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1467: Extra Large Monomer Design

Closed since about 8 years ago

Intermediate Overall Design

Summary


Created
January 05, 2018
Expires
Max points
100
Description

This puzzle challenges players to design a protein with 95-120 residues. We've softened the penalties associated with the Core Existence and Residue Count filters, which have typically been very steep. The starting structure has 95 residues, but more can be added at a cost of 16 points per residue. See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


  1. Avatar for freefolder 11. freefolder 1 pt. 7,069
  2. Avatar for Trinity Biology 12. Trinity Biology 1 pt. 6,497
  3. Avatar for Deleted group 13. Deleted group pts. 2,164
  4. Avatar for DSN @ Home 14. DSN @ Home 1 pt. 0

  1. Avatar for ZeroLeak7
    1. ZeroLeak7 Lv 1
    100 pts. 11,033
  2. Avatar for Enzyme 2. Enzyme Lv 1 96 pts. 11,001
  3. Avatar for LociOiling 3. LociOiling Lv 1 92 pts. 10,995
  4. Avatar for dcrwheeler 4. dcrwheeler Lv 1 88 pts. 10,894
  5. Avatar for retiredmichael 5. retiredmichael Lv 1 84 pts. 10,805
  6. Avatar for Bletchley Park 6. Bletchley Park Lv 1 80 pts. 10,786
  7. Avatar for Glen B 7. Glen B Lv 1 76 pts. 10,764
  8. Avatar for isaksson 8. isaksson Lv 1 73 pts. 10,751
  9. Avatar for fiendish_ghoul 9. fiendish_ghoul Lv 1 69 pts. 10,726
  10. Avatar for Bruno Kestemont 10. Bruno Kestemont Lv 1 66 pts. 10,694

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 35% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 95. Players may use up to 120 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."