devprev: 878 crashes when loading evo from pre- 20140423-c8a033fb69-win_x86-devprev

Started by Bletchley Park

Bletchley Park Lv 1

Entering IRC::run
Sending SOPs:

loading solution: 0167965379.ir_shared_solution.ir_solution

UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +33298645 bytes (no line)
3: library_main +219727 bytes (no line)
4: library_main +280319 bytes (no line)
5: library_main +296236 bytes (no line)
6: library_main +1506823 bytes (no line)
7: library_main +4138608 bytes (no line)
8: library_main +1612355 bytes (no line)
9: library_main +1613130 bytes (no line)
10: library_main +1203529 bytes (no line)
11: library_main +2379856 bytes (no line)
12: library_main +3486888 bytes (no line)
13: library_main +233420 bytes (no line)
14: library_main +4512733 bytes (no line)
15: library_main +4512896 bytes (no line)
16: library_main +4502524 bytes (no line)
17: library_main +3968473 bytes (no line)
18: library_main +4421118 bytes (no line)
19: library_main +4054372 bytes (no line)
20: library_main +5981625 bytes (no line)
21: library_main +4053577 bytes (no line)
22: library_main +5988180 bytes (no line)
23: library_main +5990493 bytes (no line)
24: gapfnScSendMessage +818 bytes (no line)
25: GetThreadDesktop +215 bytes (no line)
26: GetClientRect +197 bytes (no line)
27: CallWindowProcW +27 bytes (no line)
28: wglSwapBuffers +730 bytes (no line)
29: gapfnScSendMessage +818 bytes (no line)
30: GetThreadDesktop +215 bytes (no line)
31: CharPrevW +312 bytes (no line)
32: DispatchMessageA +15 bytes (no line)
33: library_main +5995891 bytes (no line)
34: library_main +3921899 bytes (no line)
35: library_main +32724 bytes (no line)
36: library_main +32 bytes (no line)
37: no symbol (no line)
38: no symbol (no line)
39: no symbol (no line)
40: BaseThreadInitThunk +18 bytes (no line)
41: RtlInitializeExceptionChain +99 bytes (no line)
42: RtlInitializeExceptionChain +54 bytes (no line)

smilingone Lv 1

I was working solo and can't change tracks without crashing regularly. I run multiple clients and more times than not, I crash before ever running the first script. Just opening tracks does it most of the time.

smilingone Lv 1

And, the reconnect button doesn't work to reconnect a client. I made sure that none of my clients were live when I tried to reconnect an updated client.

pauldunn Lv 1

I saved a puzzle offline using the new devprev and then tried to load that puzzle online using the new devprev (would load in as an evo) and it CRASHED.

smilingone Lv 1

Michael created a fresh new test share in an updated client on puzzle 882. I used an updated client to download it. I was able to create tracks, and open the shares. I crashed the moment I hit the load button.

bertro Lv 1

with latest devprev: on 4 different clients and puzzles:

crash on load an evo in a new track
crash on switching to a previous evo track (no need to load)

ok on load an evo as guide