Placeholder image of a protein
Icon representing a puzzle

1962: Influenza HA Binder Design: Round 3

Closed since about 5 years ago

Intermediate Overall Design

Summary


Created
February 27, 2021
Expires
Max points
100
Description

Design a protein to bind to influenza virus! This puzzle is much like Puzzle 1956, but without the Move Limit. We've also doubled the bonus for DDG and Contact Surface Objectives, and increased the penalty for BUNS. We hope that players will be able to max out these Objectives!



The hemagglutinin (HA) protein is displayed on the surface of the influenza virus, where it can bind to receptors on human cells. Once the HA protein binds to a human receptor, the entire HA protein changes shape, springing open to trigger membrane fusion so that the virus can infect the human cell. We want to design a protein that can bind to the pre-fusion shape of HA, to stop it from springing open and thereby blocking infection.



In this puzzle, we've presented a section of the target HA protein in the pre-fusion shape. The backbone and most of the sidechains are frozen, except at the binding site, where flexible sidechains are shown in color. Players can design a new protein that can bind to these sidechains, stabilizing this pre-fusion shape. In order to bind the HA target, designs will need to make lots of hydrophobic contacts and satisfy any polar atoms that are buried at the interface. But designs will also need to have lots of secondary structure (helices or sheets) and a large core, so that they fold up correctly! Beware the large sugar sidechain next to the binding site, which has lots of polar atoms that can form unstable BUNS if you are not careful. See the puzzle comments for Objective details.

Top groups


  1. Avatar for Go Science 100 pts. 18,328
  2. Avatar for Anthropic Dreams 2. Anthropic Dreams 77 pts. 18,324
  3. Avatar for Contenders 3. Contenders 58 pts. 18,125
  4. Avatar for Beta Folders 4. Beta Folders 43 pts. 18,118
  5. Avatar for Marvin's bunch 5. Marvin's bunch 31 pts. 17,948
  6. Avatar for Gargleblasters 6. Gargleblasters 22 pts. 17,510
  7. Avatar for BOINC@Poland 7. BOINC@Poland 15 pts. 17,360
  8. Avatar for L'Alliance Francophone 8. L'Alliance Francophone 11 pts. 17,171
  9. Avatar for Australia 9. Australia 7 pts. 16,864
  10. Avatar for Void Crushers 10. Void Crushers 5 pts. 16,632

  1. Avatar for jamiexq 11. jamiexq Lv 1 68 pts. 17,985
  2. Avatar for Bletchley Park 12. Bletchley Park Lv 1 65 pts. 17,947
  3. Avatar for johnmitch 13. johnmitch Lv 1 62 pts. 17,906
  4. Avatar for blazegeek 14. blazegeek Lv 1 60 pts. 17,890
  5. Avatar for g_b 15. g_b Lv 1 57 pts. 17,888
  6. Avatar for akaaka 16. akaaka Lv 1 55 pts. 17,868
  7. Avatar for prooh 17. prooh Lv 1 52 pts. 17,860
  8. Avatar for mirp 18. mirp Lv 1 50 pts. 17,725
  9. Avatar for Phyx 19. Phyx Lv 1 48 pts. 17,569
  10. Avatar for frood66 20. frood66 Lv 1 46 pts. 17,560

Comments


bkoep Staff Lv 1

DDG Metric (max +2000)
The predicted binding energy of your design. The goal DDG is -40.0 or less.

Contact Surface Metric (max +2000)
Measures how much of your binder surface is in close contact with the target protein. The goal Contact Surface is 400 or more.

Buried Unsats (max +500)
Penalizes 100 points for each polar atom that cannot make any hydrogen bonds.

Core Existence (max +1500)
Ensures that at least 25 percent of residues are buried in the core of the monomer unit.

Interaction Energy (max +500)
Monitors that all large PHE, TYR, and TRP residues are scoring well.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

SS Design (max +500)
Disabled use of CYS residues. Penalizes GLY, ALA residues in sheets and helices.