beta_helix Staff Lv 1
We'll keep you posted when it comes back!
We'll keep you posted when it comes back!
This is another 60residue trimer test. There have been fixes in the score function and we want you to test the puzzle out. See comment #28 for more details about what has changed.
The new test puzzle is here.
I just posted a new Flu Puzzle in devprev.
We'd like you to test out this upcoming puzzle, because it uses an RMSD Condition and we haven't posted a puzzle with RMSD conditions in a while.
Please try to Redesign the Core of this Flu Design Puzzle, without moving the protein more than 2 Angstroms from the starting conformation.
Let us know of any issues with the conditions. You can open a feedback or post it in the puzzle comments:
http://fold.it/portal/node/995159
We'll have a Scientist Chat in the coming week specifically about this puzzle, once we ensure that it's bug-free and ready to go!
Thanks again to all our beta-testers!
If you want to help us out, but have never used devprev, please read the section:
"How do I try out the Foldit Developer Preview?" in the FAQ: http://fold.it/portal/info/faq
These two puzzles are variations on the last design puzzle. We've made slight changes to how the new envsmooth score term behaves (see tamirh's comment about envsmooth above). We'd like you to try these two puzzles and let us know how both of them play, and if either of them behaves preferably to the other. This change is targeted specifically toward the packing of the protein core, so try to explore the core residues.
Please let us know of any bugs or performance issues, and thanks for helping us improve Foldit!
BETA: does this ED puzzle crash your computer?
Before we post the next Electron Density Puzzle, we want to make sure it doesn't crash your computers (particularly Windows machines). Please let us know if this puzzle causes your computer to crash.
Don't spend too much time playing it, we really just want to make sure it loads and runs ok… since it works fine on all of our machines.
Please report any problems here:
http://fold.it/portal/node/995257
Thank you!
It's become clear that the the "broken wiggle" in recent design puzzles is not just one bug, but several—some of which have may have been lurking in the shadows for some time. Since it seems to be a complex issue, we want to make sure that the wiggle problems we reproduce here reflect the same problems you have been reporting in your feedback; there seem to be conflicting opinions about how the filters are affecting wiggle. Please try out a few wiggle moves that have been giving you trouble in puzzle 725, and let us know if this puzzle behaves any differently.
You can post your comments here: http://fold.it/portal/node/995292 . And don't forget you can send us solutions with the Upload for Scientists button!
Thanks!
We're homing in on a couple possible sources of this "sticky wiggle" problem from puzzles 720, 721, and 725. Please try out the new devprev puzzle (a modified repost of puzzle 725), and let us know if wiggle behaves differently from Puzzle 725. Since the original puzzle has already closed, we've posted a replica of Puzzle 725 here, which you can use as a reference for known "sticky wiggle" behavior.
You can post your comments here: http://fold.it/portal/node/995325 , and thanks for your help! Your continued feedback has been immensely helpful in diagnosing this problem.
The new devprev release contains changes that should help some of the "sticky wiggle" problems from puzzles 720, 721, and 725. Try out this new devprev puzzle and tell us what you think! Look out for "sticky wiggle" cases (any instances where wiggle freezes unexpectedly and needs to be manually restarted) and make sure that all of your recipes are working.
You can post your comments on the puzzle's webpage here: http://fold.it/portal/node/995414 . We appreciate your feedback!
Please try out this Repost of Puzzle 742: 65 Residue Trimer: http://fold.it/portal/node/995587
We hope the latest update to devprev (http://fold.it/portal/node/995568) has fixed the sticky wiggle bug once and for all!
Please post feedback about this puzzle in the puzzle comments: http://fold.it/portal/node/995587
Thank you!
This new puzzle type looks a lot like an exploration puzzle, but it has a different goal. Instead of trying to avoid residue contacts made by other players, we're giving you a set of residue contacts that can boost your score. Bring up the Contact Map (Main menu in Selection mode, Actions tab in Classic) to see which residue pairs are predicted to make a contact. Bringing these pairs of residues close together will increase your 'Contact Multiplier'. Try out this puzzle and tell us what you think!
All feedback is welcome in the puzzle comments: http://fold.it/portal/node/995922