Since latest update lots of crashes

Started by Timo van der Laan

mimi Lv 1

For me it is failing each time I try to change track on a puzzle.
Client goes into a locked up state and has to be deleted.

inkycatz Lv 1

Thanks for the heads up - if we can get everyone who is having problems to check in and report on what they're doing when things crash, it will help us a lot. (Encourage your group members!)

Blipperman Lv 1

Today I had several crashes when working with 1130b and trying to create a new track. Message saying it had to close the client. When a new client was opened to the same puzzle. The track name I had given was present, but opening that track did not show the structure I had been working with. Instead, the structure appeared to be the initially given structure. At least two crashes happened after I opened the original track that I was working. Once when applying 'Auto Structure' and another time when I tried to reset to 'Credit Best'.

All of these happened surrounding that one original track over a short period of time. After finally getting a new track created, all seemed to behave as normal.

BitSpawn Lv 1

With 1129, linux:

** Error in `/home/roberto/Downloads/foldit_limpio/Foldit/Foldit': double free or corruption (fasttop): 0x0000000000843dc0 **
======= Backtrace: =========
/lib64/libc.so.6(+0x7283f)[0x7ffff708483f]
/lib64/libc.so.6(+0x780ae)[0x7ffff708a0ae]
/lib64/libc.so.6(+0x78db6)[0x7ffff708adb6]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZNK4core12conformation12Conformation11is_fullatomEv+0x3f)[0x7ffff599e5ff]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite18calculate_residuesEv+0x107)[0x7ffff3d21577]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite11HydroThreadclEv+0x9e)[0x7ffff3d21cbe]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread17thread_entry_funcEv+0x2b)[0x7ffff3d0502b]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread22pthread_startup_helperEPv+0x9)[0x7ffff3d05259]
/lib64/libpthread.so.0(+0x80a4)[0x7ffff15bc0a4]
/lib64/libc.so.6(clone+0x6d)[0x7ffff70f706d]

alcor29 Lv 1

Crash using control P to go from puzzle 1128 to 1129 (Win 7). No other software open. LOG follows:

Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
Sending SOPs:

downloading: http://fold.it/portal/files/puzzle_pdb/puzzle_post_1145.zip
has key .ocmdline
has key .owts
has key .opdb
has key .opuzzle_setup
has key .ofilters
starting score : 671.165
puzzle loaded

ERROR: seqpos <= size()
ERROR:: Exit from: c:\cygwin\home\jflat06\foldit\rosetta-interactive-release\source\src\core/conformation/Conformation.hh line: 361

UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +38555839 bytes (no line)
3: library_main +36627910 bytes (no line)
4: library_main +36626545 bytes (no line)
5: library_main +4407005 bytes (no line)
6: library_main +6485492 bytes (no line)
7: library_main +5586297 bytes (no line)
8: library_main +5087585 bytes (no line)
9: library_main +4440531 bytes (no line)
10: library_main +4204188 bytes (no line)
11: library_main +4567385 bytes (no line)
12: library_main +450644 bytes (no line)
13: library_main +6368738 bytes (no line)
14: library_main +4452756 bytes (no line)
15: library_main +774607 bytes (no line)
16: library_main +812226 bytes (no line)
17: library_main +471757 bytes (no line)
18: library_main +644819 bytes (no line)
19: library_main +408417 bytes (no line)
20: library_main +3265748 bytes (no line)
21: library_main +408417 bytes (no line)
22: library_main +4608293 bytes (no line)
23: library_main +4609002 bytes (no line)
24: library_main +5279554 bytes (no line)
25: library_main +4739549 bytes (no line)
26: library_main +6345051 bytes (no line)
27: library_main +4738622 bytes (no line)
28: library_main +6350281 bytes (no line)
29: library_main +6339748 bytes (no line)
30: gapfnScSendMessage +818 bytes (no line)
31: GetThreadDesktop +215 bytes (no line)
32: GetClientRect +197 bytes (no line)
33: CallWindowProcW +27 bytes (no line)
34: wglSwapBuffers +730 bytes (no line)
35: gapfnScSendMessage +818 bytes (no line)
36: GetThreadDesktop +215 bytes (no line)
37: CharPrevW +312 bytes (no line)
38: DispatchMessageA +15 bytes (no line)
39: library_main +6348485 bytes (no line)
40: library_main +4151584 bytes (no line)
41: library_main +27611 bytes (no line)
42: library_main +19 bytes (no line)
43: no symbol (no line)
44: no symbol (no line)
45: no symbol (no line)
46: BaseThreadInitThunk +18 bytes (no line)
47: RtlInitializeExceptionChain +99 bytes (no line)
48: RtlInitializeExceptionChain +54 bytes (no line)

Bletchley Park Lv 1

The restore absolute best command (a) does not restore absolute best on puzzles with hbond scoring, this is an old bug with hbonds that apparently has reappeared.

Bletchley Park Lv 1

And please explain how scoring on these hbond puzzles should work as I created 4 hbonds between the monomer and the copy and got no points at all.

TomTaylor Lv 1

Puzzle: 1130b

Crashed while changing helix structures to loop structures.

Microsoft Visual Studio
Unhandled exception at 0x77525624 (ntdll.dll) in Foldit.exe: 0xC0000374:
A heap has been corrupted (parameters: 0x77541378).

jmholloway_219_2015 Lv 1

I have not once been able to get to puzzle 2-2. I have even made two different accounts, but as soon as I complete puzzle 2-1, the entire thing just crashed and closes immediately without any warning. I have no idea why. I have a mac, and it is updated. I downloaded it off of google chrome, which is also updated. I'm not sure what to do to either fix or get around this error.