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Recipe: spacebuns output Toho Minecraft15.lua

created by zo3xiaJonWeinberg

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Name
spacebuns output Toho Minecraft15.lua
ID
106355
Shared with
Public
Parent
rate1star output Toho Minecraft14.lua
Children
None
Created on
March 25, 2022 at 22:31 PM UTC
Updated on
March 25, 2022 at 22:31 PM UTC
Description

Login to fold.it to download
(Weile fangzai nide mingdan,
xian denglu zai fold.it wangzhan,
fold.it youxi bu goule.)
You can rate 1 star (or 5) as it
shows up first,
as of 2021 feb.
click show output,
and in the Behavior/Comportar tab,
use the clash slider for parkour.
This is an action realtime minigame.
(zheshi xiao donghuapian youxi)
Everwing/Galaga/Touhou/
Subway Surfers
Should I include Foldit
action sound effects?
Could be used to test neural network
update 17 big backend change
just for depth.
Game probably easier
when Foldit lags, so try loading
expert or beginner puzzles.
I mean, you could climb the bamboo
if you practiced,
but it's unimplemented.
But now you must cut the
shoots yourself by pressing
spacebar!
Do not cancel the first
wiggle by pressing space
so it calibrates wiggle
time.
The game is now more like
Mario Bros with 2 controls.
Tested with font size 21.
Works best with size 16.
Comment your highschore.
Use side HBond slider to strafe.
Clash to turn.
Hold spacebar to cut.
You can eat some bamboo shoots
raw but it's better cooked.
Maybe I'll add campfires w/ trees
to shelter them from the wind,
or just bogfire will-o'-the-wisps
to double satiation, or camp IRL.
Now with sound effect, but the
wiggle music is just 4 notes in
major pentatonic, it isn't quite
Touhou/Eastern hexatonic
(the Bieber scale) music.

Best for


Code


--1st line blank help() print("calibrating wiggle time.") print("do not halt (spacebar) yet.") print("scroll down") for i=1,1 do start=os.clock() selection.DeselectAll() selection.Select(1) structure.WiggleAll(1) --Selected(10000000000) unhalted=os.clock()-start print(unhalted.."unhalted") --while os.clock()<start+10 do end end function replace_char(pos, str, r) return str:sub(1, pos-1) .. r .. str:sub(pos+1) end function replace_str(str, pos,r) return str:sub(1, pos-1) .. r .. str:sub(pos+#r+1) end info=dialog.CreateDialog("show output & use clash then close this") gameWidth=40 bambooString="bamboo|||" while true do dialog.Show(info) asteroidX=7 asteroidY=1 shoots=5 timer=5 while shoots>0 do shipY=19 string={} asteroidYround=math.floor(asteroidY) for y=1,shipY do table.insert(string,"") if asteroidYround-#bambooString<y and y<=asteroidYround then for x=1,asteroidX do string[y]=string[y].." " end --aaList:sub ( ii, ii ) seg=y-(asteroidYround-#bambooString) --pos=#bambooString-seg+1 --print("pos"..pos) --test=bambooString:sub(20,20) --print(test.."tested") if seg>#"bamboo" then string[y]=string[y].." |" else coinflip=seg%2 --math.random(0,1) if coinflip==0 then string[y]=string[y].."/" else string[y]=string[y].." " end end string[y]=string[y]..bambooString:sub(seg,seg) --"asteroid" if seg<=#"bamboo" and coinflip==1 then string[y]=string[y].."\\" end if seg>=#bambooString and not cut then string[y]=string[y].."/|" end --shoot end --for testI=1,0 do end for x=#string[y]+1,gameWidth do string[y]=string[y].." " end end clash=behavior.GetClashImportance() behavior.SetClashImportance(.5) side=behavior.GetSidechainHBondImportance() if timer%5==0 then if behavior.GetWigglePower()=='a' then --a is auto clash=clash+math.random(-10,10)/1000 behavior.SetClashImportance(math.max(0,math.min(1,clash) ) ) side=side+math.random(-10,10)/1000 behavior.SetSidechainHBondImportance(math.max(0,math.min(3,side) ) ) end end ninja=side/3*gameWidth+1 --font size ninjastring=" +O+"--" \\-O-/" string[#string-2]=replace_str(string[#string-2],ninja,ninjastring)--"yokai") --"ship" --"Touhou" if timer%8>3 then string[#string-1]=replace_str(string[#string-1],ninja," //_\\\\") string[#string-0]=replace_str(string[#string-0],ninja," / | ") else string[#string-1]=replace_str(string[#string-1],ninja," //_\\\\") string[#string-0]=replace_str(string[#string-0],ninja," | \\") end halted=888 speed=0.4 bambooString="bamboo|||" if asteroidYround==shipY-1 and ninja-2<=asteroidX and asteroidX<=ninja+#"ninja" then --#ninjastring then speed=0 --speed/40 bambooString="bamboo|bent|||" --string[#string-1]=replace_str(string[#string-1],ninja," //_\\o\\-<>") --print(not cut) if cut then bambooString="bamboo|is|cut|||" else for i=1,1 do start=os.clock() selection.DeselectAll() selection.Select(1) structure.WiggleAll(1) --Selected(10000000000) halted=os.clock()-start --while os.clock()<start+10 do end end if halted<unhalted*2 then string[#string-1]=replace_str(string[#string-1],ninja," //_\\o\\-<>") --kunai knife shovel shoots=shoots+1 cut=true freeze.Freeze(structure.GetCount(),true,false)--sound effect only, natural --freeze.Unfreeze(structure.GetCount(),true,false) --sound effect only, sounds less natural, like a beep end end --note, you cannot exec. both lines like this (I think?): --if a then b -- c --end end timer=timer+1 shoots=shoots-.01 --2 --.03 asteroidY=asteroidY+speed --.41 angle=math.atan2(asteroidY-shipY,asteroidX-ninja) --angle=arctan(y/x) --inverse tangent distance=math.sqrt(math.pow(asteroidY-shipY,2)+math.pow(asteroidX-ninja,2)) --a^2+b^2=c^2 --hypotenuse asteroidY=shipY+math.sin((0.9*(clash-.5)+angle))*(distance) asteroidX=ninja+math.cos((0.9*(clash-.5)+angle))*(distance) --angle walking table.insert(string,angle.." is angle, "..distance.." is distance, ") table.insert(string,tostring(shoots).." shoots (Spacebar to cut), ")--..tostring(halted).."halted") bigstring=string[1].."\n" for y=2,#string do bigstring=bigstring..string[y].."\n" end print(bigstring) if asteroidY-#bambooString>shipY then asteroidX=math.random(gameWidth) asteroidY=1 cut=false end startTime=os.clock() while os.clock()<startTime+1/60 do end end --starved info=dialog.CreateDialog("starved. use output,clash,close this") info.l=dialog.AddLabel("or Close recipe, Adjust WigglePower (for auto walk),\n restart it.") end

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