BootsMcGraw Lv 1
You say there are two binding loops, but only one is obvious to me. Can you please identify the positions of the two loops?
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Novice Novice Novice Novice Novice Novice Novice Novice Novice Overall Overall Overall Overall Overall Overall Overall Overall Overall Prediction Prediction Prediction Prediction Prediction Prediction Prediction Prediction PredictionRefold the loops in this Aflatoxin Challenge design! In the most recent lab tests the Siegel Lab identified three well-behaved designs that show activity against aflatoxin. We want to know how these designs fold in the absence of aflatoxin. This puzzle features a protein designed by LociOiling in Puzzle 1739, but the starting structure has been partially unfolded. Help us predict the structure of this design by folding the redesigned loops!
Aflatoxins are a class of poisonous compounds that contaminate a significant portion of the global food supply. In the most recent phase of Foldit's Aflatoxin Challenge, the Siegel Lab at UC Davis proposed a new strategy for degrading aflatoxin, asking Foldit players to help redesign an oxidation enzyme so that it could break down aflatoxin molecules. In this puzzle, players can refold the two binding loops of the redesigned enzyme. The rest of the protein is frozen, except for some sidechains that might interact with the binding loops. No mutations or insertions are allowed. Since we are interested in how the protein might fold without aflatoxin, there is no aflatoxin molecule in the binding pocket.
This is the 18th round of our Aflatoxin Challenge, sponsored by Mars Inc. and Thermo Fisher Scientific. Promising designs will be tested by the Siegel Lab at UC Davis. By participating in the challenge/game, the players agree that all player designs will be available permanently in the public domain, and the players will not seek intellectual property protection over the designs created as part of the challenge/game.
You say there are two binding loops, but only one is obvious to me. Can you please identify the positions of the two loops?
I checked all my leftovers from puzzle 1739, and I still couldn't find an exact match for the amino acid sequence in 1902.
I checked all my leftovers from puzzle 1739, and I still couldn't find an exact match for the amino acid sequence in 1902.
Thanks to Loci and malphis for the clarification.
Grey, green… they look the same to me. I'll just have to remember the numbers.
I checked all my leftovers from puzzle 1739, and I still couldn't find an exact match for the amino acid sequence in 1902.
Thanks to Loci and malphis for the clarification.
Grey, green… they look the same to me. I'll just have to remember the numbers.
Thanks to Loci and malphis for the clarification.
Grey, green… they look the same to me. I'll just have to remember the numbers.
Perhaps the sequence for 1902 actually did come from
one of your 1739 solutions, but it was from one of the
intermediate solutions shared automatically every few
minutes to Foldit instead of one of your Share with
Self, Share with Group, or Share with Scientists
solutions.
Press "F" to Freeze EVERYTHING.
If the backbone and sidechain becomes Frozen, then that is a FULLY "moveable" segment. (Can cut them, change their positions, and their structures)
If only the sidechain becomes Frozen, then all you can do is Shake or Pull on those sidechains because the backbone is Locked.
ALTERNATIVELY…
You can also do one other thing, but it requires Selection Interface: Toggle the "Move Tool" to displace and with nothing selected (press spacebar a couple times to make sure), on the Arrow-Cross you Right-Click and drag the mouse to move (or ctrl+left-click) which will move ALL of the segments we can manipulate.
It's crude, but since they are only connected by un-closable cuts, they're free to be relocated anywhere and will snap-back into place when wiggled.
I don't know exactly how the Siegel Lab selected solutions, but they were looking at all of the solutions we collected from Puzzle 1739 (including intermediate solutions that are automatically uploaded during gameplay). This may not be a solution you saved in your client. Though I've verified that this solution was indeed created by LociOiling.