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Recipe: AA Edit 3.0

created by LociOiling

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Name
AA Edit 3.0
ID
109044
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Public
Parent
AA Edit 2.1
Children
Created on
May 01, 2025 at 21:28 PM UTC
Updated on
May 07, 2025 at 19:52 PM UTC
Description

AA Edit displays the protein's primary amino sequence using 1-character codes.

Version 2.1 has improved chain detection and displays up to four chains at a time. There are "Next" and "Prev" buttons to navigate when a puzzle has more than four chains.

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Code


--[[ AA Edit - get and set primary structure The primary structure of a protein is the sequence of the amino acids that make up the protein. AA Edit displays the current primary structure as a sequence of single-character amino acid codes. (Similar codes are used for DNA and RNA, see "special cases" below.) The displayed value can be selected and cut or copied. The string of single-character codes is similar to the FASTA format accepted by many protein related tools. FASTA also allows for header information, which some tools, such as BLAST, require. If there are any "mutable" segments, the "Change" button is displayed, and a a new value can be pasted in. If there are no mutable segments, any input to the "seq" box is ignored. When the "Change" button is clicked, the currently displayed primary structure is applied to the protein. The input amino acid codes are converted to lower case. The recipe checks each amino acid code against the list of 20 amino acids used in Foldit. Any input not found in the list is ignored, and the corresponding segment is left unchanged. Some puzzles have a mix of mutable and non-mutable segments. The recipe does not attempt to change any non-mutable segments. If the structure list is longer than the protein, AA Edit discards the extra entries at the end of the list. If the structure list is shorter than the protein, AA Edit applies the list to the first *n* segments of the protein, where *n* is the length of the list. Any remaining segments are unchanged. All changes are written to the scriptlog. special cases ------------- Some puzzles contain two or more separate protein chains. The "insulin mutant" puzzle, which appears periodically as a revisiting puzzle, is an example. AA Edit detects the beginning and end of a protein chain by checking the atom count. Each chain is presented separately, identified by a chain id: "A", "B", "C", and so on. All the normal rules apply to each chain. Some puzzles have one or more ligands, each represented by a segment which returns "x" or "unk" for its amino acid type. This code and anything else not found in the normal list of 20 amino acids is changed to "x" for the purposes of this recipe. Segments with an "x" for their amino acid code in the replacment string are not changed. Each ligand is presented as a separate chain. Very rarely, Foldit puzzles may contain RNA or DNA. These are chains of nucleobases instead of amino acids. Each segment is one nucleobase. Foldit uses two-character codes for RNA and DNA. AA Edit translates these codes into single-character codes. The single-character codes are ambiguous, for example, RNA adenine is code "ra" in Foldit, and DNA adenine is "da". Both become "a" externally, which is also used for alanine in a protein. AA Edit treats each DNA or RNA section as a separate chain. This allows it to keep the ambiguous codes straight. The handling of RNA and DNA has only been tested for RNA. So far, RNA has only appeared on one science puzzle, and the RNA was not mutable in that puzzle. DNA has appeared only in intro puzzles, which don't allow recipes. It's possible that problems may appear if there are ever for-credit DNA or RNA puzzles again. An even rarer case was in found in puzzle 879, segment 134, and puzzle 1378b, segment 30, where an amino acid was modified by a glycan. The code "unk" was used for these modified amino acids, but they did not have the secondary structure code "M" used for ligands. A modified amino acid like this is treated as protein, and does not break the amino acid chain. See "AA Copy Paste Compare v 1.1.1 -- Brow42" for a full-function recipe