shake improvement

Started by LennStar

LennStar Lv 1

please make the fast shake back to the normal behavior. The slow one has several disadvantages, especially if you only want to know after certain actions if a shake improves the points where it is so only in 1 of 10 cases

  • of course, its slower
  • you don't know when it is finished
  • finding a change in the sidechains is easier with the fast mode: I use z /shift+z to jump forth and back and there you can see a big part of the protein if there is a change. In the slow mode it depends on your luck if you currently watch the part that is changed.

-> my suggestion
s for the fast shake
shift+s for the slow
and sidechains that have changed are glowing for one or two seconds
The slow mode ends automatically after is has gone through all sidechains.

Xyaneon Lv 1

Mutate Sidechains already "glows" the sidechains that it actually changes, and I agree that Shake should do something similar. Sometimes when Shake makes a small change, I'd like to know where that change occurred; possibly that's where you might need to do more work on the protein.

Christoph Lv 1

Personally I like the current Shake much better because I have more control and can stop it anytime.

The "slow" version of Shake is not slower than the "fast" shake, it just doesn't stop automatically after a while. If you don't want to wait you can easily stop it after a few seconds and you'll have the same effect as with "fast" shake.

Highlighting all sidechains that have changed until Shake is stopped could be useful however.

LennStar Lv 1

The "slow" version of Shake is not slower than the "fast" shake,
It is. Until the last version it took 1 or max 2 seconds, now it can take 10.

So stopping it manually takes more time, involves "Is it done?" uncertainty and takes one move more of the player.