I breezed through the introductory puzzles, but they mostly involved using the functions like shake sidechains, wiggle, etc. Then I thought I'd try the beginner's puzzle (potato multicystatin), but it's completely different and I don't understand. It seems to entirely consist of aimlessly dragging uncooperative bits around to match the grey guide that just gets in the way and means I can't see what I'm doing properly. I don't see the point - I can see where I want to put everything, I just can't get it to go there. So it just seems to be a pointless exercise in mouse control or something. Aaaaaaarrrgh.
OK I've calmed down now. But seriously, how do I move one bit without the whole of the rest of the chain shifting and without having to freeze everything? I'm going to do the intro puzzles again. I never did figure out what those purple things do…
Cross-posting! Yeah rebuild, I didn't quite take that in either…
since you know what an irc client is and I don't!
Cheers anyway!
…pidgin.
It is similar to ICQ.
…sounds interesting.
Does it work with the browser?
Would be good on this PC (from my gf).
At home, I use pidgin, because it can use ICQ & co at the same time, and I don't need an extra account.
To my opinion, they should exclude the chat from the game window, it has some flaws.
…if the chat would run in an extra window, it would run in an extra task-slot.
You could change its priority via task-manager, or minimize foldit, if you want to chat.
Even people with one-core-CPUs would benefit from that.
My PC (built out of spare parts from 3 PCs) has got some extras, but it is relatively old and has only one core, but foldit uses more than 2. CPU is always busy at 100%.
Do you mean the floating text like "good hydrogen bonding", and the scores?
Yes, this text is okay :)
They should give a GUI option to deactivate floating text completely or disable it if a script runs.
The script itself can give some output.
Those animations also take some CPU power.
In general, I have the feeling that the game does behave a little bit wasteful with ressources, or there is a leak.
See, a puzzle consists of about 100-200 segments (internally double as much, not counting sidechains), uni-coloured textures, no bump mapping, anti-aliasing, reflections or something like this.
Even those OpenGL windows screensavers could render such kind of graphics relatively quickly in the 90s.
Do you remember this screensaver with the tubes?
are there rna puzzles in there? or is it just protein?