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1386: Extra Large Monomer Design

Closed since almost 9 years ago

Intermediate Overall Design

Summary


Created
June 02, 2017
Expires
Max points
100
Description

This puzzle challenges players to design a single-chain protein with 95-120 residues. The starting structure has 95 residues, but more can be added at a cost of 23 points per residue. See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


  1. Avatar for Beta Folders 100 pts. 10,938
  2. Avatar for Anthropic Dreams 2. Anthropic Dreams 68 pts. 10,918
  3. Avatar for Gargleblasters 3. Gargleblasters 44 pts. 10,915
  4. Avatar for Go Science 4. Go Science 27 pts. 10,900
  5. Avatar for L'Alliance Francophone 5. L'Alliance Francophone 16 pts. 10,691
  6. Avatar for Contenders 6. Contenders 9 pts. 10,677
  7. Avatar for Void Crushers 7. Void Crushers 5 pts. 10,622
  8. Avatar for Italiani Al Lavoro 8. Italiani Al Lavoro 3 pts. 9,420
  9. Avatar for Natural Abilities 9. Natural Abilities 1 pt. 8,701
  10. Avatar for Russian team 10. Russian team 1 pt. 8,292

  1. Avatar for Timo van der Laan 21. Timo van der Laan Lv 1 42 pts. 10,622
  2. Avatar for kabubi 22. kabubi Lv 1 40 pts. 10,609
  3. Avatar for Vinara 23. Vinara Lv 1 38 pts. 10,575
  4. Avatar for caglar 24. caglar Lv 1 37 pts. 10,574
  5. Avatar for crpainter 25. crpainter Lv 1 35 pts. 10,527
  6. Avatar for reefyrob 26. reefyrob Lv 1 33 pts. 10,481
  7. Avatar for phi16 27. phi16 Lv 1 32 pts. 10,438
  8. Avatar for frood66 28. frood66 Lv 1 30 pts. 10,410
  9. Avatar for Bautho 29. Bautho Lv 1 29 pts. 10,352
  10. Avatar for Bruno Kestemont 30. Bruno Kestemont Lv 1 27 pts. 10,344

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 35% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 95. Players may use up to 120 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."