jflat06 Staff Lv 1
Again, I understand you fall into the group of people who are willing to play every puzzle. You are looking at it from your perspective - try to think about the system as a whole, and how it will play out in practice.
Under the old system, most people will not be willing to keep up with an increased puzzle load. As they fail to keep up, they would become discouraged, and less likely to stay with the game. You might be okay with this, citing survival-of-the-fittest as the correct governing principal.
But these people are good folders, and are useful to science. The leaderboard should reflect this - NOT just who has the time and energy to tackle every puzzle.
The new system promotes a smaller number of higher quality solutions from each player, resulting in better results from puzzles for us, and also keeps people engaged in the game longer, as they are less likely to burn out. Less people burning out means more people contributing these higher quality solutions. The smaller window size allows new players to be engaged in the game sooner, increasing the likelyhood that they'll stick with it and actually MAKE it to the 4 month mark. The competition is still there, it's just focused more on who's doing well now than who's been around longer.
I'll ask you to step back for a second, and take an objective look at the design decisions between the two systems, and re-evaluate your position. Remember that just because it's the way it's always been doesn't mean it's the way it should be.