Timo van der Laan Lv 1
The title says it all. Haven't found yet a good error in the logs.
The title says it all. Haven't found yet a good error in the logs.
For me it is failing each time I try to change track on a puzzle.
Client goes into a locked up state and has to be deleted.
Thanks for the heads up - if we can get everyone who is having problems to check in and report on what they're doing when things crash, it will help us a lot. (Encourage your group members!)
Today I had several crashes when working with 1130b and trying to create a new track. Message saying it had to close the client. When a new client was opened to the same puzzle. The track name I had given was present, but opening that track did not show the structure I had been working with. Instead, the structure appeared to be the initially given structure. At least two crashes happened after I opened the original track that I was working. Once when applying 'Auto Structure' and another time when I tried to reset to 'Credit Best'.
All of these happened surrounding that one original track over a short period of time. After finally getting a new track created, all seemed to behave as normal.
With 1129, linux:
** Error in `/home/roberto/Downloads/foldit_limpio/Foldit/Foldit': double free or corruption (fasttop): 0x0000000000843dc0 **
======= Backtrace: =========
/lib64/libc.so.6(+0x7283f)[0x7ffff708483f]
/lib64/libc.so.6(+0x780ae)[0x7ffff708a0ae]
/lib64/libc.so.6(+0x78db6)[0x7ffff708adb6]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZNK4core12conformation12Conformation11is_fullatomEv+0x3f)[0x7ffff599e5ff]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite18calculate_residuesEv+0x107)[0x7ffff3d21577]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite11HydroThreadclEv+0x9e)[0x7ffff3d21cbe]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread17thread_entry_funcEv+0x2b)[0x7ffff3d0502b]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread22pthread_startup_helperEPv+0x9)[0x7ffff3d05259]
/lib64/libpthread.so.0(+0x80a4)[0x7ffff15bc0a4]
/lib64/libc.so.6(clone+0x6d)[0x7ffff70f706d]
Crash using control P to go from puzzle 1128 to 1129 (Win 7). No other software open. LOG follows:
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
Sending SOPs:
downloading: http://fold.it/portal/files/puzzle_pdb/puzzle_post_1145.zip
has key .ocmdline
has key .owts
has key .opdb
has key .opuzzle_setup
has key .ofilters
starting score : 671.165
puzzle loaded
ERROR: seqpos <= size()
ERROR:: Exit from: c:\cygwin\home\jflat06\foldit\rosetta-interactive-release\source\src\core/conformation/Conformation.hh line: 361
UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +38555839 bytes (no line)
3: library_main +36627910 bytes (no line)
4: library_main +36626545 bytes (no line)
5: library_main +4407005 bytes (no line)
6: library_main +6485492 bytes (no line)
7: library_main +5586297 bytes (no line)
8: library_main +5087585 bytes (no line)
9: library_main +4440531 bytes (no line)
10: library_main +4204188 bytes (no line)
11: library_main +4567385 bytes (no line)
12: library_main +450644 bytes (no line)
13: library_main +6368738 bytes (no line)
14: library_main +4452756 bytes (no line)
15: library_main +774607 bytes (no line)
16: library_main +812226 bytes (no line)
17: library_main +471757 bytes (no line)
18: library_main +644819 bytes (no line)
19: library_main +408417 bytes (no line)
20: library_main +3265748 bytes (no line)
21: library_main +408417 bytes (no line)
22: library_main +4608293 bytes (no line)
23: library_main +4609002 bytes (no line)
24: library_main +5279554 bytes (no line)
25: library_main +4739549 bytes (no line)
26: library_main +6345051 bytes (no line)
27: library_main +4738622 bytes (no line)
28: library_main +6350281 bytes (no line)
29: library_main +6339748 bytes (no line)
30: gapfnScSendMessage +818 bytes (no line)
31: GetThreadDesktop +215 bytes (no line)
32: GetClientRect +197 bytes (no line)
33: CallWindowProcW +27 bytes (no line)
34: wglSwapBuffers +730 bytes (no line)
35: gapfnScSendMessage +818 bytes (no line)
36: GetThreadDesktop +215 bytes (no line)
37: CharPrevW +312 bytes (no line)
38: DispatchMessageA +15 bytes (no line)
39: library_main +6348485 bytes (no line)
40: library_main +4151584 bytes (no line)
41: library_main +27611 bytes (no line)
42: library_main +19 bytes (no line)
43: no symbol (no line)
44: no symbol (no line)
45: no symbol (no line)
46: BaseThreadInitThunk +18 bytes (no line)
47: RtlInitializeExceptionChain +99 bytes (no line)
48: RtlInitializeExceptionChain +54 bytes (no line)
The restore absolute best command (a) does not restore absolute best on puzzles with hbond scoring, this is an old bug with hbonds that apparently has reappeared.
And please explain how scoring on these hbond puzzles should work as I created 4 hbonds between the monomer and the copy and got no points at all.
Puzzle: 1130b
Crashed while changing helix structures to loop structures.
Microsoft Visual Studio
Unhandled exception at 0x77525624 (ntdll.dll) in Foldit.exe: 0xC0000374:
A heap has been corrupted (parameters: 0x77541378).
I have not once been able to get to puzzle 2-2. I have even made two different accounts, but as soon as I complete puzzle 2-1, the entire thing just crashed and closes immediately without any warning. I have no idea why. I have a mac, and it is updated. I downloaded it off of google chrome, which is also updated. I'm not sure what to do to either fix or get around this error.