zo3xiaJonWeinberg Lv 1
args passed:
'../MacOS/Foldit'
args used:
'../MacOS/Foldit'
'-resources'
'cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources'
'-database'
'cmp-database-6315fcde1db028011b4a51ba97841e54/database'
'-interactive_game'
'novice'
'-boinc_url'
'https://fold.it'
'-interactive:interactive_residue_types'
'-ignore_unrecognized_res'
'-out:levels'
'all:warning'
'interactive:info'
'standalone:info'
'game:info'
'-out:no_color'
'-load_PDB_components'
'false'
interactive.util.options_dict: {0} Loading options file
interactive.translate.Translator: {0} Initializing translator using: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/locale/foldit.id.po
interactive.translate.DictionaryTranslator: {0} formats mismatch in translation string:
interactive.translate.DictionaryTranslator: {0} %d of %d condition%s met.
interactive.translate.DictionaryTranslator: {0} %d dari %d syarat terpenuhi.
interactive.translate.DictionaryTranslator: {0} formats mismatch in translation string:
interactive.translate.DictionaryTranslator: {0} %d of %d bonus%s gained.
interactive.translate.DictionaryTranslator: {0} %d dari %d bonus diperoleh.
standalone.application.StandaloneViewPresetList: {0} StandaloneViewPresetList->load_preset_files(): successfully loaded view preset files
standalone.application.StandaloneViewPresetList: {0} StandaloneViewPresetList->load_preset_files(): successfully loaded view preset files
game.application.GameApplication: {0} Initializing
game.application.GameApplication: {0} boinc base url: https://fold.it
interactive.sound/SoundTheme: {0} SoundTheme::load: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_00.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_01.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_02.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_03.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_04.ogg
interactive.sound/SoundTheme: {0} loading: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/sounds/organic_01/rotamer_land_05.ogg
standalone.application.StandaloneApplication: {0} (@init_machine_log)intro_level_version_ is 0
interactive.util.options_dict: {0} We're loading in the hotkeys
interactive.util.options_dict: {0} We loaded in the hotkeys
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} SVM classifier successfully loaded
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} Feature list successfully loaded
interactive.rosetta_util.ExposedHydrophobicsCalculator: {0} Valid classifier feature list
interactive.application.shared.HotkeyTable: {0} Could not bind UNDO_UNDO_ALT to hotkey [Cmd+Z] - hotkey is already bound to UNDO_UNDO
interactive.application.shared.HotkeyTable: {0} Could not bind UNDO_REDO_ALT to hotkey [Cmd+Y] - hotkey is already bound to UNDO_REDO
standalone.application.StandaloneApplication: {0} about to create view_options_button_
interactive.application.shared.HotkeyTable: {0} Could not bind ACTION_INSERT_RESIDUE to hotkey [I] - hotkey is already bound to UNDO_RESTORE_BEST_CREDIT
interactive.application.shared.ToolApplication: {0} setting side chain mode to: 2 Show All (Slow)
interactive.remote.RemoteDialog: {0} Found remote enable option: 0
game.application.AlphaFoldDialog: {0} POS UDim< rel:0 abs:345 self:0 >:UDim< rel:0 abs:-132 self:0 >
game.application.boinc.Updater: {0} checking updates…
game.application.boinc.Updater: {0} binary
game.application.boinc.Updater: {0} local: '3f7aa1e8b3788e2606ccc77d0aae750d'
game.application.boinc.Updater: {0} remote: '3f7aa1e8b3788e2606ccc77d0aae750d'
game.application.boinc.Updater: {0} database
game.application.boinc.Updater: {0} local: '6315fcde1db028011b4a51ba97841e54'
game.application.boinc.Updater: {0} remote: '6315fcde1db028011b4a51ba97841e54'
game.application.boinc.Updater: {0} resources
game.application.boinc.Updater: {0} local: '432330fbf9b8c62f476c5f0c365077c8'
game.application.boinc.Updater: {0} remote: '432330fbf9b8c62f476c5f0c365077c8'
game.application.boinc.Updater: {0} cleaning up old components:
game.application.boinc.Updater: {0} database 6315fcde1db028011b4a51ba97841e54
game.application.boinc.Updater: {0} resources 432330fbf9b8c62f476c5f0c365077c8
game.application.boinc.Updater: {0} binary 00000000000000000000000000000000
game.application.boinc.Updater: {0} binary 3f7aa1e8b3788e2606ccc77d0aae750d
game.application.boinc.Updater: {0} resources c9ed70752f2566e659167957f4a60543
game.application.boinc.Updater: {0} Removing…
game.application.boinc.Updater: {0} binary 745f3b3dc905b335002bbb3c978eaaef
game.application.boinc.Updater: {0} Removing…
game.application.boinc.Updater: {0} resources 00000000000000000000000000000000
standalone.application.StandaloneApplication: {0} Show splash!
