Client crashes on scripts with rebuild

Started by Bletchley Park

Bletchley Park Lv 1

Unfortunately the client still has issues which cause it to crash unexpectedly, in particular on scripts that involve rebuilds. I had to restart at least 5 times this morning. I noticed these messages in the log:

Error: Unknown enum value for Puzzle::Type: .
Error: Unknown enum value for Puzzle::Type: .

core.optimization.LineMinimizer: Inaccurate G! step= 3.8147e-008 Deriv= -698.84 Finite Diff= 1.98572e+008

and a way before that:
SRVR_THRD error: Puzzle is closed (....\src\game\application\novice\boinc\Boinc.cc:349)

Is there anything I can do to make debugging easier for you ?

When filing bug reports I also get a message on the server saying that e-mail could not be sent, this may be a server issue.

Regards, BP.

Seth Cooper Staff Lv 1

What platform are you on? What scripts crash particularly often? What is your version (from menu -> general options)?

Bletchley Park Lv 1

Windows XP 32 bit, service pack 2, scripts with rebuilds in them, like overnight after a while. Some of my own scripts use rebuilds. My version is… : 21fdf490a555793ca0d1d72157357b6d.

We (group members) have also noticed that wiggling seemingly produces no result after some rebuilds.

Bletchley Park Lv 1

No view options selected, color: score, view protein: cartoon thin, view sidechains: don't show.
no music or sound effects, advanced interface, old-style gui.

Deleted user

Same issue here, identical setup to Bletchley Park. I'm not at my Fold.it PC right now, so I can't give you any log snippets.

Scripts (lua-style) crash the client anywhere from almost immediately to a hour or so after starting them.

Old-style recipes don't seem to cause the problem.

Also, I still have the issue of the in-game IRC connection getting broken or corrupted somehow during long-running lua script execution. Symptom of this is an error on closing the game, and no incoming or outgoing messages are possible in chat.

Bletchley Park Lv 1

observation:

I had an unhanled win32 exception and was still able to move the protein, operate the user interface (change clashing importance for example) scroll the scores and open the chat windows, I posted a chat and stopped the shake that caused the exception. The text 'stopping' appeared, but then did not return to 'command mode'. The 'clock' kept running until I stopped the shake.

Bletchley Park Lv 1

observation:

While simply wiggling the client crashed to a halt, no screen updates, no control whatsoever. Complete termination.