that works with primary and primary structures. version 1.2 -- 2016/12/23 -- LociOiling * clone of PS Edit v1.2 * enable 1-step undo with undo.SetUndo ( false ) version 2.0 -- 2018/09/02 -- LociOiling * detect and report multiple chains * force filters on at beginning and end * handle DNA and RNA, use single-letter codes externally * refine scriptlog output, eliminate timing calls version 2.0.1 -- 2020/04/16 -- LociOiling * handle proline at N-terminal correctly version 2.0.2 -- 2022/05/20 -- LociOiling * handle cases where structure.GetAminoAcid throws an error * handle lots of little peptides * don't treat ligands as chains * handle a binder target (or similar) with no C-term * fix bug in setChain version 2.0.3 -- 2023/01/08 -- LociOiling * handle missing N terminal this time, a feature of the ED Reconstruction puzzles (kludgistic fix) version 2.1 -- 2023/05/09 - LociOilng * use distances to determine chains * pageable display of chains version 3.0 -- 2025/05/01 - LociOilng * refine chain detection logic * skip mutables in general ]]-- -- -- Globals -- Recipe = "AA Edit" Version = "3.0" ReVersion = Recipe .. " " .. Version mutable = false -- true if any mutable segments found -- -- tables for converting external nucleobase codes to Foldit internal codes -- RNAin = { a = "ra", c = "rc", g = "rg", u = "ru", } DNAin = { a = "da", c = "dc", g = "dg", t = "dt", } -- -- common section used by all safe functions -- safefun = {} -- -- CommonError -- common routine used by safe functions, -- checks for common errors -- -- checks for errors like bad segment and bad band index -- even for functions where they don't apply -- efficiency -- not a key concern here -- -- any error that appears more than once gets tested here -- -- first return codes may not be unique -- safefun.CommonError = function ( errmsg ) local BADSEG = "segment index out of bounds" local ARGCNT = "Expected %d+ arguments." local BADARG = "bad argument #%d+ to '%?' (%b())" local EXPECT = "expected, got" local BADATOM = "atom number out of bounds" local BADBAND = "band index out of bounds" local BADSYMM = "symmetry index out of bounds" local BADACID = "invalid argument, unknown aa code" local errp, errq = errmsg:find ( BADSEG ) if errp ~= nil then return -1, errmsg end -- -- "bad argument" messages include argument type errors -- and some types of argument value errors -- trap only the argument type errors here -- local errp, errq, errd = errmsg:find ( BADARG ) if errp ~= nil then local errp2 = errd:find ( EXPECT ) if errp2 ~= nil then return -997, errmsg -- argument type error end end local errp, errq = errmsg:find ( ARGCNT ) if errp ~= nil then return -998, errmsg end local errp, errq = errmsg:find ( BADATOM ) if errp ~= nil then return -2, errmsg end local errp, errq = errmsg:find ( BADBAND ) if errp ~= nil then return -3, errmsg end local errp, errq = errmsg:find ( BADACID ) if errp ~= nil then return -2, errmsg end local errp, errq = errmsg:find ( BADSYMM ) if errp ~= nil then return -3, errmsg end return 0, errmsg end -- -- end of common section used by all safe functions -- -- -- structure.SafeGetAminoAcid uses pcall -- to call structure.GetAminoAcid, returning -- a numeric return code. -- -- If the return code is non-zero, -- an error message is also returned. -- -- The return codes are: -- -- 0 - successful, second returned value is -- the one-letter amino acid code -- of the specified segment (string). -- -1 - bad segment index -- -99x - other error -- structure.SafeGetAminoAcid = function ( ... ) local good, errmsg = pcall ( structure.GetAminoAcid, unpack ( arg ) ) if good then return 0, errmsg else local crc, err2 = safefun.CommonError ( errmsg ) if crc ~= 0 then return crc, err2 end return -999, err2 end end function GetAA ( seg ) local good, errmsg = structure.SafeGetAminoAcid ( seg ) if good ~= 0 then errmsg = "unk" end return errmsg end protNfo = { -- protNfo--protNfo--protNfo--protNfo--protNfo--protNfo--protNfo --[[ protNfo package version 0.7 protNfo is packaged as a psuedo-class or psuedo-module containing a mix of data fields and functions all entries must be terminated with a comma to keep Lua happy the commas aren't necessary if only function definitions are present versions -------- 0.3 - add chain detection from AA Edit 2.0 0.4 - add ligand