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1518: Large Monomer Design

Closed since almost 8 years ago

Intermediate Overall Design

Summary


Created
May 07, 2018
Expires
Max points
100
Description

This puzzle challenges players to design a single-chain protein with 85-105 residues. The starting structure has 85 residues, but more can be added at a cost of 32 points per residue. See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


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  2. Avatar for Go Science 2. Go Science 63 pts. 11,879
  3. Avatar for Gargleblasters 3. Gargleblasters 37 pts. 11,877
  4. Avatar for Anthropic Dreams 4. Anthropic Dreams 21 pts. 11,694
  5. Avatar for L'Alliance Francophone 5. L'Alliance Francophone 11 pts. 11,485
  6. Avatar for Void Crushers 6. Void Crushers 5 pts. 11,465
  7. Avatar for Marvin's bunch 7. Marvin's bunch 2 pts. 10,746
  8. Avatar for Contenders 8. Contenders 1 pt. 10,236
  9. Avatar for Cannabis Crew 9. Cannabis Crew 1 pt. 9,399
  10. Avatar for :) 10. :) 1 pt. 8,352

  1. Avatar for johnmitch 11. johnmitch Lv 1 61 pts. 11,669
  2. Avatar for pvc78 12. pvc78 Lv 1 58 pts. 11,655
  3. Avatar for Bruno Kestemont 13. Bruno Kestemont Lv 1 55 pts. 11,652
  4. Avatar for phi16 14. phi16 Lv 1 52 pts. 11,643
  5. Avatar for Galaxie 15. Galaxie Lv 1 49 pts. 11,632
  6. Avatar for isaksson 16. isaksson Lv 1 47 pts. 11,595
  7. Avatar for reefyrob 17. reefyrob Lv 1 44 pts. 11,570
  8. Avatar for Museka 18. Museka Lv 1 42 pts. 11,485
  9. Avatar for Timo van der Laan 19. Timo van der Laan Lv 1 40 pts. 11,465
  10. Avatar for Blipperman 20. Blipperman Lv 1 37 pts. 11,452

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

SS Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets. Penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 85, at a cost of 32 points per residue. Players may use up to 105 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."