standalone.application.StandaloneApplication: {0} Playing: sounds/organic_01/splashscreen.ogg
standalone.application.StandaloneApplication: {0} Converting any old-style quicksaves and autosaves…
standalone.application.GeneralOptionsPanel: {0} buildid: 20220310-3a21eecce5-macos_x64
game.application.GameApplication: {0} Ended pre-login init
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.GameApplication: {0} About to show the puzzle screen…
game.application.GameApplication: {0} Trying to get the puzzle list…
game.application.GameApplication: {0} Loading cache…
game.application.GameApplication: {0} Parsing puzzle URL…
game.application.GameApplication: {0} Parsing contests…
game.application.GameApplication: {0} Parsing macros…
game.application.GameApplication: {0} Saving the cache…
standalone.application.intro.level_util: {0} JM level version = 0
standalone.application.intro.level_util: {0} Using file: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/levels/campaign_2020.intros
standalone.application.intro.level_util: {0} Using file: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/levels/educational_puzzles.intros
standalone.application.intro.level_util: {0} Using file: cmp-resources-432330fbf9b8c62f476c5f0c365077c8/resources/levels/endless_puzzles.intros
game.application.GameApplication: {0} Parsing level completion…
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.GameApplication: {0} Initting the list…
game.application.GameApplication: {0} Got the puzzles…
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.GameApplication: {0} Finished show_puzzle_screen…
game.application.boinc.Boinc: {0} Sending SOPs:
standalone.application.boinc.Puzzle: {0} has key .ocmdline
standalone.application.boinc.Puzzle: {0} has key .owts
standalone.application.boinc.Puzzle: {0} has key .opdb
core.conformation.Conformation: {0} [ WARNING ] missing heavyatom: OXT on residue ILE:CtermProteinFull 75
standalone.application.boinc.Puzzle: {0} has key .opuzzle_setup
standalone.application.boinc.Puzzle: {0} has key .ofilters
standalone.application.boinc.Puzzle: {0} starting score : 15544.7
standalone.application.boinc.Puzzle: {0} puzzle loaded
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-best.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-recentbest.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-creditbest.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave2.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave3.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave4.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave5.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave6.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave9.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Quicksave puzzles/0002009189/0000769520/default/quicksave98.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave load error.
standalone.application.StandaloneApplication: {0} This solution was created by a different group
and cannot be loaded. (/Users/koepnick/rosetta_local/interactive_release/source/src/standalone/application/StandaloneApplication.cc:4529)
standalone.application.StandaloneApplication: {0} Autosave load error.
standalone.application.StandaloneApplication: {0} This solution was created by a different group
and cannot be loaded. (/Users/koepnick/rosetta_local/interactive_release/source/src/standalone/application/StandaloneApplication.cc:4529)
standalone.application.StandaloneApplication: {0} Autosave load error.
standalone.application.StandaloneApplication: {0} This solution was created by a different group
and cannot be loaded. (/Users/koepnick/rosetta_local/interactive_release/source/src/standalone/application/StandaloneApplication.cc:4529)
standalone.application.StandaloneApplication: {0} Quicksave load error.
