bravosk8erboy Lv 1
missing density slider if that matters.
void behavior.SetDensityImportance(number importance)
Wiggle all with high importance for several options importances like hiding, clashing, bonding etc. Code revised by AI, added random order and a second loop if gains
missing density slider if that matters.
void behavior.SetDensityImportance(number importance)
This recipe was edited with AI and doesn't prove to be efficient. A lot of errors. Personally, I woudn't use it.