Devprev: iteration counter on shake not equal to iterations called by from script

Started by Timo van der Laan

Jean-Bob Lv 1

i already noted that, back when we had the precision slider added up to the behaviour one. the precision slider added so much decimals that the recipes seemed to never stop. my guess then was that iterations on the script side were the number of iterations that gave no point at all. for example, say you tell your script to shake for 3 iterations, the script will stop when, for three consecutive iterations, it finds no points at all. so the script can make a lot of iterations before stopping.