detection from GetSeCount 0.4 - merges in the ligand logic from GetSeCount 0.5 - still a work in progress 0.6 - integrate AminoAcids table 0.7 - trim the info collected, remove atom count logic ]]-- -- -- AminoAcids -- -- names and key properties of all known amino acids and nucleobases -- -- Notes: -- -- * commented entries (at the end) are not in Foldit -- * one-letter amino acid code is the table key -- * two-letter RNA and DNA nucleotides are also valid -- * the fields in this table are now referenced by name -- * the "unk" and "x" codes are considered protein, unless the segment is marked as -- ligand in the secondary structure ( code "M" ) -- * acref is atom count mid-chain, used to detect multiple peptide chains -- AminoAcids = { a = { code = "a", ctype = "P", acref = 10, short = "Ala", long = "Alanine", hydrop = 1.8 }, c = { code = "c", ctype = "P", acref = 11, short = "Cys", long = "Cysteine", hydrop = 2.5 }, d = { code = "d", ctype = "P", acref = 12, short = "Asp", long = "Aspartate", hydrop = -3.5 }, e = { code = "e", ctype = "P", acref = 15, short = "Glu", long = "Glutamate", hydrop = -3.5 }, f = { code = "f", ctype = "P", acref = 20, short = "Phe", long = "Phenylalanine", hydrop = 2.8 }, g = { code = "g", ctype = "P", acref = 7, short = "Gly", long = "Glycine", hydrop = -0.4 }, h = { code = "h", ctype = "P", acref = 17, short = "His", long = "Histidine", hydrop = -3.2 }, i = { code = "i", ctype = "P", acref = 19, short = "Ile", long = "Isoleucine", hydrop = 4.5 }, k = { code = "k", ctype = "P", acref = 22, short = "Lys", long = "Lysine", hydrop = -3.9 }, l = { code = "l", ctype = "P", acref = 19, short = "Leu", long = "Leucine", hydrop = 3.8 }, m = { code = "m", ctype = "P", acref = 17, short = "Met", long = "Methionine ", hydrop = 1.9 }, n = { code = "n", ctype = "P", acref = 14, short = "Asn", long = "Asparagine", hydrop = -3.5 }, p = { code = "p", ctype = "P", acref = 15, short = "Pro", long = "Proline", hydrop = -1.6 }, q = { code = "q", ctype = "P", acref = 17, short = "Gln", long = "Glutamine", hydrop = -3.5 }, r = { code = "r", ctype = "P", acref = 24, short = "Arg", long = "Arginine", hydrop = -4.5 }, s = { code = "s", ctype = "P", acref = 11, short = "Ser", long = "Serine", hydrop = -0.8 }, t = { code = "t", ctype = "P", acref = 14, short = "Thr", long = "Threonine", hydrop = -0.7 }, v = { code = "v", ctype = "P", acref = 16, short = "Val", long = "Valine", hydrop = 4.2 }, w = { code = "w", ctype = "P", acref = 24, short = "Trp", long = "Tryptophan", hydrop = -0.9 }, y = { code = "y", ctype = "P", acref = 21, short = "Tyr", long = "Tyrosine", hydrop = -1.3 }, -- -- codes for ligands or modified amino acids -- x = { code = "x", ctype = "P", acref = 0, short = "Xaa", long = "Unknown", hydrop = 0 }, unk = { code = "x", ctype = "P", acref = 0, short = "Xaa", long = "Unknown", hydrop = 0 }, -- -- bonus! RNA nucleotides -- ra = { code = "a", ctype = "R", acref = 33, short = "a", long = "Adenine", hydrop = 0, }, rc = { code = "c", ctype = "R", acref = 31, short = "c", long = "Cytosine", hydrop = 0, }, rg = { code = "g", ctype = "R", acref = 34, short = "g", long = "Guanine", hydrop = 0, }, ru = { code = "u", ctype = "R", acref = 30, short = "u", long = "Uracil", hydrop = 0, }, -- -- bonus! DNA nucleotides -- da = { code = "a", ctype = "D", acref = 0, short = "a", long = "Adenine", hydrop = 0, }, dc = { code = "c", ctype = "D", acref = 0, short = "c", long = "Cytosine", hydrop = 0, }, dg = { code = "g", ctype = "D", acref = 0, short = "g", long = "Guanine", hydrop = 0, }, dt = { code = "t", ctype = "D", acref = 0, short = "t", long = "Thymine", hydrop = 0, }, -- -- dusty attic! musty cellar! jumbled boxroom! -- can't bear to part with these treasures -- -- b = { code = "b", ctype = "P", acref = 10, short = "Asx", long = "Asparagine/Aspartic acid", hydrop = 0 }, -- j = { code = "j", ctype = "P", acref = 10, short = "Xle", long = "Leucine/Isoleucine", hydrop = 0 }, -- o = { code = "o", ctype = "P", acref = 10, short = "Pyl", long = "Pyrrolysine", hydrop = 0 }, -- u = { code = "u", ctype = "P", acref = 10, short = "Sec", long = "Selenocysteine", hydrop = 0 }, -- z = { code = "z", ctype = "P", acref = 10, short = "Glx", long = "Glutamine or glutamic acid", hydrop = 0 } , }, aalist = {}, -- list of AA codes