NinjaGreg Lv 1
Process: game_dynamic [30729]
Path: /Applications/Foldit.app/Contents/MacOS/game_dynamic
Identifier: edu.washington.foldit
Version: 1.0
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: game_dynamic [30729]
User ID: 501
Date/Time: 2020-04-20 09:49:31.942 -0700
OS Version: Mac OS X 10.15.4 (19E287)
Report Version: 12
Anonymous UUID: 6ADEE7CE-C3AC-7410-C542-308E15357A24
Time Awake Since Boot: 560000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: exc handler [30729]
Application Specific Information:
dyld: in dladdr()
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_malloc.dylib 0x00007fff724e6f3e nanov2_allocate_from_block.cold.1 + 31
1 libsystem_malloc.dylib 0x00007fff724c79b1 nanov2_allocate_from_block + 574
2 libsystem_malloc.dylib 0x00007fff724c6f2b nanov2_allocate + 130
3 libsystem_malloc.dylib 0x00007fff724c6e58 nanov2_malloc + 56
4 libsystem_malloc.dylib 0x00007fff724c6d7a malloc_zone_malloc + 104
5 libsystem_malloc.dylib 0x00007fff724c6cf5 malloc + 21
6 libc++abi.dylib 0x00007fff6f640dea operator new(unsigned long) + 26
7 game_library.dylib 0x0000000106833003 std::__1::vector<interactive::util::owning_ptr, std::__1::allocator<interactive::util::owning_ptr > >::__vallocate(unsigned long) + 35
8 game_library.dylib 0x0000000106832f8c std::__1::vector<interactive::util::owning_ptr, std::__1::allocator<interactive::util::owning_ptr > >::vector(std::__1::vector<interactive::util::owning_ptr, std::__1::allocator<interactive::util::owning_ptr > > const&) + 44
9 game_library.dylib 0x000000010660edb3 interactive::gui::Container::update(double) + 49
10 game_library.dylib 0x000000010660ee1f interactive::gui::Container::update(double) + 157
11 game_library.dylib 0x0000000106620d12 interactive::gui::HidePanel::update(double) + 144
12 game_library.dylib 0x0000000106a5f2be game::application::ChatTab::update(double) + 54
13 game_library.dylib 0x000000010660ee1f interactive::gui::Container::update(double) + 157
14 game_library.dylib 0x000000010660ee1f interactive::gui::Container::update(double) + 157
15 game_library.dylib 0x000000010660ee1f interactive::gui::Container::update(double) + 157
16 game_library.dylib 0x000000010665509c interactive::gui::TopLevel::update(double) + 1396
17 game_library.dylib 0x0000000106619f80 interactive::gui::GUISystem::update(double) + 58
18 game_library.dylib 0x000000010666c811 interactive::guiwrapper::GUIWrapper::tick_frame() + 113
19 game_library.dylib 0x000000010667124d cocoa_wrapper_render + 195
20 game_library.dylib 0x0000000106670683 -[CocoaOpenGLView drawRect:] + 75
21 com.apple.AppKit 0x00007fff357d21ff _NSViewDrawRect + 139
22 com.apple.AppKit 0x00007fff35933fa8 -[NSView _drawRect:clip:] + 1103
23 com.apple.AppKit 0x00007fff35932531 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 2143
24 com.apple.AppKit 0x00007fff35932a81 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 3503
25 com.apple.AppKit 0x00007fff35932a81 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 3503
26 com.apple.AppKit 0x00007fff357c2911 -[NSView _oldDisplayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2126
27 com.apple.AppKit 0x00007fff3573188d -[NSView displayIfNeeded] + 755
28 com.apple.AppKit 0x00007fff3572cfd9 -[NSWindow displayIfNeeded] + 261
29 com.apple.AppKit 0x00007fff3572ce0b __NSWindowGetDisplayCycleObserverForDisplay_block_invoke + 646
30 com.apple.AppKit 0x00007fff3572ae52 NSDisplayCycleObserverInvoke + 155
31 com.apple.AppKit 0x00007fff3572a9dc NSDisplayCycleFlush + 937
32 com.apple.QuartzCore 0x00007fff43e88454 CA::Transaction::run_commit_handlers(CATransactionPhase) + 106
33 com.apple.QuartzCore 0x00007fff43e87166 CA::Transaction::commit() + 230
34 com.apple.AppKit 0x00007fff357e6a01 __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke + 266
35 com.apple.AppKit 0x00007fff35f05950 ___NSRunLoopObserverCreateWithHandler_block_invoke + 41
36 com.apple.CoreFoundation 0x00007fff383c94f5 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
37 com.apple.CoreFoundation 0x00007fff383c9427 __CFRunLoopDoObservers + 457
38 com.apple.CoreFoundation 0x00007fff383c89c5 __CFRunLoopRun + 874
39 com.apple.CoreFoundation 0x00007fff383c7ffe CFRunLoopRunSpecific + 462
40 com.apple.HIToolbox 0x00007fff36ffbabd RunCurrentEventLoopInMode + 292
41 com.apple.HIToolbox 0x00007fff36ffb7d5 ReceiveNextEventCommon + 584
42 com.apple.HIToolbox 0x00007fff36ffb579 _BlockUntilNextEventMatchingListInModeWithFilter + 64
43 com.apple.AppKit 0x00007fff35646c99 _DPSNextEvent + 883
44 com.apple.AppKit 0x00007fff356454e0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1352
45 com.apple.AppKit 0x00007fff356371ee -[NSApplication run] + 658
46 game_library.dylib 0x0000000106677253 cocoa_glue_start + 912
47 game_library.dylib 0x000000010634a0d9 interactive::application::interactive_main(utility::vector1<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > const&, boost::function<interactive::guiwrapper::Application* ()>, boost::function<void ()>, bool) + 3632
48 game_library.dylib 0x0000000106b2e1ae game::application::game_main(int, char**, char const*, game::application::ExecutableKindEnum) + 1497
49 edu.washington.foldit 0x00000001008b4ca6 run_library_main(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int&, int, char**, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 198
50 edu.washington.foldit 0x00000001008b48ed main + 292
51 edu.washington.foldit 0x00000001008b2194 start + 52
