Placeholder image of a protein
Icon representing a puzzle

1999: Tie2 Binder Design: Round 4

Closed since almost 5 years ago

Intermediate Overall Design

Summary


Created
May 27, 2021
Expires
Max points
100
Description

Design a protein to bind to the Tie2 receptor! We saw lots of great designs in the previous Round 3 puzzle, so this puzzle is set up just the same. Try to max out the Contact Surface Objective by using sidechains that pack closely against the target binding site!



Tie2 is a human protein that helps to regulate the maintenance and growth of blood vessels throughout the body. Normally, the Tie2 receptor binds a growth factor called angiopoietin, a signaling molecule that triggers the growth of new blood vessels. However, Tie2 overactivity has been implicated in several types of cancer, since rapidly-growing tumors require lots of new blood vessels to provide nutrients. We want to design a protein that could bind to Tie2 and block angiopoietin. A successful binder might be useful as a drug to modulate Tie2 activity that is necessary for tumor growth.



In this puzzle, we've presented a section of the target Tie2 protein that normally binds angiopoietin. The backbone and most of the sidechains are frozen, except at the binding site, where flexible sidechains are shown in color. Players can design a new protein that can bind to these sidechains and block angiopoietin. In order to bind the Tie2 target, designs will need to make lots of hydrophobic contacts and satisfy any polar atoms that are buried at the interface. But designs will also need to have lots of secondary structure (helices or sheets) and a large core, so that they fold up correctly! See the puzzle comments for Objective details.

Top groups


  1. Avatar for Anthropic Dreams 100 pts. 10,787
  2. Avatar for Go Science 2. Go Science 63 pts. 10,677
  3. Avatar for Marvin's bunch 3. Marvin's bunch 37 pts. 10,471
  4. Avatar for Contenders 4. Contenders 21 pts. 10,063
  5. Avatar for BOINC@Poland 5. BOINC@Poland 11 pts. 10,012
  6. Avatar for Beta Folders 6. Beta Folders 5 pts. 9,953
  7. Avatar for L'Alliance Francophone 7. L'Alliance Francophone 2 pts. 9,872
  8. Avatar for Void Crushers 8. Void Crushers 1 pt. 9,772
  9. Avatar for Gargleblasters 9. Gargleblasters 1 pt. 9,243
  10. Avatar for Australia 10. Australia 1 pt. 7,925

  1. Avatar for MirsadaH 51. MirsadaH Lv 1 3 pts. 7,901
  2. Avatar for Todd6485577 52. Todd6485577 Lv 1 3 pts. 7,899
  3. Avatar for REDing 53. REDing Lv 1 3 pts. 7,889
  4. Avatar for drumpeter18yrs9yrs 54. drumpeter18yrs9yrs Lv 1 2 pts. 7,866
  5. Avatar for mwm64 55. mwm64 Lv 1 2 pts. 7,828
  6. Avatar for sallallami 56. sallallami Lv 1 2 pts. 7,777
  7. Avatar for Larini 57. Larini Lv 1 2 pts. 7,749
  8. Avatar for Dr.Sillem 58. Dr.Sillem Lv 1 2 pts. 7,739
  9. Avatar for vuvuvu 59. vuvuvu Lv 1 2 pts. 7,541
  10. Avatar for rinze 60. rinze Lv 1 1 pt. 7,414

Comments


bkoep Staff Lv 1

DDG Metric (max +2000)
The predicted binding energy of your design. The goal DDG is -40.0 or less.

Contact Surface Metric (max +2000)
Measures how much of your binder surface is in close contact with the target protein. The goal Contact Surface is 500 or more.

Buried Unsats (max +500)
Penalizes 100 points for each polar atom that cannot make any hydrogen bonds.

Core Existence (max +1500)
Ensures that at least 25 percent of residues are buried in the core of the monomer unit.

Interaction Energy (max +500)
Monitors that all large PHE, TYR, and TRP residues are scoring well.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

SS Design (max +500)
Disabled use of CYS residues.