rnalist = {}, -- list of RNA codes dnalist = {}, -- list DNA codes Ctypes = { P = "protein", D = "DNA", R = "RNA", M = "ligand", }, PROTEIN = "P", LIGAND = "M", RNA = "R", DNA = "D", UNKNOWN_AA = "x", UNKNOWN_BASE = "xx", HELIX = "H", SHEET = "E", LOOP = "E", segCnt = 0, -- unadjusted segment count segCnt2 = 0, -- segment count adjusted for terminal ligands aa = {}, -- amino acid codes ss = {}, -- secondary structure codes ACRF = 4.0, -- alpha carbon reference distance (protein) PRF = 8.0, -- phosphorus reference distance (RNA/DNA) acdx = {}, -- alpha carbon distance ctype = {}, -- segment type - P, M, R, D first = {}, -- true if segment is first in chain last = {}, -- true if segment is last in chain fastac = {}, -- external code for FASTA-style output short = {}, -- short name long = {}, -- long name chainid = {}, -- chain id chainpos = {}, -- position in chain chains = {}, -- summary of chains ligands = {}, -- ligand table DEBUG = false, round = function ( ii ) return ii - ii % 0.001 end, -- -- get a chain id - works for A through ZZ, after that returns "??" -- getchid = function ( ndx ) local chainid = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" } local chmod = ( ndx - 1 ) % #chainid local chid = chainid [ chmod + 1 ] local chquo = math.floor ( ( ndx - 1 ) / #chainid ) if chquo > 0 then if chquo + 1 <= #chainid then chid = chainid [ chquo + 1 ] .. chid else chid = "!!" end end return chid end, getChains = function ( self ) -- -- getChains - build a table of the chains found -- -- Most Foldit puzzles contain only a single protein (peptide) chain. -- A few puzzles contain ligands, and some puzzles have had two -- protein chains. Foldit puzzles may also contain RNA or DNA. -- -- For proteins, the atom count can be used to identify the first -- (N terminal) and last (C terminal) ends of the chain. The AminoAcids -- table has the mid-chain atom counts for each amino acid. -- -- Cysteine is a special case, since the presence of a disulfide -- bridge also changes the atom count. -- -- For DNA and RNA, the beginning and end of the chain is determined -- by context at present. For example, if the previous segment was protein -- and this segment is DNA, it's the start of a chain. -- -- Each ligand is treated as a chain of its own, with a length of 1. -- -- chain table entries -- ------------------- -- -- ctype - chain type - "P" for protein, "M" for ligand, "R" for RNA, "D" for DNA -- fasta - FASTA-format sequence, single-letter codes (does not include FASTA header) -- start - Foldit segment number of sequence start -- stop - Foldit segment number of sequence end -- len - length of sequence -- chainid - chain id assigned to entry, "A", "B", "C", and so on -- -- For DNA and RNA, fasta contains single-letter codes, so "a" for adenine. -- The codes overlap the amino acid codes (for example, "a" for alanine). -- The DNA and RNA codes must be converted to the appropriate two-letter codes Foldit -- uses internally, for example "ra" for RNA adenine and "da" for DNA adenine. -- local chainz = {} local chindx = 0 local curchn = nil for ii = 1, self.segCnt do if self.first [ ii ] then chindx = chindx + 1 chainz [ chindx ] = {} curchn = chainz [ chindx ] curchn.ctype = self.ctype [ ii ] curchn.fasta = "" curchn.ss = "" curchn.start = ii curchn.stop = ii curchn.chainid = protNfo.getchid ( chindx ) curchn.len = 0 end curchn.fasta = curchn.fasta .. self.fastac [ ii ] curchn.ss = curchn.ss .. self.ss [ ii ] self.chainid [ #self.chainid + 1 ] = curchn.chainid self.chainpos [ #self.chainpos + 1 ] = ii - curchn.start + 1 if self.last [ ii ] then curchn.stop = ii curchn.len = curchn.stop - ( curchn.start - 1 ) end end return chainz end, getLigands = function ( self ) -- -- ultra-paranoid method for detecting ligands -- -- each ligand segment is treated separately in this version -- local ligandz = {} for ii = 1, self.segCnt do if self.ss [ ii ] == "M" then local atoms = structure.GetAtomCount ( ii ) local rots = rotamer.GetCount ( ii ) local sscor = current.GetSegmentEnergyScore ( ii ) ligandz [ #ligandz + 1 ] = { seg = ii, atoms = atoms, rots = rots, score = sscor } end end if self.DEBUG then print ( #ligandz .. " ligands" ) for jj = 1, #ligandz do print ( "ligand # " .. jj .. ", segment = " .. ligandz [ jj ].seg .. ", atoms = " .. ligandz [ jj ].atoms .. ", rotamers = " .. ligandz [ jj ].rots .. ", score = " .. self.round ( ligandz [ jj ].score ) ) if ligandz [ jj ].seg < self.segCnt2 then print ( "WARNING: non-standard ligand at segment " .. ligandz [ jj ].seg .. ", most ligand-aware recipes won't work properly" ) end end end return ligandz end, setNfo = function ( self ) self.segCnt = structure.GetCount() -- -- standard ligand adjustment -- self.segCnt2 = self.segCnt while self.ss [ self.segCnt2 ] == "M" do self.segCnt2 = self.segCnt2 - 1 end if self.segCnt2 == self.segCnt then print ( "segment count = " .. self.segCnt ) else print ( "original segment count = " .. self.segCnt ) print ( "adjusted segment count = " .. self.segCnt2 ) end -- -- partition AminoAcids for display purposes -- for key, value in pairs ( protNfo.AminoAcids ) do if value.ctype == self.PROTEIN then self.aalist [ #self.aalist + 1 ] = key elseif value.ctype == self.RNA then self.rnalist [ #self.rnalist + 1 ] = key elseif value.ctype == self.DNA then self.dnalist [ #self.dnalist + 1 ] = key end end -- -- initial scan - retrieve basic info from Foldit and AminoAcids table -- for ii = 1, self.segCnt do self.aa [ #self.aa + 1 ] = structure.GetAminoAcid ( ii ) self.ss [ #self.ss + 1 ] = structure.GetSecondaryStructure ( ii ) -- -- look it up -- local aatab = self.AminoAcids [ self.aa [ ii ] ] if aatab ~= nil then self.ctype [ #self.ctype + 1 ] = aatab.ctype -- -- even the codes 'x' or 'unk' are considered protein -- unless the secondary structure is "M" -- -- this handles glycosylated amino acids -- in puzzles 879, 1378b, and similar -- -- segment 134 in puzzle 879 is the example, -- it's no longer asparagine, but it is part of -- the peptide chain -- if self.ss [ ii ] == self.LIGAND then self.ctype [ ii ] = self.LIGAND end -- -- other info -- else -- -- special case: unknown code - mark it as ligand -- -- this should not occur, but just in case -- self.ctype [ #self.ctype + 1 ] = self.LIGAND aa = self.UNKNOWN_AA -- a known unknown aatab = self.AminoAcids [ aa ] end -- -- get distance -- if ii < self.segCnt then protNfo.acdx [ #protNfo.acdx + 1 ] = structure.GetDistance ( ii, ii + 1 ) else protNfo.acdx [ #protNfo.acdx + 1 ] = 10000 end -- -- save values from amino acids table -- self.short [ #self.short + 1 ] = aatab.short self.long [ #self.long + 1 ] = aatab.long self.fastac [ #self.fastac + 1 ] = aatab.code self.first [ #self.first + 1 ] = false self.last [ #self.last + 1 ] = false end -- end of initial scan -- -- to determine first and last in chain for all types, -- based on change in type (control break) -- for ii = 1, self.segCnt do if ii == 1 then self.first [ ii ] = true elseif ii == self.segCnt then self.last [ ii ] = true else if self.ctype [ ii ] ~= self.ctype [ ii - 1 ] then self.first [ ii ] = true end if self.ctype [ ii ] ~= self.ctype [ ii + 1 ] then self.last [ ii ] = true end end if self.ctype [ ii ] == self.LIGAND then self.first [ ii ] = true self.last [ ii ] = true end if self.first [ ii ] and self.DEBUG then print ( "chain start at segment " .. ii .. ", type = " .. self.Ctypes [ self.ctype [ ii ] ] ) end if self.last [ ii ] and self.DEBUG then print ( "chain end at segment " .. ii .. ", type = " .. self.Ctypes [ self.ctype [ ii ] ] ) end end -- -- look for chain breaks based on distances -- for ii = 1, self.segCnt do local stype = self.ctype [ ii ] -- type of this segment local gref = 0 -- gap reference distance if stype == self.PROTEIN then gref = self.ACRF elseif stype == self.DNA then gref = self.PRF elseif stype == self.RNA then gref = self.PRF end -- -- up until last segment -- if ii < self.segCnt then if self.ctype [ ii + 1 ] == stype then if self.acdx [ ii ] > gref then self.last [ ii ] = true if self.DEBUG then print ( "chain end at " .. ii .. " due to gap" ) end end end end -- -- after first segment -- if ii > 1 then if self.ctype [ ii - 1 ] == stype then if self.acdx [ ii - 1 ] > gref then self.first [ ii ] = true if self.DEBUG then print ( "chain start at " .. ii .. " due to gap" ) end end end end end -- -- summarize the chain info -- self.chains = self:getChains () -- -- get the ligand info -- self.ligands = self:getLigands () end, } -- protNfo--protNfo--protNfo--protNfo--protNfo--protNfo--protNfo -- -- end of globals section -- function setChain ( chain ) local changes = 0 local errz = 0 local offset = chain.start - 1 local fastan = "" -- possibly changed chain for ii = 1, chain.stop - ( chain.start - 1 ) do local sType = chain.fasta:sub ( ii, ii ) local oType = chain.fastab:sub ( ii, ii ) -- -- for DNA and RNA, convert FASTA to Foldit -- if chain.ctype == protNfo.DNA then sType = DNAin [ sType ] if sType == nil then sType = protNfo.UNKNOWN_BASE end oType = DNAin [ oType ] if oType == nil then oType = protNfo.UNKNOWN_BASE end elseif chain.ctype == protNfo.RNA then sType = RNAin [ sType ] if sType == nil then sType = protNfo.UNKNOWN_BASE end oType = RNAin [ oType ] if oType == nil then oType = protNfo.UNKNOWN_BASE end end if sType ~= oType then local sName = protNfo.AminoAcids [ sType ] if sName ~= nil then if sName.code == "x" then -- unknown amino acid print ( "segment " .. ii + offset .. " (" .. chain.chainid .. ":" .. ii .. ") unknown amino acid code \"" .. sType .. "\" not allowed" ) elseif protNfo.mute [ ii + offset ] then structure.SetAminoAcid ( ii + offset, sType ) local newaa = structure.GetAminoAcid ( ii + offset ) if newaa == sType then changes = changes + 1 fastan = fastan .. protNfo.AminoAcids [ sType ].code else print ( "segment " .. ii + offset .. " (" .. chain.chainid .. ":" .. ii .. ") mutation to type \"" .. sType .. "\" failed" ) errz = errz + 1 fastan = fastan .. protNfo.AminoAcids [ oType ].code end else print ( "segment " .. ii + offset .. " (" .. chain.chainid .. ":" .. ii .. ") is not mutable, skipping change to type \"" .. sType .. "\"" ) errz = errz + 1 fastan = fastan .. protNfo.AminoAcids [ oType ].code end else print ( "segment " .. ii + offset .. " (" .. chain.chainid .. ":" .. ii .. "), skipping invalid type \"" .. sType .. "\"" ) errz = errz + 1 fastan = fastan .. protNfo.AminoAcids [ oType ] .code end else fastan = fastan .. protNfo.AminoAcids [ oType ].code end end chain.fasta = fastan chain.fastab = fastan return changes, errz end function GetParameters ( chnz, peptides, gchn, minseg, maxseg, totlen, totmut, chndx ) if chndx == nil then chndx = 1 end local CHPAGE = 4 local rc = 0 local dlog = dialog.CreateDialog ( ReVersion ) local chmax = math.min ( #chnz, chndx + CHPAGE - 1 ) dlog.sc0 = dialog.AddLabel ( "segment count = " .. structure.GetCount () ) local cwd = "chain" if #chnz > 1 then cwd = "chains" end dlog.chz = dialog.AddLabel ( #chnz .. " chains" ) if #chnz > CHPAGE then dlog.CHDisp = dialog.AddLabel ( "displaying " .. chndx .. " - " .. chmax .. " of " .. #chnz .. " chains" ) end for ii = chndx, chmax do local chain = chnz [ ii ] dlog [ "chn" .. ii .. "l1" ] = dialog.AddLabel ( "Chain " .. chain.chainid .. " (" .. protNfo.Ctypes [ chnz [ ii ].ctype ] .. ")" ) if chain.mute == 0 then dlog [ "chn" .. ii .. "l2" ] = dialog.AddLabel ( "segments " .. chain.start .. "-" .. chain.stop .. ", length = " .. chain.len ) else dlog [ "chn" .. ii .. "l2" ] = dialog.AddLabel ( "segments " .. chain.start .. "-" .. chain.stop .. ", length = " .. chain.len .. ", mutables = " .. chain.mute ) end dlog [ "chn" .. ii .. "ps" ] = dialog.AddTextbox ( "seq", chain.fasta ) end dlog.u0 = dialog.AddLabel ( "" ) if mutable then dlog.u1 = dialog.AddLabel ( "Usage: click in text box, " ) dlog.u2 = dialog.AddLabel ( "then use select all and copy, cut, or paste" ) dlog.u3 = dialog.AddLabel ( "to save or change primary structure" ) else dlog.u1 = dialog.AddLabel ( "Usage: click in text box," ) dlog.u2 = dialog.AddLabel ( "then use select all and copy" ) dlog.u3 = dialog.AddLabel ( "to save primary structure" ) end dlog.w0 = dialog.AddLabel ( "" ) if mutable then dlog.w1 = dialog.AddLabel ( "Windows: ctrl + a = select all" ) dlog.w2 = dialog.AddLabel ( "Windows: ctrl + x = cut" ) dlog.w3 = dialog.AddLabel ( "Windows: ctrl + c = copy" ) dlog.w4 = dialog.AddLabel ( "Windows: ctrl + v = paste" ) else dlog.w1 = dialog.AddLabel ( "Windows: ctrl + a = select all" ) dlog.w3 = dialog.AddLabel ( "Windows: ctrl + c = copy" ) end dlog.z0 = dialog.AddLabel ( "" ) if mutable then dlog.ok = dialog.AddButton ( "Change" , 1 ) end if chndx > 1 then dlog.prev = dialog.AddButton ( "Prev", 2 ) end if chmax < #chnz then dlog.next = dialog.AddButton ( "Next", 3 ) end dlog.exit = dialog.AddButton ( "Exit" , 0 ) repeat rc = dialog.Show ( dlog ) if rc >= 1 then for ii = chndx, chmax do