standalone.application.StandaloneApplication: {0} This solution was created by a different group
and cannot be loaded. (/Users/koepnick/rosetta_local/interactive_release/source/src/standalone/application/StandaloneApplication.cc:4529)
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-best.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-recentbest.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-creditbest.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-best.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-recentbest.ir_solution loaded.
standalone.application.StandaloneApplication: {0} Autosave puzzles/0002009189/0000769520/default/autosave-creditbest.ir_solution loaded.
interactive.application.actions.loop_hash_utils: {0} building library…interactive.application.actions.loop_hash_utils: {0} done.
standalone.application.StandaloneApplication: {0} conditions are enabled
standalone.application.TitlePanel: {0} TitlePanel new session
standalone.application.ScorePanel: {0} ScorePanel new session
standalone.application.ViewOptionsPanelButton: {0} ViewOptionsPanelButton new session
standalone.application.HelpPanelButton: {0} HelpPanelButton new session
standalone.application.ActionOptionsPanelButton: {0} ActionOptionsPanelButton new session
standalone.application.UndoPanelButton: {0} UndoPanelButton new session
standalone.application.CookbookPanelButton: {0} CookbookPanelButton new session
standalone.application.HamburgerPanelButton: {0} HamburgerPanelButton new session
interactive.application.appposeview.ElectronDensityGeom: {0} clear density…
interactive.application.shared.HotkeyTable: {0} Could not bind ACTION_MANUAL_MUTATE to hotkey [M] - hotkey is already bound to ACTIONS_MUTATE
interactive.application.shared.HotkeyTable: {0} Could not bind ACTION_INSERT_RESIDUE to hotkey [I] - hotkey is already bound to UNDO_RESTORE_BEST_CREDIT
game.application.GameApplication: {0} GROUP CHAT CHANNEL: TeamChina
game.application.BoincThread: {0} SRVR_THRD getting notifications…
game.application.GameApplication: {0} BOINC says connect to: irc.fold.it:6667
game.application.GameApplication: {0} Using nick: zo3xiaJonWeinberg
game.application.GameApplication: {0} Ended Initialization of GameApplication
game.util.IRC: {0} Entering IRC::run
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.IRCThread: {0} Notice : This nickname is registered and protected. If it is your
game.application.IRCThread: {0} Notice : nick, type /msg NickServ IDENTIFY password. Otherwise,
game.application.IRCThread: {0} Notice : please choose a different nick.
game.application.IRCThread: {0} Notice : Password accepted - you are now recognized.
game.application.IRCThread: {0} IDENTIFIED
game.util.IRC: {0} Joined IRC channel #global
game.util.IRC: {0} Joined IRC channel #veteran
game.util.IRC: {0} Joined IRC channel #teamchina
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.boinc.Boinc: {0} Sending SOPs:
game.application.boinc.Boinc: {0} Sending SOPs:
****** Encountered Crash at Uncaught exception: St9bad_alloc:0
std::bad_alloc
1 game_library.dylib 0x0000000111518f14 game::application::CrashReporter::exit_callback(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 46
2 game_library.dylib 0x00000001115190df game::application::terminate_handler() + 383
3 libc++abi.dylib 0x00007fff6051dda7 std::__terminate(void (*)()) + 8
4 libc++abi.dylib 0x00007fff6051db55 __cxa_get_exception_ptr + 0
5 libc++abi.dylib 0x00007fff6050f34f __cxa_get_globals + 0
6 libc++abi.dylib 0x00007fff6050e74f operator new(unsigned long) + 95
7 libc++.1.dylib 0x00007fff604bb778 std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >::basic_string(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 108
8 game_library.dylib 0x0000000111044a9f std::__1::vector<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > >::push_back(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 153
9 game_library.dylib 0x000000011103ef2a interactive::application::tools::SelectionTool::run_action(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&) + 7308
