rosetta decoy crashing, after new update

Started by dbuske

actiasluna Lv 1

With a clean client installed on my Mac (rather than just an auto update) the crashes are less frequent.

Susume Lv 1

When I run my test script against two different solutions that have no disulfide bridge in them, it does not crash. This means if you test against the starting position of the puzzle (which has no disulfide) you will not get the crash I am getting.

Running test script against two different solutions with disulfides, it has crashed several times each, in under an hour (sometimes just a couple of minutes). Both shared with scientists, one as "1207 test 4 starting solution" (shared previously) and one as "1207 test disulfide" (newly shared).

Crash is always while wiggle is running. Most common fault is Exception code: 0xc0000374 (heap corruption) in Faulting module path: C:\Windows\SysWOW64\ntdll.dll

One fault was Exception code: 0xc0000005 (access violation) in Faulting module path: C:\Windows\SysWOW64\ntdll.dll

One fault was Exception code: 0x80000003 (STATUS_BREAKPOINT, which can also mean a violated assertion) in Faulting module path: D:\Foldit main\cmp-binary-1cdb28e9829f1a2d0370c849bc88ffb1\game_library.dll

All these suggest accessing a nil or invalid pointer (or a pointer being nil when it encounters an assertion that the pointer is not nil).

packer Lv 1

Puzzle 1207 is crashing like crazy as many players have reported it already. It did it on Win 7, 8.1, Vista, XP for me, but as I see on Win 10 too. Also it crash in the main and the devprev client. Sometimes within a minute, sometimes running for 10-15 min, but at the end it always crashes. The puzzle obviously has a serious bug, since none of the other puzzles have crashed on the same systems…

Why do not this puzzle is suspended until this crash issue resolved? (keep the scores and the remaining time, but make it playable first)
I understand, that the developers are busy and cannot fix it right away, but letting the players to struggle with a more than annoying bug after so many feedback is kind a cruel…

gmn Lv 1

second crash today on puzzle 1207 with new update. running tvdl enhanced drw 2.8.1. settings: rebuild length: from length of 5, to length of 4; ci 0.3; most are default settings except: do not change all to loop; skip fuze (checked both boxes).

See attached log txt for error (hopefully).

jflat06 Staff Lv 1

Just a heads up, there will be a small release coming to devprev designed to test a potential fix. A log provided by a player may suggest that it's related to a threading issue in logfile output inside Rosetta. This test build will disable all rosetta output, so if the crashes stop, we'll know where to look.

LociOiling Lv 1

I have 20160321-d1b40b6ba7-win_x86-devprev, but it doesn't seem to have helped.

I've shared another test case from puzzle 1207, as "crash test case" with a score of 10,243. I've also shared the recipe "Banded Worm CrashPruf", which produces crash somewhere in its first run at length 2. The recipe uses a fixed random number seed, but unfortunately there is still some random component to the crash. The additional debugging information from the recipe has not helped narrow things down so far.

LociOiling Lv 1

The puzzle "[DEVPREV] Disulfide/Histidine" also crashed for me on the latest devprev.

I opened the puzzle, left wiggle power on Auto, and ran "Bridge Wiggle v 1.2.1 - Brow42". I selected "More", then "B&W" to band and wiggle the closest cysteines. After B&W completed, I clicked "Start!" without making any changes. I was soon rewarded with a crash.

I'll try to get this puzzle to a reliably crashy condition. So far, a second Bridge Wiggle run, adding 18 and 59 to the mix, has run longer without a crash.

Susume Lv 1

1207 still crashing in new devprev using my test script and starting from a solution having a disulfide.

I got one crash from the IRC disconnect error (IRC disconnect during wiggle) (Exception code: 0xc0000374 in C:\Windows\SysWOW64\ntdll.dll), then ran it again with the IRC nick already in use. Second crash was also during wiggle (Exception code: 0x80000003 in D:\Foldit devprev\cmp-binary-a7eeb8c74f389caade08d3d6d96d5c2d\game_library.dll). Log from second crash attached.