Chicken Villin that got badly kinked, but it would never fix the bent part. It was already in basically the correct position with the end loops aligned to guide. Had only used band and wiggle on the puzzle.

auntdeen Lv 1

I allowed the update and tested on the GUI No Script puzzle.

I reset the puzzle and started from the reset on the helix at the free end.

It was better. At .05 with or without BB constraints checked, I got a decent helix shape in the "normal" amount of time. At 1.0 it seemed to also work in the normal amount of time.

At .2 with BB constraints checked, it went a little haywire - took about 3-4 the number of poses that the others took to make a decent shape (with some very funky ones in between).

So yes, it is better - but may not be completely fixed. Hopefully some other players will test and post their results.

And btw - really appreciate being able to see the score on graph points! Not so fond of the new icons for Remove Bands & Disable.