10 game_library.dylib 0x0000000111049708 void interactive::util::detail::checked_fxn_wrapper<void (interactive::application::tools::SelectionTool::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&)>::operator()<interactive::application::tools::SelectionTool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&, interactive::application::tools::SelectionTool::SelectionWrapper&, void (interactive::application::tools::SelectionTool::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&), 0>(interactive::util::access_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&, interactive::application::tools::SelectionTool::SelectionWrapper&) + 152
11 game_library.dylib 0x0000000111049624 void boost::_bi::list3<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > >, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (interactive::application::tools::SelectionTool::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (interactive::application::tools::SelectionTool::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&)>&, boost::_bi::list0&, int) + 68
12 game_library.dylib 0x00000001110493c4 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (interactive::application::tools::SelectionTool::*)(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, interactive::application::tools::SelectionTool::SelectionWrapper const&)>, boost::_bi::list3<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > >, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
13 game_library.dylib 0x000000011108ad71 interactive::gui::Button::generate_click() + 57
14 game_library.dylib 0x000000011109ba71 interactive::gui::FloatMenu::generate_button_click(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 343
15 game_library.dylib 0x0000000110f5258e interactive::application::shared::HotkeyTable::execute(interactive::application::shared::Hotkey) + 114
16 game_library.dylib 0x000000011128534a standalone::application::StandaloneApplication::on_key_down(interactive::input::Key) + 248
17 game_library.dylib 0x00000001113056f7 void interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)(interactive::input::Key)>::operator()<standalone::application::StandaloneApplication, interactive::input::Key, void (standalone::application::StandaloneApplication::*)(interactive::input::Key), 0>(interactive::util::access_ptr, interactive::input::Key&&) + 143
18 game_library.dylib 0x000000011130561c void boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::arg<1> >::operator()<interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)(interactive::input::Key)>, boost::_bi::rrlist1 >(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)(interactive::input::Key)>&, boost::_bi::rrlist1&, int) + 60
19 game_library.dylib 0x0000000111305547 boost::detail::function::void_function_obj_invoker1<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (standalone::application::StandaloneApplication::*)(interactive::input::Key)>, boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::arg<1> > >, void, interactive::input::Key>::invoke(boost::detail::function::function_buffer&, interactive::input::Key) + 35
20 game_library.dylib 0x0000000111098776 interactive::gui::EventHandler::on_key_down(interactive::input::Key) + 80
21 game_library.dylib 0x00000001110fedf1 interactive::guiwrapper::GUIWrapper::generic_key_down_func(interactive::input::Key) + 71
22 game_library.dylib 0x0000000111106feb void interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(interactive::input::Key)>::operator()<interactive::guiwrapper::cocoa::CocoaWrapper, interactive::input::Key&, void (interactive::guiwrapper::GUIWrapper::*)(interactive::input::Key), 0>(interactive::util::access_ptr, interactive::input::Key&) + 143
23 game_library.dylib 0x0000000111106f10 void boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(interactive::input::Key)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(interactive::input::Key)>&, boost::_bi::list0&, int) + 64
24 game_library.dylib 0x0000000111106e32 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(interactive::input::Key)>, boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
25 game_library.dylib 0x00000001110fdf51 interactive::guiwrapper::GUIWrapper::enqueue_event(boost::function<void ()>) + 41
26 game_library.dylib 0x0000000111102da6 cocoa_wrapper_key_down + 912
27 game_library.dylib 0x0000000111101738 -[CocoaOpenGLView anyKeyDown:] + 48
28 AppKit 0x00007fff29209dec -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 6512
29 AppKit 0x00007fff2920823d -[NSWindow(NSEventRouting) sendEvent:] + 349
30 AppKit 0x00007fff290ccdaf -[NSApplication(NSEvent) sendEvent:] + 2739
