Some things I dislike and like about the new UI: mostly the former.
1) The icons in the Objective Panel are way too big: they take up unnecessary screen space.
2) Similarly the Score Panel is also too big: the panel to its left which displays the filter scores gets partially obscured. Meanwhile the Wiggle Progress Icon or whatever it's called gets relegated to an obscure location in the bottom left of the screen.
3) I like being able to group together various View preferences as collections but think it should be implemented from the View Options menu itself: as things stand you have to click twice to get to the View Options menu whereas previously once was sufficient.
4) I don't like green on black.
Preferences in UI are a very individual thing and I've always used the original interface which tended to emphasize text over icons. Still if this is what's necessary to move things forward…
Like i said in veteran chat, i've been using the selection interface for years. For me, it's more intuitive and easier to use which is not true for everyone. I like the new layout but agree with spvincent: the color choice–it's distracting (but i can live with it). and, agree with boots: it's nice that the objectives panel is no longer in a prominent position.
Would it be possible to switch the objectives panel with the group comp/soloist comp panel? On the puzzles with many objectives, i find that this panel, when open, is obscured by the running script panel. This is not a huge issue and i can live with this as well–especially since i can resize the objectives panel.
In the new interface, the action bar tool icons are always present, but they are grayed out if they can't be used at the moment. Some of the tools require a selection, some require bands.
It would be clearer if the hover help always identified which tool is which. For example, the remix tool says "Remix!" if a suitable selection is present, but only "Needs a continuous selection between 3 and 9 segments" otherwise. The little test tubes in the icon don't really provide that much of a clue.
A message like "Remix! (needs 3 to 9 continuous segments selected)" would be clearer.
Also, the remove bands and disable bands tools should probably be located next to each other.
Hey,
It seems that people don't like that the original interface is missing in the new design… (I always preferred the selection design, but I would react the same way if it was abolished).
So why not ask people via a poll what interface they prefer before releasing a new design?
You might loose a bunch of players…
In general, you made quite big changes and you probably have a list of these changes.
So in a bigger poll you can e.g. say: we made new icons on the left hand side. How much do you like them from 1 to 5? What would you like to improve there?
Rank should now be visible in headers of the the competition panels in the upper right.
Disabled actions should now show the main tooltip, in addition to why they're disabled.
The new GUI elements should now be hidable with the fade GUI and hide GUI (Hotkey Shift-G) options, which should hopefully address some screen real estate issues.
(We're still looking into colorblind mode adjustments, and further adjustments for smaller screens are on the to-do list.)
The action buttons should now wrap left-to-right, bottom-to-top on window resize.
The missing backbone pins (and the show outlines issue) was a bug that should now be fixed.
The number of residues selected should now be in the lower left corner.
(The ultra-tiny objectives & title panel is a bug we've also encountered, but are still trying to track down.) – UPDATE: This should now be fixed with the Dec 13th devprev. (BTW, Thanks for the options.txt settings, that helped greatly in tracking down the issue.)
The tooltips for disabled action buttons should now include both the main action text ("Remix!") as well as the reason for being disabled.
We've also adjusted how the actions wrap, which should hopefully address the adjacency issue somewhat.
Even when a recipe or action are running, we need to change views to observe the protein, ranks, recipes etc.
Suggestions:
-default hide buttons when a recipe or action is running.
-a general view option for small/big buttons
New interface, gets a big thumbs down, it is cluttered, you have taken up valuable working area and not given the choice to "hide all the toolbar icons, left side menu buttons are huge, new colour scheme feels like a very bad hallucinogenic trip.
You designed this for the players?, perhaps, like someone suggested a poll would be a better way forward.
Will not be playing Foldit anymore.