Bruno Kestemont Lv 1
Does 10 times the following loop:
Mutate (1), restore best
Shake(1), restore best
Wiggle sidechains(1), restore best
===> I interrupt it when coming back to this client for further hand design.
After the 10 loops, it wiggles all(1) several times, then (25). You can easilly undo this last operation (because it could have broken your design).
Basic code:
recentbest.Save( )
for i = 1, 10 do
structure.MutateSidechainsAll(1)
recentbest.Restore ()
structure.ShakeSidechainsAll(1)
recentbest.Restore ()
structure.WiggleAll(1,false,true) – ws
recentbest.Restore ()
end
structure.WiggleAll(25,false,true) – ws
recentbest.Restore ()
recentbest.Save( )
structure.WiggleAll (1)
recentbest.Restore ()
structure.WiggleAll (1)
recentbest.Restore ()
structure.WiggleAll (1)
recentbest.Restore ()
structure.WiggleAll (25)
recentbest.Restore ()