chnz [ ii ].fasta = ( dlog [ "chn" .. ii .. "ps" ].value:lower ()):sub ( 1, chnz [ ii ].len ) end end if rc == 2 then rc = GetParameters ( chnz, peptides, gchn, minseg, maxseg, totlen, totmut, chndx - CHPAGE ) elseif rc == 3 then rc = GetParameters ( chnz, peptides, gchn, minseg, maxseg, totlen, totmut, chndx + CHPAGE ) end until rc < 2 return rc end function main () print ( ReVersion ) print ( "Puzzle: " .. puzzle.GetName () ) local trk = ui.GetTrackName () if trk ~= "default" then print ( "Track: " .. trk ) end undo.SetUndo ( false ) protNfo:setNfo () protNfo.mute = {} -- protNfo no longer collects mutables by default for ii = 1, structure.GetCount () do protNfo.mute [ #protNfo.mute + 1 ] = structure.IsMutable ( ii ) if protNfo.mute [ ii ] == true then mutable = true end end for ii = 1, #protNfo.chains do protNfo.chains [ ii ].fastab = protNfo.chains [ ii ].fasta end local changeNum = 0 local chnTbl = protNfo.chains for cc = 1, #chnTbl do local mutables = 0 for ii = chnTbl [ cc ].start, chnTbl [ cc ].stop do if protNfo.mute [ ii ] then mutables = mutables + 1 end end chnTbl [ cc ].mute = mutables end print ( #chnTbl .. " chains and ligands" ) -- -- print the chains and make some tests -- local totlen = 0 local maxlen = 0 local chncnt = 0 local mutchn = 0 local totmut = 0 local gchn = "" local minseg = 99999 local maxseg = 0 for ii = 1, #chnTbl do local chain = chnTbl [ ii ] if chain.stop == nil then chain.stop = 999999 end if chain.ctype ~= "M" then if chain.mute == 0 then print ( "chain " .. chain.chainid .. " (" .. protNfo.Ctypes [ chain.ctype ] .. "), segments " .. chain.start .. "-" .. chain.stop .. ", length = " .. chain.len ) else print ( "chain " .. chain.chainid .. " (" .. protNfo.Ctypes [ chain.ctype ] .. "), segments " .. chain.start .. "-" .. chain.stop .. ", length = " .. chain.len .. ", mutables = " .. chain.mute ) end print ( chain.fasta ) gchn = gchn .. chain.fasta chncnt = chncnt + 1 if chain.mute > 0 then mutchn = mutchn + 1 end if chain.start < minseg then minseg = chain.start end if chain.stop > maxseg then maxseg = chain.stop end totlen = totlen + chain.len if chain.len > maxlen then maxlen = chain.len end else print ( "ligand " .. chain.chainid .. ", segment = " .. chain.start ) end end -- -- assume the worse if average length is under 25 -- local peptides = false local newchn = {} local avglen = totlen / chncnt if avglen < 25 and mutchn == 0 then peptides = true print ( "multiple immutable peptides found" ) print ( "these are likely fragments of a larger protein" ) print ( "combined sequence:" ) print ( gchn ) newchn = { ctype = "P", fasta = gchn, fastab = gchn, start = minseg, stop = maxseg, len = totlen, chainid = "A", mute = totmut, } end if peptides then local mrgchn = {} for ii = 1, #chnTbl do -- TODO: rewrite the table end end while GetParameters ( chnTbl, peptides, gchn, minseg, maxseg, totlen, totmut, 1 ) > 0 do for ii = 1, #chnTbl do local chain = chnTbl [ ii ] if chain.fasta ~= chain.fastab then print ( "--" ) print ( "chain " .. chain.chainid .. " changed" ) local old = chain.fastab changeNum = changeNum + 1 local start_time = os.time () behavior.SetFiltersDisabled ( true ) local sChg, sErr = setChain ( chnTbl [ ii ] ) behavior.SetFiltersDisabled ( false ) print ( "segments changed = " .. sChg .. ", errors = " .. sErr ) print ( "old chain " .. chain.chainid .. ": " ) print ( old ) print ( "new chain " .. chain.chainid .. ": " ) print ( chain.fastab ) end end end cleanup () end function cleanup ( errmsg ) -- -- do not loop if cleanup causes an error -- if CLEANUPENTRY ~= nil then return end CLEANUPENTRY = true print ( "---" ) local reason local start, stop, line, msg if errmsg == nil then reason = "complete" else start, stop, line, msg = errmsg:find ( ":(%d+):%s()" ) if msg ~= nil then errmsg = errmsg:sub ( msg, #errmsg ) end if errmsg:find ( "Cancelled" ) ~= nil then reason = "cancelled" else reason = "error" end end print ( ReVersion .. " " .. reason ) print ( "Puzzle: " .. puzzle.GetName () ) local trk = ui.GetTrackName () if trk ~= "default" then print ( "Track: " .. trk ) end if reason == "error" then print ( "Unexpected error detected" ) print ( "Error line: " .. line ) print ( "Error: \"" .. errmsg .. "\"" ) end behavior.SetFiltersDisabled ( false ) end xpcall ( main, cleanup )