Thread 1:: AMCP Logging Spool
0 libsystem_kernel.dylib 0x00007fff72451e36 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff6beeab16 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff6beea9b2 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff6beea7c4 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff6beea1e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::)(), std::__1::tuple<caulk::concurrent::details::worker_thread> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 2:
0 libsystem_kernel.dylib 0x00007fff72451e36 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff6beeab16 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff6beea9b2 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff6beea7c4 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff6beea1e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::)(), std::__1::tuple<caulk::concurrent::details::worker_thread> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 3:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff72451dfa mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff72452170 mach_msg + 60
2 com.apple.audio.CoreAudio 0x00007fff37ab2c75 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3 com.apple.audio.CoreAudio 0x00007fff379aef18 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677
4 com.apple.audio.CoreAudio 0x00007fff37ae2c22 HALB_IOThread::Entry(void*) + 72
5 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 4:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff72451dfa mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff72452170 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff383ca0b5 __CFRunLoopServiceMachPort + 247
3 com.apple.CoreFoundation 0x00007fff383c8b82 __CFRunLoopRun + 1319
4 com.apple.CoreFoundation 0x00007fff383c7ffe CFRunLoopRunSpecific + 462
5 com.apple.AppKit 0x00007fff357e85b4 _NSEventThread + 132
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 5:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x00000001064cfbc2 interactive::application::appposeview::VoidGeom::VoidThread::operator()() + 162
4 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
5 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 6:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x00000001064c2160 interactive::application::appposeview::HydrophobicComposite::HydroThread::operator()() + 196
4 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
5 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 7:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x00000001064cc03b interactive::application::appposeview::ResidueBurialComposite::ResidueBurialThread::operator()() + 265
4 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
5 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 8:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x00000001067f6660 standalone::application::StandaloneApplication::autosave_thread_body() + 44
4 game_library.dylib 0x00000001068335f1 void interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::)()>::operator()<standalone::application::StandaloneApplication, void (standalone::application::StandaloneApplication::)(), 0>(interactive::util::access_ptr) + 53
5 game_library.dylib 0x000000010683354d void boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > >::operator()<interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)()>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)()>&, boost::_bi::list0&, int) + 51
6 game_library.dylib 0x000000010686fbba boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)()>, boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
7 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
8 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
9 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
10 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 9:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x0000000106a468bd game::application::BoincThread::periodically_send_and_check_boinc() + 683
4 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
5 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 10:
0 libsystem_kernel.dylib 0x00007fff72454756 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff723d7eea nanosleep + 196
2 libsystem_c.dylib 0x00007fff723d7de4 usleep + 53
3 game_library.dylib 0x0000000106ab7622 game::application::IRCThread::operator()() + 1138
4 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
5 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
6 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 11:
0 libsystem_kernel.dylib 0x00007fff7245355e __ulock_wait + 10
1 libsystem_pthread.dylib 0x00007fff725165c2 _pthread_join + 347
2 game_library.dylib 0x00000001066fb056 interactive::util::Thread::join() + 174
3 game_library.dylib 0x00000001065368b8 interactive::application::shared::ToolApplication::join_tool_thread() + 74
4 game_library.dylib 0x00000001065258c0 interactive::application::shared::ToolActionThreaded::join() + 62
5 game_library.dylib 0x00000001068b2584 standalone::application::run_action_and_wait(interactive::util::owning_ptr) + 63
6 game_library.dylib 0x00000001068ab0f2 standalone::application::luaV2_structure_ShakeSidechainsAll(lua_State*) + 258
7 game_library.dylib 0x0000000103637423 luaD_precall + 595
8 game_library.dylib 0x0000000103644500 luaV_execute + 2624
9 game_library.dylib 0x0000000103637a92 luaD_call + 98
10 game_library.dylib 0x0000000103636f05 luaD_rawrunprotected + 85
