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1997: TGF Receptor Binder Design: Round 4

Closed since almost 5 years ago

Intermediate Overall Design

Summary


Created
May 21, 2021
Expires
Max points
100
Description

Design a protein that can bind to the TGF-beta receptor! We saw some excellent designs in the previous Round 3 puzzle, so this puzzle is set up just the same. Try to max out the Contact Surface Objective by using sidechains that pack closely against the target binding site!



TGF-beta is a human signaling molecule that cells use to communicate with one another. In some circumstances TGF-beta inhibits the immune response, and is important for regulating over-active immune cells if they risk damaging normal human tissue. However, certain types of tumors release extra TGF-beta to deceive the immune system so that the tumors can grow unchecked. We'd like to design a protein binder that can stick to the TGF-beta receptor and prevent this deceptive signaling. A successful binder could be part of a selective cancer treatment that helps the natural immune system fight tumor growth.



In this puzzle, we've presented a section of the target receptor that normally binds TGF-beta. The backbone and most of the sidechains are frozen, except at the binding site, where flexible sidechains are shown in color. Players can design a new protein that can bind to these sidechains and block TGF-beta. In order to bind the target receptor, designs will need to make lots of hydrophobic contacts and satisfy any polar atoms that are buried at the interface. But designs will also need to have lots of secondary structure (helices or sheets) and a large core, so that they fold up correctly! We know from prior experiments that this is an exceptionally difficult binding target, so the Contact Surface Objective is more stringent, and will not max out until you reach Contact Surface > 500. See the puzzle comments for Objective details.

Top groups


  1. Avatar for Italiani Al Lavoro 11. Italiani Al Lavoro 1 pt. 6,251
  2. Avatar for Team China 12. Team China 1 pt. 4,948
  3. Avatar for Eὕρηκα! Heureka! 13. Eὕρηκα! Heureka! 1 pt. 2,343
  4. Avatar for MAB_STEM 14. MAB_STEM 1 pt. 0

  1. Avatar for LociOiling 11. LociOiling Lv 1 60 pts. 10,069
  2. Avatar for ucad 12. ucad Lv 1 57 pts. 10,055
  3. Avatar for toshiue 13. toshiue Lv 1 54 pts. 10,047
  4. Avatar for frood66 14. frood66 Lv 1 51 pts. 10,013
  5. Avatar for OWM3 15. OWM3 Lv 1 48 pts. 10,008
  6. Avatar for Pazithi 16. Pazithi Lv 1 45 pts. 9,978
  7. Avatar for dcrwheeler 17. dcrwheeler Lv 1 43 pts. 9,967
  8. Avatar for BootsMcGraw 18. BootsMcGraw Lv 1 40 pts. 9,745
  9. Avatar for nspc 19. nspc Lv 1 38 pts. 9,668
  10. Avatar for akaaka 20. akaaka Lv 1 36 pts. 9,622

Comments


bkoep Staff Lv 1

DDG Metric (max +2000)
The predicted binding energy of your design. The goal DDG is -40.0 or less.

Contact Surface (max +2000)
Measures how much of your binder surface is in close contact with the target protein. The goal Contact Surface is 500 or more.

Buried Unsats (max +500)
Penalizes 100 points for each polar atom that cannot make any hydrogen bonds.

Core Existence (max +1500)
Ensures that at least 25 percent of residues are buried in the core of the monomer unit.

Interaction Energy (max +500)
Monitors that all large PHE, TYR, and TRP residues are scoring well.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

SS Design (max +500)
Disabled use of CYS residues. Penalizes GLY, ALA residues in sheets and helices.