Frustrated beginner

Started by kinetic

kinetic Lv 1

I breezed through the introductory puzzles, but they mostly involved using the functions like shake sidechains, wiggle, etc. Then I thought I'd try the beginner's puzzle (potato multicystatin), but it's completely different and I don't understand. It seems to entirely consist of aimlessly dragging uncooperative bits around to match the grey guide that just gets in the way and means I can't see what I'm doing properly. I don't see the point - I can see where I want to put everything, I just can't get it to go there. So it just seems to be a pointless exercise in mouse control or something. Aaaaaaarrrgh.

kinetic Lv 1

OK I've calmed down now. But seriously, how do I move one bit without the whole of the rest of the chain shifting and without having to freeze everything? I'm going to do the intro puzzles again. I never did figure out what those purple things do…

Crashguard303 Lv 1

Would be good on this PC (from my gf).
At home, I use pidgin, because it can use ICQ & co at the same time, and I don't need an extra account.

To my opinion, they should exclude the chat from the game window, it has some flaws.

Crashguard303 Lv 1

…if the chat would run in an extra window, it would run in an extra task-slot.
You could change its priority via task-manager, or minimize foldit, if you want to chat.
Even people with one-core-CPUs would benefit from that.
My PC (built out of spare parts from 3 PCs) has got some extras, but it is relatively old and has only one core, but foldit uses more than 2. CPU is always busy at 100%.

Do you mean the floating text like "good hydrogen bonding", and the scores?

Crashguard303 Lv 1

Yes, this text is okay :)
They should give a GUI option to deactivate floating text completely or disable it if a script runs.
The script itself can give some output.
Those animations also take some CPU power.
In general, I have the feeling that the game does behave a little bit wasteful with ressources, or there is a leak.
See, a puzzle consists of about 100-200 segments (internally double as much, not counting sidechains), uni-coloured textures, no bump mapping, anti-aliasing, reflections or something like this.
Even those OpenGL windows screensavers could render such kind of graphics relatively quickly in the 90s.
Do you remember this screensaver with the tubes?