11 game_library.dylib 0x0000000103637db4 luaD_pcall + 68
12 game_library.dylib 0x0000000103632925 lua_pcall + 277
13 game_library.dylib 0x0000000103647a91 luaB_xpcall + 65
14 game_library.dylib 0x0000000103637423 luaD_precall + 595
15 game_library.dylib 0x0000000103644500 luaV_execute + 2624
16 game_library.dylib 0x0000000103637a92 luaD_call + 98
17 game_library.dylib 0x0000000103636f05 luaD_rawrunprotected + 85
18 game_library.dylib 0x0000000103637db4 luaD_pcall + 68
19 game_library.dylib 0x0000000103632925 lua_pcall + 277
20 game_library.dylib 0x000000010658c9aa interactive::application::shared::lua::LuaScripter::exec_string(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 72
21 game_library.dylib 0x00000001065876ba interactive::application::shared::lua::LuaExec::on_exec(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 44
22 game_library.dylib 0x0000000106589d31 void interactive::util::detail::checked_fxn_wrapper<void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)>::operator()<interactive::application::shared::lua::LuaExec, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&, void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&), 0>(interactive::util::access_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 61
23 game_library.dylib 0x0000000106589c85 void boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > >::operator()<interactive::util::detail::checked_fxn_wrapper<void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)>&, boost::_bi::list0&, int) + 61
24 game_library.dylib 0x0000000106589a22 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)>, boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
25 game_library.dylib 0x00000001066fb255 interactive::util::Thread::thread_entry_func() + 37
26 game_library.dylib 0x00000001066facff interactive::util::Thread::pthread_startup_helper(void*) + 37
27 libsystem_pthread.dylib 0x00007fff72515109 _pthread_start + 148
28 libsystem_pthread.dylib 0x00007fff72510b8b thread_start + 15
Thread 12:
0 libsystem_pthread.dylib 0x00007fff72510b68 start_wqthread + 0
Thread 13:
0 libsystem_pthread.dylib 0x00007fff72510b68 start_wqthread + 0
Thread 14:
0 libsystem_pthread.dylib 0x00007fff72510b68 start_wqthread + 0
Thread 15:
0 libsystem_pthread.dylib 0x00007fff72510b68 start_wqthread + 0
Thread 16:
0 dyld 0x00000001033f62b5 ImageLoaderMachO::findClosestSymbol(mach_header const, void const, void const**) + 379
1 dyld 0x00000001033ea0ce dladdr + 138
2 libdyld.dylib 0x00007fff7230e270 dladdr + 174
3 libsystem_c.dylib 0x00007fff72362801 backtrace_symbols + 109
4 game_library.dylib 0x00000001045d91cf backtrace_string(int) + 87
5 game_library.dylib 0x0000000106a71ae2 game::application::CrashReporter::exit_callback(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 46
6 game_library.dylib 0x0000000106a71965 game::application::signal_handler(int) + 320
7 libsystem_platform.dylib 0x00007fff725095fd _sigtramp + 29
8 ??? 0x00000001008d0000 0 + 4304207872
9 libsystem_malloc.dylib 0x00007fff724c79b1 nanov2_allocate_from_block + 574
10 libsystem_malloc.dylib 0x00007fff724c6f2b nanov2_allocate + 130
11 libsystem_malloc.dylib 0x00007fff724c6e58 nanov2_malloc + 56
12 libsystem_malloc.dylib 0x00007fff724c6d7a malloc_zone_malloc + 104
13 libsystem_malloc.dylib 0x00007fff724c6cf5 malloc + 21
14 libc++abi.dylib 0x00007fff6f640dea operator new(unsigned long) + 26
15 game_library.dylib 0x0000000103f5485e boost::detail::shared_count::shared_count(core::kinematics::tree::BondedAtom*) + 30
16 game_library.dylib 0x0000000103f547f6 boost::shared_ptr::shared_ptr(core::kinematics::tree::BondedAtom*) + 40
17 game_library.dylib 0x0000000103f52f47 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 235
18 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
19 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
20 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
21 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
22 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
23 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
24 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
25 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
26 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
27 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
28 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
29 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
30 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
31 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
32 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
33 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
34 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
35 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
36 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
37 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
38 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
39 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
40 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
41 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
42 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
43 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
44 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
45 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
46 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
47 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
48 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
49 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
50 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
51 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
52 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
53 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
54 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
55 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
56 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
57 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
58 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
59 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
60 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
61 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
62 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
63 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
64 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
65 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
66 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
67 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
68 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
69 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
70 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
71 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
72 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
73 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
74 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
75 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
76 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
77 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
78 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
79 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
80 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
81 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
82 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
83 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
84 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
85 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
86 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
87 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
88 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
89 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
90 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
91 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
92 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
93 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
94 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
95 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
96 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
97 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
98 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
99 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
100 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
101 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
102 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
103 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
104 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
105 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
106 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
107 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
108 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
109 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
110 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
111 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
112 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
113 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
114 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
115 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
116 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
117 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
118 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
119 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
120 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
121 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
122 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
123 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
124 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
125 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
126 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
127 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
128 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
129 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
130 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
131 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
132 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
133 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
134 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
135 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
136 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
137 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
138 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
139 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr >&) const + 630
140 game_library.dylib 0x0000000103f530d2 core::kinematics::tree::BondedAtom::clone(boost::weak_ptr, core::id::AtomID_Map<boost::shared_ptr