Placeholder image of a protein
Icon representing a puzzle

1251: 90 Residue Monomer Design: Ideal Loop Filter

Closed since over 9 years ago

Intermediate Overall Design

Summary


Created
June 24, 2016
Expires
Max points
100
Description

This puzzle features the new Ideal Loops Filter. The Ideal Loops Filter is meant to encourage the use of the Ideal Loops that are displayed in the Rama Map. It works similarly to the Fragment Filter (but much faster), and will yield a penalty when it detects a loop that does not conform to the ABEGO patterns in the Rama Map. The filter is meant to scan only loops, and will ignore any detected helices and sheets; use the Auto Structures tool to see which regions are considered "loops." See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


  1. Avatar for Contenders 100 pts. 10,784
  2. Avatar for Beta Folders 2. Beta Folders 65 pts. 10,751
  3. Avatar for Anthropic Dreams 3. Anthropic Dreams 41 pts. 10,741
  4. Avatar for Go Science 4. Go Science 24 pts. 10,740
  5. Avatar for Gargleblasters 5. Gargleblasters 14 pts. 10,639
  6. Avatar for Void Crushers 6. Void Crushers 7 pts. 10,516
  7. Avatar for L'Alliance Francophone 7. L'Alliance Francophone 4 pts. 10,484
  8. Avatar for Deleted group 8. Deleted group pts. 10,005
  9. Avatar for Deleted group 9. Deleted group pts. 8,789
  10. Avatar for freefolder 10. freefolder 1 pt. 8,663

  1. Avatar for Mark-
    1. Mark- Lv 1
    100 pts. 10,751
  2. Avatar for retiredmichael 2. retiredmichael Lv 1 97 pts. 10,748
  3. Avatar for mirp 3. mirp Lv 1 94 pts. 10,729
  4. Avatar for tokens 4. tokens Lv 1 91 pts. 10,728
  5. Avatar for MurloW 5. MurloW Lv 1 89 pts. 10,726
  6. Avatar for bertro 6. bertro Lv 1 86 pts. 10,722
  7. Avatar for Susume 7. Susume Lv 1 83 pts. 10,717
  8. Avatar for Scopper 8. Scopper Lv 1 80 pts. 10,681
  9. Avatar for ZeroLeak7 9. ZeroLeak7 Lv 1 78 pts. 10,659
  10. Avatar for grogar7 10. grogar7 Lv 1 75 pts. 10,655

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 30% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA, and PRO residues in helices and sheets.

Residue Count: Penalizes extra residues inserted beyond the 90 residue limit. Players may insert up to 10 extra residues.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."

bertro Lv 1

Quote:
"The filter is meant to scan only loops, and will ignore any detected helices and sheets; use the Auto Structures tool to see which regions are considered "loops." "
End quote.

Comment: The filter often show a bad loop segment that the Auto Structures tool has designated as part of a sheet or helix.

Is this normal?

bkoep Staff Lv 1

Are all of the highlighted segments part of a sheet or helix? This shouldn't happen, and it would be helpful if you can share this solution with us.

Sometimes, at the edge of a bad loop, the Ideal Loop filter will also highlight one residue of the neighboring helix or sheet. This is just a quirk in the way we're highlighting residues, but it should not affect the filter penalty. The penalty from the Ideal Loop filter does not depend on loop length, e.g. a bad 6-residue loop receives the same penalty as a bad 5-residue loop.