31 AppKit 0x00007fff290bbda7 -[NSApplication run] + 707
32 game_library.dylib 0x0000000111107a25 cocoa_glue_start + 905
33 game_library.dylib 0x0000000111103a1f interactive::guiwrapper::cocoa::CocoaWrapper::start() + 29
34 game_library.dylib 0x0000000110d233d9 interactive::application::interactive_main(utility::vector1<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > const&, boost::function<interactive::guiwrapper::Application* ()>, boost::function<void ()>, bool) + 3948
35 game_library.dylib 0x00000001115e764e game::application::game_main(int, char**, char const*, game::application::ExecutableKindEnum) + 930
36 Foldit 0x000000010d403256 run_library_main(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int&, int, char**, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 273
37 Foldit 0x000000010d402da6 main + 276
38 Foldit 0x000000010d4006a4 start + 52
39 ??? 0x0000000000000001 0x0 + 1
rosetta crash log:
##############################################################################################################
#
Rosetta crash log. Please submit the contents of this file to http://crash.rosettacommons.org/
or use the script Rosetta/main/source/scripts/python/public/report_crashes.py
#
[START_CRASH_REPORT]
[ROSETTA_VERSION]: 2021.22.post.dev+10502.interactive.release.ba838e8d9b3
[COMMIT_DATE]: 2021-08-09T13:37:16
[APPLICATION]: ../MacOS/Foldit
[MODE]: Release
[EXTRAS]: cxx11thread
[OS]: Apple Mac OS X
[COMPILER]: Clang version "11.0.0 (clang-1100.0.33.17)"
[STDLIB]: libc++ version 8000
[START_OPTIONS]
-in:ignore_unrecognized_res -in:path:database=cmp-database-72f92029fef65449f12c85b437bf8d06/database/ -in:file:load_PDB_components=false -out:levels=all:warning interactive:info standalone:info game:info -out:no_color -interactive:interactive_residue_types -resources=cmp-resources-3c9e832983d48780c037db6329e14d73/resources/ -interactive_game=novice -boinc_url=https://fold.it
[END_OPTIONS]
0 game_library.dylib 0x0000000108f3d8ca backtrace_string(int) + 70
1 game_library.dylib 0x0000000108f4ac1e utility::excn::Exception::Exception(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 78
2 game_library.dylib 0x0000000108f40714 utility::UtilityExitException::UtilityExitException(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 114
3 game_library.dylib 0x0000000108f40607 utility::exit(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int) + 55
4 game_library.dylib 0x000000010938f4f9 core::conformation::Conformation::residue(unsigned long) const + 185
5 game_library.dylib 0x000000010c2a4b2b interactive::application::appposeview::GUIPoseProxy::has_mainchain(unsigned long) const + 13
6 game_library.dylib 0x000000010c4bc218 interactive::poseview::StandardSideChainGeom::set_atom_opacity(double) + 104
7 game_library.dylib 0x000000010c363b2e interactive::application::shared::shrink_marked_residues_with_animation(interactive::util::access_ptr, interactive::util::access_ptr) + 261
8 game_library.dylib 0x000000010c3bb8f0 interactive::application::tools::PullTool::on_deactivate() + 150
9 game_library.dylib 0x000000010c31fc4b interactive::application::shared::Tool::deactivate() + 77
10 game_library.dylib 0x000000010c32cea8 interactive::application::shared::ToolApplication::activate_tool(interactive::util::owning_ptr) + 26
11 game_library.dylib 0x000000010c5e31f0 standalone::application::StandaloneApplication::activate_tool(interactive::util::owning_ptr) + 48
12 game_library.dylib 0x000000010c3e3915 interactive::application::tools::ThreadMixin::switch_to_tool(interactive::util::owning_ptr) + 177
13 game_library.dylib 0x000000010c3b1909 interactive::application::tools::PullTool::switch_to_tool(interactive::util::owning_ptr) + 141
14 game_library.dylib 0x000000010c5e3cd1 standalone::application::StandaloneApplication::set_active_tool(interactive::util::owning_ptr) + 147
15 game_library.dylib 0x000000010c619592 standalone::application::StandaloneApplication::setup_for_puzzle(unsigned int, standalone::application::StartingStructure, std::__1::shared_ptr, utility::vector1<standalone::application::SolutionPlayerData, std::__1::allocator > const&, std::__1::shared_ptr, interactive::util::owning_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 14300
