Macbook 10.7.5 crashes

Started by deLaCeiba

deLaCeiba Lv 1

Macbook 10.7.5 crashes opening any puzzle after last update 11/14/14

Hard rebooted computer.
Reconnected to Internet.
Tried several time over the last 3-4 hours

spvincent Lv 1

Same problem here pm 10.7.5. Tried rebooting and reinstalling FoldIt: didn't work. It first happened after an automatic update on Thursday evening PDT. Have tried switching from main to devprev: no effect and the usual automatic updating doesn't occur.

spvincent Lv 1

Here's part of the the crash log

Thread 3 Crashed:
0 libsystem_kernel.dylib 0x913b29c6 __pthread_kill + 10
1 libsystem_c.dylib 0x934a5f78 pthread_kill + 106
2 libsystem_c.dylib 0x93496bdd abort + 167
3 libc++abi.dylib 0x9a528921 abort_message + 94
4 libc++abi.dylib 0x9a5261bc default_terminate() + 36
5 libc++abi.dylib 0x9a5261fe safe_handler_caller(void ()()) + 15
6 libc++abi.dylib 0x9a5261e1 unexpected_defaults_to_terminate() + 23
7 libc++abi.dylib 0x9a526246 __cxxabiv1::__unexpected(void (
)()) + 16
8 libc++abi.dylib 0x9a527071 __cxa_call_unexpected + 58
9 game_library.dylib 0x032e7736 interactive::util::filter::FragmentFilter::create_filter(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr) + 732 10 game_library.dylib 0x03556805 utility::pointer::owning_ptr boost::_bi::list4<boost::arg<1>, boost::arg<2>, boost::arg<3>, boost::arg<4> >::operator()<utility::pointer::owning_ptr, utility::pointer::owning_ptr (*)(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr), boost::_bi::list4<utility::pointer::access_ptr&, utility::pointer::owning_ptr&, unsigned long&, utility::pointer::access_ptr&> >(boost::_bi::type<utility::pointer::owning_ptr >, utility::pointer::owning_ptr (*&)(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr), boost::_bi::list4<utility::pointer::access_ptr&, utility::pointer::owning_ptr&, unsigned long&, utility::pointer::access_ptr&>&, long) + 91 11 game_library.dylib 0x0355679f boost::detail::function::function_obj_invoker4<boost::_bi::bind_t<utility::pointer::owning_ptr, utility::pointer::owning_ptr (*)(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr), boost::_bi::list4<boost::arg<1>, boost::arg<2>, boost::arg<3>, boost::arg<4> > >, utility::pointer::owning_ptr, utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr >::invoke(boost::detail::function::function_buffer&, utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr) + 79 12 game_library.dylib 0x033085c9 boost::function4<utility::pointer::owning_ptr, utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr >::operator()(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr) const + 115 13 game_library.dylib 0x0330820e interactive::util::filter::create_filter(utility::pointer::access_ptr, utility::pointer::owning_ptr, unsigned long, utility::pointer::access_ptr) + 689 14 game_library.dylib 0x035c57c2 game::application::novice::boinc::Puzzle::read_filters_file(unsigned long, std::__1::basic_istream<char, std::__1::char_traits >&) + 420 15 game_library.dylib 0x035bbb8f game::application::novice::boinc::Puzzle::fetch_needed_files_and_setup_env(utility::pointer::owning_ptr) + 32363 16 game_library.dylib 0x034ed566 game::application::novice::NoviceGame::start_game() + 318 17 game_library.dylib 0x03490daa game::application::novice::NoviceGame::init() + 390 18 game_library.dylib 0x0350f552 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, game::application::novice::NoviceGame>, boost::_bi::list1<boost::_bi::value<game::application::novice::NoviceGame*> > >, void>::invoke(boost::detail::function::function_buffer&) + 32 19 game_library.dylib 0x030914d3 boost::function0::operator()() const + 35 20 game_library.dylib 0x0308fd5d interactive::application::Thread::operator()() + 45 21 game_library.dylib 0x0308ff1d interactive::application::Thread::thread_entry_func() + 31 22 game_library.dylib 0x0308fb91 interactive::application::Thread::pthread_startup_helper(void*) + 17 23 libsystem_c.dylib 0x934a3ed9 _pthread_start + 335 24 libsystem_c.dylib 0x934a76de thread_start + 34

Eloise-OBrien Lv 1

Heyo,

Im having this problem on Sierra Version 10.12.3.

From the looks of it this game has crashed constantly with every mac upgrade. You'd think they'd be on top of it by now.

But anyways please help. This is part of university subject and having it on my mac would be so helpful.

Thank you.

actiasluna Lv 1

FYI all… the devprev version just released did not fix at least the mac issue of monomer puzzles. It loads other puzzles but won't run the monomers at all. (more info posted here, http://fold.it/portal/node/2003579 where I left feedback in Devprev)

Did not test how it plays on Mac yet… went back to my windows 10 bootable where I can play at least for the moment.