Comments


LociOiling Lv 1

The recipes print protein, AA Edit, SS Edit, and SelectoPro are now at version 3.0. Version 3.0 corrects and streamlines chain detection, particularly for DNA and RNA.

AA Edit, SS Edit, and SelectoPro should also be faster, since they don't retrieve as much information as before. However, print protein will still be slow on large puzzles, since it gets every possible bit of information about each segment.

The most noticable change in version 3.0 is for DNA. Previous versions didn't handle a DNA double helix correctly, reporting it as a single chain. The new recipes will report a double helix as two chains. (Also, SelectoPro v1.3 didn't handle DNA or RNA correctly, but it's now consistent with the other recipes.)

There are several mostly minor changes to the scriptlog output. The most noticable change is for a DNA double helix, where there are now two chains instead of one. The more minor changes which apply to all four recipes include:

  • messages about N-terminals and C-terminals no longer appear
  • messages no longer mention "mutables" if no mutables are present (some beginner puzzles still have mutables)
  • chain information is presented in a consistent format which includes the chain type (protein, DNA, RNA, ligand)

Chain detection

Previous versions of these recipes looked for N-terminals and C-terminals of proteins to determine chain ends. This method was not reliable, since there terminals aren't always located in an experiment. And of course, this method only worked for protein chains. The somewhat complex logic for finding N-terminals and C-terminals based on atom counts has been removed.

The new version of chain detection uses the distance between adjacent alpha carbons for protein, and adjacent phosphorus atoms for DNA/RNA. For proteins, a distance to 4 Angstroms is used, for DNA/RNA, it's 8 Angstroms. Any thing over those distances means a new chain has started.

The 4/8 Angstrom distances have been determined through testing on a large number of Foldit puzzles.

Chain detection may still have issues in some cases.

If DNA or RNA is stretched into a straight line, the distances between adjacent phosphorus atoms may exceed 8 Angstroms.

For proteins, the puzzle-making machinery sometimes connects the side of a spot where there are missing residues. This results in cases where the alpha carbon distance exceeds 4 Angstroms.

Both these issues will result in additional chains being reported. In most cases, the alpha carbon/phosphorus distances should go back to normal with the use of normal Foldit tools.