Placeholder image of a protein
Icon representing a puzzle

1837: Coronavirus Binder Design: Round 9

Closed since almost 6 years ago

Intermediate Overall Design

Summary


Created
May 13, 2020
Expires
Max points
100
Description

Design a binder against coronavirus! This puzzle introduces a new objective: the Buried Unsats Objective detects "unsatisfied" polar atoms that cannot make hydrogen bonds with the water surrounding the protein. If your designed protein creates Buried Unsats, then it will be less likely to fold and bind to the coronavirus target. (Note that this target protein includes 8 buried unsats that players will be unable to fix.) See the blog for more details about buried unsats, and for helpful tips to make a successful protein binder! Players will be unable to load solutions from previous puzzles.



In late 2019, a new highly-infections virus emerged out of Wuhan, China. This virus belongs to the coronavirus family, and is similar to the virus that caused the SARS epidemic in 2002. Coronaviruses display a "spike" protein on their surface, which binds tightly to a receptor protein found on the surface of human cells. Once the coronavirus spike binds to the human receptor, the virus can infect the human cell and replicate. In recent weeks, researchers have determined the structure of the 2019 coronavirus spike protein and how it binds to human receptors. If we can design a protein that binds to this coronavirus spike protein, it could be used to block the interaction with human cells and halt infection!



In this puzzle, players are presented with the binding site of the coronavirus spike protein. The backbone and most of the sidechains are completely frozen, except for flexible sidechains at the binding site, where the spike protein normally interacts with the human receptor protein. Players can design a new protein that binds to these sidechains, blocking interactions with the human receptor. In order to bind the coronavirus target, designs will need to make lots of hydrophobic contacts and H-bonds with the flexible sidechains at the binding site. But designs will also need to have lots of secondary structure (helices or sheets) and a large core, so that they fold up correctly! See the puzzle comments for Objective details.

Top groups


  1. Avatar for Go Science 100 pts. 15,383
  2. Avatar for Gargleblasters 2. Gargleblasters 83 pts. 15,373
  3. Avatar for Team India 3. Team India 68 pts. 15,266
  4. Avatar for Void Crushers 4. Void Crushers 55 pts. 15,198
  5. Avatar for Contenders 5. Contenders 44 pts. 15,197
  6. Avatar for Anthropic Dreams 6. Anthropic Dreams 35 pts. 15,195
  7. Avatar for Beta Folders 7. Beta Folders 27 pts. 15,156
  8. Avatar for Marvin's bunch 8. Marvin's bunch 21 pts. 15,017
  9. Avatar for L'Alliance Francophone 9. L'Alliance Francophone 16 pts. 14,997
  10. Avatar for Penny-Arcade 10. Penny-Arcade 12 pts. 14,970

  1. Avatar for Mike Cassidy 21. Mike Cassidy Lv 1 79 pts. 15,081
  2. Avatar for grogar7 22. grogar7 Lv 1 78 pts. 15,081
  3. Avatar for robgee 23. robgee Lv 1 77 pts. 15,022
  4. Avatar for ucad 24. ucad Lv 1 76 pts. 15,021
  5. Avatar for GuR0 25. GuR0 Lv 1 75 pts. 15,002
  6. Avatar for nicobul 26. nicobul Lv 1 74 pts. 14,997
  7. Avatar for bertro 27. bertro Lv 1 73 pts. 14,992
  8. Avatar for dcrwheeler 28. dcrwheeler Lv 1 72 pts. 14,982
  9. Avatar for RockOn 29. RockOn Lv 1 71 pts. 14,978
  10. Avatar for jausmh 30. jausmh Lv 1 70 pts. 14,976

Comments


bkoep Staff Lv 1

Buried Unsats (max +500)
Detects polar atoms that cannot make hydrogen bonds. Note that the frozen target includes 8 buried unsats that may be impossible for players to satisfy.

Residue Count (max +275)
Penalizes extra residues inserted beyond the 177, at a cost of 55 points per residue. Players may use up to 182 residues in total.

Core Existence (max +2400)
Ensures that at least 25 percent of residues are buried in the core of the monomer unit.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

SS Design (max +500)
Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets. Penalizes GLY, ALA in helices.

spvincent Lv 1

The coronavirus spike protein is supposed to be a glycoprotein. So why aren't we seeing any sugars in the locked region?

bkoep Staff Lv 1

Fortunately there are no sugars on this part of the spike protein. These puzzles use only the receptor-binding domain (RBD) of the spike protein—the part the interacts with the human receptor.

The rest of the spike protein is much larger, and much of it is covered with such sugars. Because the sugars are polar and "floppier" than protein side chains, it would be much harder to design a protein that sticks to a glycosylated region of the spike protein. In that sense, we are lucky that the RBD region is not glycosylated.

grogar7 Lv 1

The puzzle comments indicate 500 points maximum for buried polars filter, but I have 550 points (7 buried polars). I cannot seem to load an image here. Will share with scientists.

grogar7 Lv 1

I have noticed that moving the designed protein well away from the target (so there is no interaction with the target) and simply rotating it with the move tool will change the number of buried polars. Explanation?

bkoep Staff Lv 1

That's great! You must have found a way to satisfy one of the BUNS atoms on the target.

bkoep Staff Lv 1

This is not surprising, and has to do with some technical details of the BUNS calculation.

To detect whether a polar atom can make H-bonds with surrounding water, we need to calculate how much of that atom's "surface" is exposed. To calculate this exactly is slow to do; to speed things up, we use an approximation that involves slicing the protein into a 3D grid of voxels. This method is much faster, but is also a little unstable, because simple rotations and translations affect how the protein aligns to that 3D grid.

We are exploring ways to avoid this approximation, but these will probably make the BUNS objective slower to compute.