Opening again a single track. Started JET (that normally works on old computers same puzzle), same crash after some rounds:
Output recipe:
JET 4.2.6 Multiple LWS and AT with puzzle exploration, by Bruno Kestemont 103159 206056 0 0 Remaining time: 65.284166666667 Recording results in Note for segment 26 Join Evolver Team (JET 4.2.6) START Score= 26903.392 Bonus= 4200 1 night PC work. Good night Bruno Kestemont! —————— Stanley explorer 1.2 by BK Puzzle exploration: -There are 90 mutables; -probable free design; -There are 0 cysteins; -no possibility of bridge; -no other score; -symmetric… Pentamer Looking for a target Set of targets: 24062, 28229, 31226, 34214, 34385 Estimated top score: 31062 Current target: 31226 Distance to target = 4322 (13 %) End of Stanley exploration module —————— ############################ ENTREE Running Total LWS (1, 7, 0.3)… (gaining: 3.1745903350202) (gaining: 2.5522611330416)
End of Log:
interactive.application.actions.cart.PoseLoopThreadActionCart: *** STARTING THREAD ActionLocalMinimize
interactive.application.shared.tool_util: RT: 1111111111111111111111111111111111111111111111111111111111111111111001111111111111111111111
interactive.rosetta_util.rosetta_util: Resymmetrized pose
interactive.application.actions.cart.PoseLoopThreadActionCart: *** ENDING THREAD ActionLocalMinimize
interactive.application.shared.Tool: Time: Mon Jul 19 06:54:15 2021 UTC - Pull Mode completed
interactive.application.actions.cart.PoseLoopThreadActionCart: ***** STARTING THREAD ActionLocalMinimize
interactive.application.shared.tool_util: RT: 1111111111111111111111111111111111111111111111111111111111111111111001111111111111111111111
interactive.rosetta_util.rosetta_util: Resymmetrized pose
UNHANDLED EXCEPTION
[ ERROR ] Issue initializing symbols with path C:\Foldit\cmp-binary-55def9e782733408279a65bbd90fb780;.
[ ERROR ] Could not initialize backtrace symbols: ERR 8 Message:
Remix ?
Opened again and trying quickfix. The crash occured when running remix for the second time (GPU overload recorded):
Quickfix 3.6 Option to keep freezes and bands, manage slow filters 100698 204416 0 0 Symmetric Trimer Recording results in Note for segment 26 Quickfix 3.6 Start score : 26926.754 No generic filter disabling lw = Local Wiggle id = Idealize rb = Rebuild ws = Wiggle Sidechains ws h= Wiggle worst hiding Sidechains cw= Cut Worst and wiggle all rb i= Rebuild worst ideality sh = Quick Shake rx = Remix sh h= Quick Shake worst hiding ###################### —- LOOP 1.0 —- wsImprovement to 26926.756 sh lw 28-30Improvement to 26926.847 lw 29-31Improvement to 26937.477 lw 30-32Improvement to 26937.518 —- LOOP 1.1 —- wsImprovement to 26937.523 sh lw 28-30Improvement to 26937.546 lw 29-31Improvement to 26937.624 lw 30-32Improvement to 26937.654 rx 28-31 rx 51-54
Trying hand fold on seg 51-54 as above (24 solutions): no problem.
Running a remix recipe (Loop Remix 11), options 10 length 4. A GPU100% occured but no crash.
Stop recipe. Running again: immediate crash (GPU 100% occured).
Log with many warnings:
core.conformation.symmetry.Conformation: [ WARNING ] SymmetricConformation:: directly setting a dependent ATOM!
core.conformation.symmetry.Conformation: [ WARNING ] the jump 8 is controlled by 5
interactive.application.actions.cart.BasicLoopHashSampler: 46 fragments found for fragment size 4
UNHANDLED EXCEPTION
[ ERROR ] Issue initializing symbols with path C:\Foldit\cmp-binary-55def9e782733408279a65bbd90fb780;.
[ ERROR ] Could not initialize backtrace symbols: ERR 8 Message:
Startint over
Running a remix recipe (Loop Remix 11), options 10 length 4
Crash after some times. Log of the recipe here:
Loop Remix 11.0 See first comment 104760 206715 0 0 Loop remix 10.0a Score type : Normal Start score : 26944.128 Remix length : 4 Any ss Remix range 1 to 90 N remixes 10 Local mutate threshold 80 rb 1 12-15 (1/87) init score : 26944.1 (63,24) i : 1 13038.4 4840.6 157.7 81 -0.7 x -8Testing for stabilityscore with filters 26952.2score without filters 26952.2 Improvement to 26952.152 rb 2 71-74 (2/87) init score : 26952.2 (47,23) i : 1 59937.6 1400.5 1311.4 1348.3 1348.3 x x i : 2 346.3 335.7 -3.6 -3.6 -3.6 x -3.6Testing for stabilityscore with filters 26955.7score without filters 26955.7 Improvement to 26955.715 rb 3 43-46 (3/87) init score : 26955.7 (46,21)
Thanks for all of the detailed crash reports!
On July 16, we released a devprev update that fixes a crash related to the Undo Graph and autosaved solutions. If any devprev users were seeing excessive crashing, it would be helpful to know if you can repeat those crashes with the latest devprev update.
All these where with main.
A only mutating recipe (maaa) didn't crash yet, neither GAB recipes –> it could be linked to remix or idealize functions.
Problem solved with latest update.
No crash any more in same conditions.
crash reopening plant protein puzzle. Thanks for showing me seeds have cysteine, though. I wonder which seeds specifically, maybe poppy?
991245c -[NSApplication(NSEvent) sendEvent:] + 352
38 AppKit 0x00007fff39901da7 -[NSApplication run] + 707
39 game_library.dylib 0x000000010c493641 cocoa_glue_start + 912
40 game_library.dylib 0x000000010c48f8e1 interactive::guiwrapper::cocoa::CocoaWrapper::start() + 29
41 game_library.dylib 0x000000010c0f8f6e interactive::application::interactive_main(utility::vector1<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > const&, boost::function<interactive::guiwrapper::Application* ()>, boost::function<void ()>, bool) + 4346
42 game_library.dylib 0x000000010c94e357 game::application::game_main(int, char**, char const*, game::application::ExecutableKindEnum) + 1689
43 Foldit 0x0000000108857256 run_library_main(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int&, int, char**, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 273
44 Foldit 0x0000000108856da6 main + 276
45 Foldit 0x00000001088546a4 start + 52
46 ??? 0x0000000000000001 0x0 + 1
------------------------- End developer's backtrace --------------------------
AN INTERNAL ERROR HAS OCCURED. PLEASE SEE THE CONTENTS OF ROSETTA_CRASH.log FOR DETAILS.
Yes, it seems like the crashes are fixed now. Even with puzzle 2035 which has a high number of residues the previously worst recipe "Deep Remix Wiggle" (which crashed reliably after a few minutes) runs stable now.
Thanks, thanks, thanks A LOT for fixing this!!! Great job and congratulations to the debugger-/programmer-team!
This really improves gameplay quite a bit.