695 feedback

Started by marie_s

marie_s Lv 1

I cannot play this puzzle :

  • wiggle doesn't work at all or with bands make the protein have big moves,
  • mutate all put always the same AA even on segment inside the protein.

I amnot sure that to have different score to each puzzle is the best way.

marie_s Lv 1

Maybe we should start with a trimer half fold as the biologists wanted for a while and dont try do do this de novo.
Remember that we are here for the fun.

Hanto_FZ140E_4G Lv 1

Have a feeling they might be using 695 as a control puzzle, and if so, it seems to be working well. No file growth of speak of and no ( as of yet ) OpenGL faults that tanked all my clients on 691, post devprev update.
Outside of the Residue IE filter, this is what mutable symmetry used to be all about. They used to work well, even if I never did score well on them, and I would like to see them work well again..
As long as it works well, I, and my team, will play it..

TheGUmmer Lv 1

I am having the same issues. Wiggle is hit and miss, clash importance doesn't seem to affect mutate that much. There is definitely something odd with this puzzle. Mutate sets everything to Arginine and it should not score this well (gets to rank 10).(see the attached image)

AsDawnBreaks Lv 1

A couple things I notice:

Scores don't refresh well. I don't know if this is usual, but when I was at rank 2, a team-member saw me at rank 10. Same thing happened multiple times, and vice versa as well.

Mutate (automatic) dosen't like using any sidechanes other than arginine.

Dosen't compact well at all-I have one of the best scoring solutions (35735, rank 11, rank 2 last night)and it's…. well…. I'll attach a screenshot.