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1930: Designable Linker Puzzle: Coronavirus Spike Binder

Closed since about 5 years ago

Intermediate Overall Design

Summary


Created
December 16, 2020
Expires
Max points
100
Description

This is the seventh puzzle in the designable linker series! We are providing parts of two of the best-known designed binders to the SARS-CoV-2 spike, and are challenging players to link them together with a rigid linker! The two helical bundles are the parts of the two binders. They are currently connected with a flexible alanine linker that needs to be redesigned.



We have also included the parts of the actual spike that are within 15 angstroms of the termini of the binders, so you know what regions your binder has to avoid to prevent clashing. The big thing for puzzles like these is to have buried hydrophobics at the interface between the linker and the binder helices to encourage structural rigidity. Packing the linker against the helices can help it maintain its shape. We are allowing for select residues on the binders to be fully designable to encourage hydrophobic packing.




Currently everything is frozen except for the linker and the sidechains of several residues that can pack nicely with any designed linker. The linker residues are completely designable. The two binder domains are held in place with strong constraints.



We have included a few objectives to help players generate well-folded designs. We now have three Core Exists Objectives in the same puzzle. One is for incentivizing hydrophobic interactions between the LCB1 binder and the linker and one is for hydrophobic interactions between LCB3 and the linker. The third is active on the linker alone. The hope is that this way linker designs pack against the binder helices for rigidity while still making sure that the linker is well folded.

It is a difficult problem to design a linker that can hold the binders in place. This type of puzzle is new for Foldit, and we are excited to see what players come up with! Good Luck!

Top groups


  1. Avatar for Contenders 100 pts. 12,996
  2. Avatar for Go Science 2. Go Science 68 pts. 12,891
  3. Avatar for Gargleblasters 3. Gargleblasters 44 pts. 12,802
  4. Avatar for Anthropic Dreams 4. Anthropic Dreams 27 pts. 12,327
  5. Avatar for Beta Folders 5. Beta Folders 16 pts. 11,938
  6. Avatar for Void Crushers 6. Void Crushers 9 pts. 11,236
  7. Avatar for Marvin's bunch 7. Marvin's bunch 5 pts. 10,634
  8. Avatar for BOINC@Poland 8. BOINC@Poland 3 pts. 10,538
  9. Avatar for L'Alliance Francophone 9. L'Alliance Francophone 1 pt. 10,442
  10. Avatar for Team China 10. Team China 1 pt. 8,748

  1. Avatar for Blipperman 21. Blipperman Lv 1 1 pt. 12,679
  2. Avatar for NinjaGreg 22. NinjaGreg Lv 1 1 pt. 12,360
  3. Avatar for Galaxie 23. Galaxie Lv 1 1 pt. 12,327
  4. Avatar for tyler0911 24. tyler0911 Lv 1 1 pt. 12,295
  5. Avatar for robgee 25. robgee Lv 1 1 pt. 12,271
  6. Avatar for phi16 26. phi16 Lv 1 1 pt. 12,267
  7. Avatar for LociOiling 27. LociOiling Lv 1 1 pt. 11,878
  8. Avatar for Deleted player 28. Deleted player 1 pt. 11,811
  9. Avatar for alcor29 29. alcor29 Lv 1 1 pt. 10,834
  10. Avatar for John McLeod 30. John McLeod Lv 1 1 pt. 10,773

Comments


Deleted user

Residue Count (max +550)
Penalizes extra residues inserted beyond the starting 240, at a cost of 55 points per residue. Players may use up to 260 residues in total.

Core Existence: LCB1 (max +2400)
Ensures that at least 34 percent of residues are buried in the core of the LCB1-linker unit.

Core Existence: LCB3 (max +2400)
Ensures that at least 34 percent of residues are buried in the core of the LCB3-linker unit.

Core Existence: Linker (max +2400)
Ensures that at least 35 percent of residues are buried in the core of the LCB3-linker unit.

Interaction Energy (max +500)
Monitors that all large PHE, TYR, and TRP residues are scoring well.

SS Design (max +500)
Prohibits CYS residues. Penalizes GLY, ALA residues in sheets. Penalizes GLY, ALA, SER, THR in helices.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

John McLeod Lv 1

Unless you'd like to repeat my instructional waste of a day please start off by adding 10 residues to the alanine linker (e.g. select a segment from the linker in selection interface and click on the "+" choice).

Must. Read. Fine. Print.

Bruno Kestemont Lv 1

Hello, here is a video screen shot of designing a linker using BluePrint for this puzzle.

It took about 42' to get a starting design with all filters ok.

At start, don't look to the score, only look to structure (make parallel helices or sheets), and try first to satisfy all bonus.

When your conditions are all met, you can start with recipes, always verifying that the filters are still ok (if not, start again with another recipe).

Suggested recipes after this first design: Quickfix (not allowing any filter loss > 5-6 pts) or JET