16 game_library.dylib 0x000000010c89d2be game::application::GameApplication::setup_for_puzzle(unsigned int, standalone::application::StartingStructure, std::__1::shared_ptr, utility::vector1<standalone::application::SolutionPlayerData, std::__1::allocator > const&, std::__1::shared_ptr, interactive::util::owning_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 1236
17 game_library.dylib 0x000000010c8a359c game::application::GameApplication::choose_new_puzzle(unsigned int) + 1960
18 game_library.dylib 0x000000010c8c6a61 void interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>::operator()<game::application::GameApplication, int&, void (game::application::GameApplication::*)(unsigned int), 0>(interactive::util::access_ptr, int&) + 61
19 game_library.dylib 0x000000010c8c69d6 void boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>&, boost::_bi::list0&, int) + 56
20 game_library.dylib 0x000000010c8c68fe boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>, boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
21 game_library.dylib 0x000000010c92ca1f game::application::PuzzleDialog::on_confirm_puzzle() + 93
22 game_library.dylib 0x000000010c940869 void interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>::operator()<game::application::PuzzleDialog, void (game::application::PuzzleDialog::*)(), 0>(interactive::util::access_ptr) + 53
23 game_library.dylib 0x000000010c9407e5 void boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > >::operator()<interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>&, boost::_bi::list0&, int) + 49
24 game_library.dylib 0x000000010c94071a boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>, boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
25 game_library.dylib 0x000000010c41a553 interactive::gui::Button::generate_click() + 57
26 game_library.dylib 0x000000010c41bc3d interactive::gui::Button::on_mouse_up(interactive::gui::Point2D const&, int) + 65
27 game_library.dylib 0x000000010c4725a2 interactive::gui::TopLevel::on_mouse_up(interactive::gui::Point2D const&, int) + 188
28 game_library.dylib 0x000000010c489151 interactive::guiwrapper::GUIWrapper::generic_mouse_button_func(int, bool, int, int) + 341
29 game_library.dylib 0x000000010c490f33 void interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>::operator()<interactive::guiwrapper::cocoa::CocoaWrapper, int&, bool&, int&, int&, void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int), 0>(interactive::util::access_ptr, int&, bool&, int&, int&) + 91
30 game_library.dylib 0x000000010c490e89 void boost::_bi::list5<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>&, boost::_bi::list0&, int) + 65
31 game_library.dylib 0x000000010c490ca0 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>, boost::_bi::list5<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
32 game_library.dylib 0x000000010c488dd5 interactive::guiwrapper::GUIWrapper::enqueue_event(boost::function<void ()>) + 41
33 game_library.dylib 0x000000010c48df21 cocoa_wrapper_mouse_button + 279
34 game_library.dylib 0x000000010c48d538 -[CocoaOpenGLView anyMouseUp:withButton:] + 138
35 AppKit 0x00007fff39a4ef2e -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 2738
36 AppKit 0x00007fff39a4e23d -[NSWindow(NSEventRouting) sendEvent:] + 349
37 AppKit 0x00007fff3991245c -[NSApplication(NSEvent) sendEvent:] + 352
38 AppKit 0x00007fff39901da7 -[NSApplication run] + 707
39 game_library.dylib 0x000000010c493641 cocoa_glue_start + 912
40 game_library.dylib 0x000000010c48f8e1 interactive::guiwrapper::cocoa::CocoaWrapper::start() + 29
41 game_library.dylib 0x000000010c0f8f6e interactive::application::interactive_main(utility::vector1<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > const&, boost::function<interactive::guiwrapper::Application* ()>, boost::function<void ()>, bool) + 4346
42 game_library.dylib 0x000000010c94e357 game::application::game_main(int, char**, char const*, game::application::ExecutableKindEnum) + 1689
43 Foldit 0x0000000108857256 run_library_main(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int&, int, char**, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 273
44 Foldit 0x0000000108856da6 main + 276
45 Foldit 0x00000001088546a4 start + 52
46 ??? 0x0000000000000001 0x0 + 1
[END_BACKTRACE]
[START_MESSAGE]
[ ERROR ] UtilityExitException
ERROR: Error in core::conformation::Conformation::residue(): The sequence position requested was greater than the number of residues in the pose.
