I've seen several examples yesterday and today of the protein going through itself at CI values where that should not happen. On 670, while a script was wiggling at .5 ci, the main protein was pulled right through the symmetry ghosts several times (see pic).
On 673, rebuilding at .2 ci, it keeps putting sidechains through the backbone or vice versa (see pic and saved solution "rebuild stuck tryp thru backbone," shared with myself). I expect this at extremely low ci values, but I have been using .2 extensively for many months and have never seen this before.
devprev, Win 7 64
I have observed this on symmetry puzzles since the first one. Usually it involves banding, if I band the real and mirror parts by hand and wiggle, they may pass through each other (and then explode). I see this at CI 1.0.
Exactly to both. I have seen it too.
I have seen this too, but it turned out to be "just" a rather persistent visual glitch. Undoing and redoing, or changing view options, keeps bringing up the crazy solutions, but after saving and reopening the puzzle, the parts were drawn in their reasonable positions.
On 675 with two bands from protein to shadow, wiggling at ci 1, the backbone got crossed again (see solution "backbone crossed" shared to myself). Earlier with 2 bands to space near the shadow and wiggling at ci .2, it got crossed and wiggle could not get it uncrossed when bands were disabled. We are limited in what we can build if we can't use bands to move the protein close to the shadow.
In the fixed version of puzzle 675 this problem has disappeared - Thank you!
In 677, if I do a single weak (0.5) band and pull the monomers towards the origin from a non-interacting distance, wiggle happily mashes them all together with a -9999999 score. It remains there without exploding. Stopping, removing the band, wiggling makes it explode.
If I do the same, but interrupt the wiggle as they come into contact, and periodically start and stop the wiggle, I get a much more sane stopping point with a score around +5k, which then wiggles up to the monomer score when the band is removed.
This problem has cropped up again in the beta puzzles for 695. See my share to myself in score13 puzzle called "BETA 695 score13 backbone violation 1". It has bands on the main protein only (not the shadows). Wiggle it at full CI and you will see residue 68 go through residue 33 several times(it actually hangs out in contact with it for a while) and residue 59 go through another residue as well. The backbone going through itself should only happen at CI=0. In this case wiggle keeps introducing clashes that take a long time to clear, then exploding, then finally it settles down to a positive score.
As far as I can tell, the other terms in the score function are just out weighing the clashing term. If you are going to be in the scientist chat tomorrow, you can ask in there to get more details about how the scoring function works.
I have always suspected that on symmetry puzzles, residues move closer together twice as fast as normal, and that causes real and mirror proteins to intersect. As noted in my first comment, symmetry puzzles have always done this. Often I make a second band in the opposite direct to limit motion. I'm so used to it now that I undo and change my banding.