Redesign the loops of this protein to better bind the ligand! Nicotinamide mononucleotide (NMN) is a small-molecule that makes up part of the small-molecule nicotinamide adenine dinucleotide (NAD), which is sometimes regarded as 'the molecule of youth.' Scientists know that the amount of NAD in our cells declines as we age, and so designing a protein to bind to NMN is the first step towards achieving protein-based biosensors that can detect NMN levels in cells. Such biosensors would help scientists to understand the aging process and could potentially lead to a 'cure' for aging!
The starting structure of this puzzle is a protein designed to bind NMN, but we think it can be improved. There are several loops near the NMN binding pocket that could be extended to make stronger interactions with the ligand. In the selected loops, players may insert and design up to 10 extra residues for free; additional residues may be added at a cost of 20 points per residue. Most of the protein backbone is frozen, and there are strong constraints to keep the ligand positioned in the binding pocket. There are permanent cutpoints flanking each loop, so that players may freely manipulate the loops without disturbing the rest of the structure.
Not so much the cuts on loops, somewhat on the helices, and extremely on the sheets. I depend heavily on visual alignment of sheets and the permanent cuts mean that I have no idea how well the resulting strands align. I haven't tried working with the cut helices portions yet, but am pretty sure it will be nearly as annoying as well.
I would prefer to control the rest of the structure by my terms and not have everything look permanently "broken".
It would be helpful to know how other players feel about this.
Probably best to just ignore the post. I changed the cut points to loops and just ignore them. I don't suppose it'll make much difference in the long run.
Also, an editor can remove the duplicate comment. There were transient server issues when I initially tried to save it.
In fact I crash whenever I try using any Ligand tools.
Have we ever gotten an explanation how to use those tools? There is no tutorial on them.
I have now crashed running two different mutate scripts on 1422. Though I have mutated in rebuild and BIS scripts.
Are the ligand tools supposed to be enabled in this puzzle? I thought the ligand was supposed to stay the same, not let us edit it. And yes, the ligand tools crash the game - I suggest not using them.
You can turn on Show bonds (non-protein) in the View menu to see bonds to the ligand. Turn on any of the color schemes that include "CPK" to see the bondable atoms (the red and blue ones). If you don't see these options in your View menu, click Menu, Options, Advanced GUI.
Apologies! The ligand tools should not even be available in this puzzle—there must have been an error in the puzzle setup. As Susume speculated below, the ligand is to supposed to remain unmodified in this puzzle. We are only interested in changes to the binding protein.
All three current puzzles (1420, 1421, 1422) are reporting higher scores on the clients (for my group) than the site's reporting. Worst of the three is 1422 which shows me at 5th on the client but 11th on the site. Other group members reporting the same.