[END_MESSAGE]
[END_CRASH_REPORT]
##############################################################################################################
#
Rosetta crash log. Please submit the contents of this file to http://crash.rosettacommons.org/
or use the script Rosetta/main/source/scripts/python/public/report_crashes.py
#
[START_CRASH_REPORT]
[ROSETTA_VERSION]: 2021.22.post.dev+10631.HEAD.2678736b706
[COMMIT_DATE]: 2021-09-07T15:11:31
[APPLICATION]: ../MacOS/Foldit
[MODE]: Release
[EXTRAS]: cxx11thread
[OS]: Apple Mac OS X
[COMPILER]: Clang version "11.0.0 (clang-1100.0.33.17)"
[STDLIB]: libc++ version 8000
[START_OPTIONS]
-in:ignore_unrecognized_res -in:path:database=cmp-database-72f92029fef65449f12c85b437bf8d06/database/ -in:file:load_PDB_components=false -out:levels=all:warning interactive:info standalone:info game:info -out:no_color -interactive:interactive_residue_types -resources=cmp-resources-3058579f85fcf6a7290a80a16cf8c0c2/resources/ -interactive_game=novice -boinc_url=https://fold.it
[END_OPTIONS]
0 game_library.dylib 0x000000010a416c8a backtrace_string(int) + 70
1 game_library.dylib 0x000000010a423e5e utility::excn::Exception::Exception(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 78
2 game_library.dylib 0x000000010a419ad4 utility::UtilityExitException::UtilityExitException(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 114
3 game_library.dylib 0x000000010a4199c7 utility::exit(char const*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int) + 55
4 game_library.dylib 0x000000010a868639 core::conformation::Conformation::residue(unsigned long) const + 185
5 game_library.dylib 0x000000010d78180b interactive::application::appposeview::GUIPoseProxy::has_mainchain(unsigned long) const + 13
6 game_library.dylib 0x000000010d9992e8 interactive::poseview::StandardSideChainGeom::set_atom_opacity(double) + 104
7 game_library.dylib 0x000000010d87f7b4 interactive::application::tools::DesignTool::on_deactivate() + 288
8 game_library.dylib 0x000000010d7fbefb interactive::application::shared::Tool::deactivate() + 77
9 game_library.dylib 0x000000010d8090e2 interactive::application::shared::ToolApplication::activate_tool(interactive::util::owning_ptr) + 26
10 game_library.dylib 0x000000010dac0e78 standalone::application::StandaloneApplication::activate_tool(interactive::util::owning_ptr) + 48
11 game_library.dylib 0x000000010d805212 interactive::application::shared::ToolActionBridgeMixin::switch_to_tool(interactive::util::owning_ptr) + 168
12 game_library.dylib 0x000000010d87e58a interactive::application::tools::DesignTool::switch_to_tool(interactive::util::owning_ptr) + 76
13 game_library.dylib 0x000000010dac19c3 standalone::application::StandaloneApplication::set_active_tool(interactive::util::owning_ptr) + 147
14 game_library.dylib 0x000000010daf79ca standalone::application::StandaloneApplication::setup_for_puzzle(unsigned int, standalone::application::StartingStructure, std::__1::shared_ptr, utility::vector1<standalone::application::SolutionPlayerData, std::__1::allocator > const&, std::__1::shared_ptr, interactive::util::owning_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 14940
15 game_library.dylib 0x000000010dd832fe game::application::GameApplication::setup_for_puzzle(unsigned int, standalone::application::StartingStructure, std::__1::shared_ptr, utility::vector1<standalone::application::SolutionPlayerData, std::__1::allocator > const&, std::__1::shared_ptr, interactive::util::owning_ptr, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 1236
16 game_library.dylib 0x000000010dd8991e game::application::GameApplication::choose_new_puzzle(unsigned int) + 1960
17 game_library.dylib 0x000000010ddaf36d void interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>::operator()<game::application::GameApplication, int&, void (game::application::GameApplication::*)(unsigned int), 0>(interactive::util::access_ptr, int&) + 61
18 game_library.dylib 0x000000010ddaf2e2 void boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>&, boost::_bi::list0&, int) + 56
19 game_library.dylib 0x000000010ddaf20a boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (game::application::GameApplication::*)(unsigned int)>, boost::_bi::list2<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
20 game_library.dylib 0x000000010de160b3 game::application::PuzzleDialog::on_confirm_puzzle() + 93
21 game_library.dylib 0x000000010de2a269 void interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>::operator()<game::application::PuzzleDialog, void (game::application::PuzzleDialog::*)(), 0>(interactive::util::access_ptr) + 53
22 game_library.dylib 0x000000010de2a1e5 void boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > >::operator()<interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>&, boost::_bi::list0&, int) + 49
23 game_library.dylib 0x000000010de2a11a boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (game::application::PuzzleDialog::*)()>, boost::_bi::list1<boost::_bi::value<interactive::util::access_ptr > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
24 game_library.dylib 0x000000010d8f6731 interactive::gui::Button::generate_click() + 57
25 game_library.dylib 0x000000010d8f7e1d interactive::gui::Button::on_mouse_up(interactive::gui::Point2D const&, int) + 65
26 game_library.dylib 0x000000010d94f504 interactive::gui::TopLevel::on_mouse_up(interactive::gui::Point2D const&, int) + 188
27 game_library.dylib 0x000000010d966201 interactive::guiwrapper::GUIWrapper::generic_mouse_button_func(int, bool, int, int) + 341
28 game_library.dylib 0x000000010d96e003 void interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>::operator()<interactive::guiwrapper::cocoa::CocoaWrapper, int&, bool&, int&, int&, void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int), 0>(interactive::util::access_ptr, int&, bool&, int&, int&) + 91
29 game_library.dylib 0x000000010d96df59 void boost::_bi::list5<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value >::operator()<interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>&, boost::_bi::list0&, int) + 65
30 game_library.dylib 0x000000010d96dd70 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<boost::_bi::unspecified, interactive::util::detail::checked_fxn_wrapper<void (interactive::guiwrapper::GUIWrapper::*)(int, bool, int, int)>, boost::_bi::list5<boost::_bi::value<interactive::util::access_ptr >, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26
31 game_library.dylib 0x000000010d965e85 interactive::guiwrapper::GUIWrapper::enqueue_event(boost::function<void ()>) + 41
32 game_library.dylib 0x000000010d96b011 cocoa_wrapper_mouse_button + 279
33 game_library.dylib 0x000000010d96a628 -[CocoaOpenGLView anyMouseUp:withButton:] + 138
34 AppKit 0x00007fff374e4f2e -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 2738
35 AppKit 0x00007fff374e423d -[NSWindow(NSEventRouting) sendEvent:] + 349
36 AppKit 0x00007fff373a845c -[NSApplication(NSEvent) sendEvent:] + 352
37 AppKit 0x00007fff37397da7 -[NSApplication run] + 707
38 game_library.dylib 0x000000010d970711 cocoa_glue_start + 912
39 game_library.dylib 0x000000010d96c9d1 interactive::guiwrapper::cocoa::CocoaWrapper::start() + 29
40 game_library.dylib 0x000000010d5d300e interactive::application::interactive_main(utility::vector1<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > > > const&, boost::function<interactive::guiwrapper::Application* ()>, boost::function<void ()>, bool) + 4346
41 game_library.dylib 0x000000010de37a77 game::application::game_main(int, char**, char const*, game::application::ExecutableKindEnum) + 1689
42 Foldit 0x00000001060a9256 run_library_main(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, int&, int, char**, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >&) + 273
43 Foldit 0x00000001060a8da6 main + 276
44 Foldit 0x00000001060a66a4 start + 52
45 ??? 0x0000000000000001 0x0 + 1
[END_BACKTRACE]
[START_MESSAGE]
[ ERROR ] UtilityExitException
ERROR: Error in core::conformation::Conformation::residue(): The sequence position requested was greater than the number of residues in the pose.
[END_MESSAGE]
[END_CRASH_REPORT]